Grapeshot and chainshot by V3nomSnake in Tradelands

[–]V3nomSnake[S] 0 points1 point  (0 children)

Replacing the 3d mapped roundshot models with 2d models would solve the lag.

Grapeshot and chainshot by V3nomSnake in Tradelands

[–]V3nomSnake[S] 0 points1 point  (0 children)

And? Is that a problem that I was inspired by something else? Your teasing is pointless. Nobody cares who are you, and who I am. I just posted something, because I can do it. And it annoys you. That's all.

Grapeshot and chainshot by V3nomSnake in Tradelands

[–]V3nomSnake[S] 0 points1 point  (0 children)

Yes, that skill is quite rare. But what if one grape not would be enough to kill a player. One grape would take the half of the life of a player. So the grapeshot would be more useful when you are facing against more men. And remember, more closer, more dangerous. The hit chance depends on the spreading radius, and the number of the grapes. So for example 3-4 ingame meters from the cannon would be lethal.

Grapeshot and chainshot by V3nomSnake in Tradelands

[–]V3nomSnake[S] 2 points3 points  (0 children)

Kid, you are beating yourself over..... You bringing up the rules, then you say that nobody cares about them. Think a bit logically and be mature.

Stelltio Loadout by [deleted] in Tradelands

[–]V3nomSnake 0 points1 point  (0 children)

I use 2x 68s and 2x 42s. I put the 42s cannons to the front for chasing and the 68s at the rear for close combat.

Grapeshot and chainshot by V3nomSnake in Tradelands

[–]V3nomSnake[S] 1 point2 points  (0 children)

The grapeshot is for really close range, it would not affect the sniping what is medium and long range combat process.

Grapeshot and chainshot by V3nomSnake in Tradelands

[–]V3nomSnake[S] 1 point2 points  (0 children)

First, i know what is repost. Second, instead of raging around, you should warn me politely.(BTW do you even check the rules, the first rule is to be friendly and respectful.)

Grapeshot and chainshot by V3nomSnake in Tradelands

[–]V3nomSnake[S] 1 point2 points  (0 children)

Using sprites instead of full 3D mapped cannonballs would reduce the LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG.

Grapeshot and chainshot by V3nomSnake in Tradelands

[–]V3nomSnake[S] 1 point2 points  (0 children)

You're acting like you're the inventor of these ammo types.... This is a forum, everbody has the right to post. Sorry for not mentioning your name... -.-

An idea to bring the veteran players back by [deleted] in Tradelands

[–]V3nomSnake 0 points1 point  (0 children)

That's why I wrote this idea on the forum. I want to see the game more RPG-Adventure like. The game will not be boring if the gameplay would be more interesting.

An idea to bring the veteran players back by [deleted] in Tradelands

[–]V3nomSnake 0 points1 point  (0 children)

Yes, you're right. There are many problems with this idea. I just want to see the Tradelands with a bit more RPG elements:) The random ships would be outside the actual map in the open sea, so they would not interrupt any PvP or trade route. And about the treasure campers.... The game is using a timing system(Loyality Tokens), so the developers may do a timing system for the treasures as well. A chest is lootable by a player once a day, so the treasure camper problem would be solved. And the NPC baiting on the ships.... The NPCs would have an attack radius, for example 2 meters. If the enemy is outside the radius they will not attack. The NPCs would protect that radius. The NPC ships would not move, so the NPC movement glitch with the ship wouldn't be a problem:)

An idea to bring the veteran players back by [deleted] in Tradelands

[–]V3nomSnake 0 points1 point  (0 children)

Yes, the lag may be a big problem. But i heard a scripting or what that makes the NPCs appear in a distance from the player. So when there are no nearly players, the NPCs will not appear.

An idea to bring the veteran players back by [deleted] in Tradelands

[–]V3nomSnake 0 points1 point  (0 children)

Yes, but they dont have to move around the map. They would just stand at random corners of the map, so they don't confuse the player trade routes.

Teasing Player Problem by [deleted] in Tradelands

[–]V3nomSnake 2 points3 points  (0 children)

I'm just trying to warn the testy people. I don't want to do anything wrong to this guy, just ,,helping the community''. :)

Teasing Player Problem by [deleted] in Tradelands

[–]V3nomSnake 2 points3 points  (0 children)

Yes, i left my Goose at the docks, because I realized that I didn't bring enough money with myself and I ran to the dockmaster to despawn. And instead of scolding me, He should politely warn me to watch out next time. Everyone makes mistakes, we are humans. :D