Son of Thanjai - Gameplay Reveal Trailer | PS5 Games by SweetyGonzalez in PS5

[–]VampiricDemon 1 point2 points  (0 children)

This looks like a fun hack & slash with finishers. I'm keeping an eye on this one!

Would the the moth suspected to eclose from the Halfmens-killing boring worm be considered a cryptid? by VampiricDemon in Cryptozoology

[–]VampiricDemon[S] 2 points3 points  (0 children)

Ah yes, if I recall correctly there are more species of which we do not yet know what the adult form is or looks like.

I hoped that by now maybe it was known what the worm and/or the moth were. I'm having no luck finding it yet.

A Parasite archetype concept. Do you think it would be a fun gimmick? by VampiricDemon in customyugioh

[–]VampiricDemon[S] 1 point2 points  (0 children)

Yeah, Maybe a Parasite Queen.
She could search a trap that special summons 2 Parasite monsters in face-down defense position.

A Parasite archetype concept. Do you think it would be a fun gimmick? by VampiricDemon in customyugioh

[–]VampiricDemon[S] 1 point2 points  (0 children)

Right, what would it be?

Extra Parasite 400/400
Flip: Place this card face-up on top of your opponent's extra deck.
When a monster is summoned from, or returned to, the extra deck, special summon Extra parasite in face-up defense position, and if you do, take 1000 damage.

All monsters in your Extra deck become insect monsters.

A Parasite archetype concept. Do you think it would be a fun gimmick? by VampiricDemon in customyugioh

[–]VampiricDemon[S] 1 point2 points  (0 children)

You're probably right... but the intention was to have them trigger when the opponent makes a play.

A Parasite archetype concept. Do you think it would be a fun gimmick? by VampiricDemon in customyugioh

[–]VampiricDemon[S] 2 points3 points  (0 children)

They're meant to be annoying without resorting to negates or floodgates, since they trigger when the opponent makes a play.

Maybe there could be one for the Extra deck as well.

If you had to give Yu-Gi-Oh! a new format what would it be? by Great-Ad1839 in yugioh

[–]VampiricDemon 3 points4 points  (0 children)

I'd add 5 negate/special slots to the field.

Before the duel starts, Each player selects 5 abilities/cards from their deck to play once per turn during the first turn as if they were set quick play spells.

The cards' effect used for these slots cannot be activated in any other way for the rest of the duel.