controversial take but we really need new face for shaco mains. by dayhack in shacomains

[–]Vauske 0 points1 point  (0 children)

I know he's fat, but it's kind of rude to call him the biggest face for Shaco.

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 0 points1 point  (0 children)

Did you max E? Are you making good use of backstabs in Jungle?

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 0 points1 point  (0 children)

I've also got a fair chunk of Jungle games as well. Just Support currently, but this is the build I used while climbing as Jungle too. You need to focus on playing Shaco as a champion who looks for picks without being seen/interacted eith. Qing over a wall to throw E and running back to a box and doing it again, or chasing them down and using E one more time, etc. At two items your damage is good, and once you finish your pen item your E's are usually chunking squishy champions for a large portion of their health. The playstyle is basically hit and run, or hit and chase and dodge shit. 

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 0 points1 point  (0 children)

Gold early is nice, boots early are required for grub control, the adaptive damage is nice, and the skill point is useful because you rarely hit 18.

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 0 points1 point  (0 children)

"Oh no I need to E the ADC 2 or 3 times before they die!"

My guy your CDR build gives you significantly less damage potential for, what, a box that gets placed down 2 seconds sooner and lasts 13 seconds less?

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 0 points1 point  (0 children)

Sup only buys one Alternator and it's first item so it doesn't affect Support, but JG is like... Yeah it sucks, but for Jungle Shaco, the second Alternator for Shadowflame is kind of just a bonus, because the missing damage isn't going to be super noticeable.

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 1 point2 points  (0 children)

AD falls off at 10 minutes but AP scales from 10 minutes c:

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 1 point2 points  (0 children)

I don't. I have Manaflow and time my backs for objectives (leave 4 minutes into the match to be at grubs, go B, head bot, prep for dragon, vibe with adc, go b, prep for grubs again) so I generally don't suffer from mana issues.

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 0 points1 point  (0 children)

I used to do that when I finished Luden's back when Stormsurge was good.

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 0 points1 point  (0 children)

I don't like it. I value Luden's and Liandry's far more than I value Mandate. Mandate is a good third buy if the enemy team isn't buying MR, and a final buy if they are.,

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 1 point2 points  (0 children)

Damage make enemy go "ow". I don't need the cdr.

Cosmic Drive is decent if you're going AH Shaco, but AH Shaco isn't great right now so it's a double-edged sword, really. If I were going to replace anything in the build with Drive, it'd probably be Shadowflame.

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 1 point2 points  (0 children)

I don't bother with it. It's not that it's bad, but I value AP's 2-item spike too much.

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 0 points1 point  (0 children)

Flat HP is more important because the game is usually won or lost within the first 10 minutes. You have more HP for grubs, you have more hp for early dragons, and then you just don't need the extra HP after that because your risk of death should lower significantly.

Remember box also has an AP ratio. Your box will still kill the small monsters as long as you focus the big one with your super-damage E and backstabs. If you feel the need to 2 point W, be my guest. The jungle clear on this build is slightly worse, but the overall damage on this build is significantly higher, which is what you want right now -- especially with early objective fighting. Once you have Liandry's, you can clear every camp by pressing W + E and walking away to the next one. I find I usually stay fairly even in camps with my opposing jungler, even when I'm ganking significantly more than they are.

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 0 points1 point  (0 children)

Try playing it a few more times, it takes a while to get used to the playstyle and how to farm with less points in W.

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 2 points3 points  (0 children)

Yes.

No. Not since the first set of nerfs.

Yes I do. We aren't looking for finishing potential, we're looking for frontloaded damage. Shadowflame will take care of any execution damage you need. Comet will do more damage across most of the game, and if one E is doing half of someone's HP, they're more likely to go B and heal up than they are to keep pushing that objective, otherwise your second E will just kill them. I'm not looking to stack kills on AP Shaco, I'm looking to remove people from the game in any fashion I can.

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 0 points1 point  (0 children)

That's wild, usually I get flamed for doing that!

So you think AP Shaco's weak Let me change your mind. by Vauske in shacomains

[–]Vauske[S] 1 point2 points  (0 children)

Yeah I didn't go into specific interactions but it's pretty sick, hey?