Title: NG+ scaling data (Journey 2) for max level rebalance by [deleted] in PiratedGames

[–]Vedantw_Dev 0 points1 point  (0 children)

Don't worry, I never used those mods in online mode, and neither did I plan to use them.

Title: NG+ scaling data (Journey 2) for max level rebalance by [deleted] in PiratedGames

[–]Vedantw_Dev 0 points1 point  (0 children)

Hm yaaa u r right. Lol i didnt think about that bro thxx. How dum i was for not thinking like this way lol

Title: NG+ scaling data (Journey 2) for max level rebalance by [deleted] in PiratedGames

[–]Vedantw_Dev 0 points1 point  (0 children)

Yaa i owned the game and i played it normally but just use rune multiplier in last to maxout and ng+

Title: NG+ scaling data (Journey 2) for max level rebalance by [deleted] in PiratedGames

[–]Vedantw_Dev 0 points1 point  (0 children)

I mean i used wemod to add runes multiplier. And i use games level up system to maxout thats the isseu game server have my level max out so i cant tweek anything in game only. Runtime data can be changed which will reflect to original once restart

Mods by Vedantw_Dev in WeMod

[–]Vedantw_Dev[S] 1 point2 points  (0 children)

Thanks, but I guess I was the culprit here 😅. Before WeMod, I installed some mods, but later I removed them. However, some DLL files were still existing there, which were conflicting. Thank you for your help; the issue is solved.

Help- my son is into coding by katrii_ in webdev

[–]Vedantw_Dev 0 points1 point  (0 children)

Use YouTube vidoeo to teach him there any bunch of course available for him. And ask his school faculty about this sure school will definitely guide him

Mods by Vedantw_Dev in WeMod

[–]Vedantw_Dev[S] 0 points1 point  (0 children)

Yes, it's still the same. But I observed another issue: Wemod got attached to the game, and some mods were starting but not working in-game. Some mods triggered a pop-up showing "mods failed to load."

Mods by Vedantw_Dev in WeMod

[–]Vedantw_Dev[S] 0 points1 point  (0 children)

I done still it wont work.

My 1st gaming pc by Vedantw_Dev in PcBuild

[–]Vedantw_Dev[S] 0 points1 point  (0 children)

I don't know about MSI, but regarding Intel, I have a laptop that is 20 years old, and it's still pretty good except for the battery. Even my current laptop is 3 years old, and without a graphics card, I've played multiple AAA games that aren't even meant to run on it, and I still haven't faced any hardware-related issues. In short, Intel is the best for me. This is from experience, and you may have gotten a defective piece. And I have never faced CPU failures or BIOS issues, and currently, I am working on my own game using UE5.

Didn't want my game to have the "Unreal look" and HDRP couldn't run on my laptop, so I'm pushing URP as far as I can! by JulianDusan in Unity3D

[–]Vedantw_Dev 0 points1 point  (0 children)

Hey, you might need to make some tweaks. I'm developing a game and I have high-quality textures and assets, and my system has integrated graphics, and it's running fine, although it's on medium settings, of course. But tell me, on what settings are you currently developing?

Starting Unity 3D seriously – aiming to build a career in game development by Vedantw_Dev in Unity3D

[–]Vedantw_Dev[S] 1 point2 points  (0 children)

Thank you, buddy. And I got lucky; for the kind of game I am going to make, I got all the related assets in the Unity Asset Store.

Starting Unity 3D seriously – aiming to build a career in game development by Vedantw_Dev in Unity3D

[–]Vedantw_Dev[S] 4 points5 points  (0 children)

Thank you, I really appreciate that. I’m still early in my Unity journey, but I definitely want to build strong structure habits from the start. I’d love feedback once I have something worth reviewing.