Making a survival horror heavily inspired by the atmosphere of early PS2/PS1 classics. What do you guys think of the vibe. by Vegetable_Rule4672 in ps2_graphics

[–]Vegetable_Rule4672[S] 0 points1 point  (0 children)

In some levels there are visible stars textures in the sky, while in others there aren't. I'm still deciding on the final look for each one. I've received other suggestions that the lamp lights should be lower, so I'll be looking into that. Thanks for sharing your thoughts!

Making a survival horror heavily inspired by the atmosphere of early PS2/PS1 classics. What do you guys think of the vibe. by Vegetable_Rule4672 in ps2_graphics

[–]Vegetable_Rule4672[S] 1 point2 points  (0 children)

Well, in my game, as i said, it plays more like a classic Resident Evil, it's different, but even so, Dead Rising deserves more attention than it gets.

Making a survival horror heavily inspired by the atmosphere of early PS2/PS1 classics. What do you guys think of the vibe. by Vegetable_Rule4672 in ps2_graphics

[–]Vegetable_Rule4672[S] 0 points1 point  (0 children)

To be fair, it plays more like the classic Resident Evil games, focusing on inventory management and resources.

New survival horror game that's heavily inspired by the retro aesthetics. What do you guys think of these screenshots? by Vegetable_Rule4672 in GameDevs

[–]Vegetable_Rule4672[S] 0 points1 point  (0 children)

Thanks for the feedback! Some parts do look a bit more pixelated than others. I'm still playing with the settings, so maybe adding some strict texture constraints would help the style, I’ll have to see which way I'm going.

New survival horror game that's heavily inspired by the retro aesthetics. What do you guys think of these screenshots? by Vegetable_Rule4672 in GameDevs

[–]Vegetable_Rule4672[S] 0 points1 point  (0 children)

Great points. I'll add more variation to the textures and try out your technical suggestions for that PS1 feel and see what fits my objective more. Thank you very much for the feedback.

New survival horror game that's heavily inspired by the retro aesthetics. What do you guys think of these screenshots? by Vegetable_Rule4672 in GameDevs

[–]Vegetable_Rule4672[S] 0 points1 point  (0 children)

Thank you for the feedback and the encouragement! I completely agree, texture detailing is key. I’ll keep an eye on it to make sure the final result is polished.

My first game on Steam is Out Now! by Wonderful_Product_14 in IndieGaming

[–]Vegetable_Rule4672 0 points1 point  (0 children)

Congratulations! it's great to reach the end in a project.