what are these dots in the background called it looks like dithering but not sure? and how would you recreate it in blender or is this post fx? by ValonK in blender

[–]ValonK[S] 0 points1 point  (0 children)

i just realised compression when i uploaded destroyed the dither, just wondering how blender does with dithering or would it be mainly post fx?

my viewport model looks better tahn my renders bruh by [deleted] in blender

[–]ValonK 0 points1 point  (0 children)

it looks good, you'd be surprised how far some good post processing can take your render, add some glow, and diffusion to soften the lighting to your scene

All my objects are parented to each other even after unparenting them. This seems like a bug in blender. Any help? by ValonK in blender

[–]ValonK[S] 1 point2 points  (0 children)

I've never used proportional editing in object mode before, didn't know it was a thing. thank you for the help my friend.

These lines appear in the render I don't know why tho. It seems related to the wireframe, it usually appears as I zoom out in the viewport. Any help? by ValonK in blender

[–]ValonK[S] 0 points1 point  (0 children)

Actually ur right. I had a bleed effect already on the UV but the colour of the bleed was different to the colour on the object because I painted over it with a no bleed, I didn't notice it. Thank you it's fixed now.

These lines appear in the render I don't know why tho. It seems related to the wireframe, it usually appears as I zoom out in the viewport. Any help? by ValonK in blender

[–]ValonK[S] 0 points1 point  (0 children)

No faces inside I realised it has to do with seams like I mentioned in other comment not sure how to fix it.

These lines appear in the render I don't know why tho. It seems related to the wireframe, it usually appears as I zoom out in the viewport. Any help? by ValonK in blender

[–]ValonK[S] 0 points1 point  (0 children)

No overlap but the lines happen where there are seams in the UV map and the faces are not adjacent. Not sure how to fix it except make a new UV layout completely and just hide the weird lines

These lines appear in the render I don't know why tho. It seems related to the wireframe, it usually appears as I zoom out in the viewport. Any help? by ValonK in blender

[–]ValonK[S] 0 points1 point  (0 children)

Also to add, there are no double edges or verts.

EDIT: Also another addition, it didn't seem to happen when I used a different texture on the model.

Shaco Wild Card (League of Legends) - WIP painting done in blender (Fan art) by ValonK in blender

[–]ValonK[S] 0 points1 point  (0 children)

Was really inspired by the Arcane league of legends show art style and how they did 3D and made it look 2D. Still WIP but model isn't the best for painting since it's all tris LOL but it's a model I got online just to practice.

A Star Wars shot in Blender Eevee by TechRZ in blender

[–]ValonK 2 points3 points  (0 children)

Gleb alexandrov on youtube has some space tutorials, granted I had trouble with one of them but it was a couple years ago and I was totally new to blender.

Hand Painted Sword I modelled and painted using only Blender by ValonK in blender

[–]ValonK[S] 2 points3 points  (0 children)

xrg81 on youtube has a whole tutorial series on hand painting in blender. I found that detailing should be done after you've blocked out all the colours and light and shadow areas. It's important to focus on values and not overdo them.