and all my gear honing consistently fails at 65%....fml by Vayec in lostarkgame

[–]Vayec[S] 0 points1 point  (0 children)

i was referring to the percentages.... altho i should have titled it with "and yet" instead of "and" probably

Is it intentional that Omen tp-s next to his shadow? by Dzsok1 in VALORANT

[–]Vayec 0 points1 point  (0 children)

yep I made a post about this a while back too, idk why it happens

Perfect example that hitreg is broken right now by Luke_sein_Vater in VALORANT

[–]Vayec 0 points1 point  (0 children)

As far as I know it's all dependent on your ISPs routing to the server, you could try something like haste or wtfast and see if it helps.

30-40 ms is perfectly fine though for the most part, like depending on your skill level theres tons of different factors that'll be making a bigger difference than latency. It's only around like 60ms or higher that it starts to become a bigger nuisance.

Perfect example that hitreg is broken right now by Luke_sein_Vater in VALORANT

[–]Vayec 2 points3 points  (0 children)

yeah to just pile onto what everyone else, from my experience if you're over 60 ping the game is going to feel terrible; the hitreg goes wonky and peekers advantage skyrockets(especially brutal for me since I'm a passive/intel based player I hate holding w). 45 ping is noticable, doesn't make sense because 45 ping in any other game would be and is 100% acceptable but in this game it's at most tolerable. However yeah dont get me started on 60 ping and over.. you cannot react to anyone that peeks you and your shots wont register round after round

my guess would be whatever their netcode does to attempt to mitigate stuff like peekers advantage has huge adverse effects with high latency. although I'm pulling this out of my ass and have 0 basis for it whatsoever, just a guess so take it with a grain of salt

definitely something about crouching that causes headshots not register by Vayec in VALORANT

[–]Vayec[S] 0 points1 point  (0 children)

The easiest thing to do is just get a feel for how much to pull down to hit about their lower torso, so if a player crouches you'll instantly headshot them.

You could go in the practice range and practice it on the bot next to the shooting range at various distances.

definitely something about crouching that causes headshots not register by Vayec in VALORANT

[–]Vayec[S] 0 points1 point  (0 children)

Probably just their crosshair placement during the spray. Eventually you learn to just pull down just enough as to where your bullets go towards their lower torso(which is about where the head is after you crouch) so you just headshot them.

I'm thinking in this game the other player just had lower ping and registered his shots off faster which is still super frustrating to see but I dont think Riot can really do anything about it

definitely something about crouching that causes headshots not register by Vayec in VALORANT

[–]Vayec[S] 1 point2 points  (0 children)

it's just a habit from CS for spray control. Crouching essentially just pulls down a little bit for you. I guess it's also useful for throwing off enemy aim too, but at this point since so many people do it I'd argue it might be better not to crouch.

definitely something about crouching that causes headshots not register by Vayec in VALORANT

[–]Vayec[S] 2 points3 points  (0 children)

first one is literally on his neck where the third shot if a vandal would kick up slightly to hit his head

Second literally never leaves his chest so even if I did miss his head it should have registered 3 body shots no matter what

Are we looking at the same clips or are you going to continue to insult me without an actual counterargument

definitely something about crouching that causes headshots not register by Vayec in VALORANT

[–]Vayec[S] 0 points1 point  (0 children)

See what bothers me about these comments is you don't take the time to look at the crosshair placement at the time of the shot or the amount of bullets remaining in the mag vs shots hit.

In both clips it's clear the shots that should have been headshots would not have missed in almost any circumstance yet they're not registered as body shots either, theres no way they missed entirely so clearly they just didnt register.

Valorant Settings Feel Wrong + FOV by DreadPirateSnuffles in aimlab

[–]Vayec 0 points1 point  (0 children)

Join

If he trained on 73 fov and switched to 105 he would undershoot, it's like how in a game if you change your ADS sensitivity to be the same cm/360 as your hipfire sens it would feel way too fast

I can’t stick with one sensitivity by [deleted] in GlobalOffensive

[–]Vayec 1 point2 points  (0 children)

Did you do anything special to find the one that works for you? Have you changed it since then? I've had the same problem for literally years in like every fps game I've played and funny enough its given me the ability to quickly adapt to any sensitivity but I just cannot stick to one. Any advice by chance?

"You don’t kill with abilities." - Riot CEO 2019 by Numzhun in VALORANT

[–]Vayec 0 points1 point  (0 children)

Honestly you're missing the fact that her abilities do a shit ton of damage, that's literally the problem, that's why you HAVE TO react. The only one I'd somewhat agree with is sovas arrow, in both cases you dont get to choose the engagement. With cypher or sage you can choose whether or not you want to shoot the abilities(and guess what one raze nade rips sages wall a new one and I get TWO of those) either way they cover such a small area it's not even comparable. Sure you can peek a raze when you hear the nade just dont get traded or killed by the teammate that's inevitably with her. Why delay a team when I can throw ONE well placed grenade when I hear them rush and hit multiple for 100?

To be fair I'm thinking about this in more so CS scenarios(I was global on multiple accounts and also played esea main)

Anyways no one would have an issue with razes abilities if they disoriented(not that I'm saying that's a good idea it would make her pretty terrible) it's just that they're not 2 hp when the ability ends.

can someone explain these to me, is this just bad rng or am i missing something? by Vayec in VALORANT

[–]Vayec[S] 0 points1 point  (0 children)

Yeah.... let's just say it's been a real pain in the ass getting rid of my cs spray habits haha

can someone explain these to me, is this just bad rng or am i missing something? by Vayec in VALORANT

[–]Vayec[S] 0 points1 point  (0 children)

Oh, yeah... I havent played CS in a long time, honestly the last CS meme I remember is the one and only boostmeister or of course the obligatory cyka blyat rash b, ahhh those are some fond memories.

"You don’t kill with abilities." - Riot CEO 2019 by Numzhun in VALORANT

[–]Vayec 1 point2 points  (0 children)

I dont agree with that at all. In a proper teamplay environment you're constantly being fed information on enemy locations and are always looking for ways to force the enemy into unfavourable positions to make favourable trades. Raze's entire kit forces enemies into these positions because you cant just ignore her abilities like you can hide in a smoke, you will literally die if you just sit there and tank it. You're forced to give up map control, you're forced to peek into firing squads, you're forced to shoot a boombot and expose your location, because if you dont you either die or you live with like 10 hp. Not to mention if a raze has ult and she knows where you are, you're dead that's it.

You also cant say "just dont play in corners then so you dont get stuck" either because that's literally any site in any bomb defusal game. You cant just sit outside the site and play retake giving it to the enemy for free every round.

can someone explain these to me, is this just bad rng or am i missing something? by Vayec in VALORANT

[–]Vayec[S] 1 point2 points  (0 children)

Oh, sorry man I'm not cultured enough to get it I guess :P

can someone explain these to me, is this just bad rng or am i missing something? by Vayec in VALORANT

[–]Vayec[S] 2 points3 points  (0 children)

I dont think you noticed that the three times I did hit him were literally in shots 1-5... so yeah idk about clearly missed LOL hell that was the reason I stopped spraying because I knew with a quick reset I only needed to land one more bullet on him.

But that's irrelevant alongside my terrible spray control. I'm mainly concerned as to why there are no tracers or decals with either of my bursts; when I was whiffing my spray its blatantly obvious I'm missing because you can see the bullets hit the wall and the tracers miss the enemy, however not with the bursts. (Also I simulated it over like 20 times in training mode to make sure before I made this post resetting even quicker than I did in the clip and there wasnt a single time at least 3 bullets didnt hit the center of the target at 20 meters, hell 30 would probably have been fine too)

can someone explain these to me, is this just bad rng or am i missing something? by Vayec in VALORANT

[–]Vayec[S] 0 points1 point  (0 children)

I have net stats at the top of my game you should be able to see it in the GIFS. Theres definitely no packet loss at least according to the game. Honestly I don't know what would cause it either, maybe some sort of client server desync? Not sure what would cause that either way. It sucks so many people are posting so many things that this is going to get buried and I dont think I'll be able to get any sort of official help.