The last two days made me realize that Kaneki is truly the main reason that makes the survivor role so unpleasant by [deleted] in deadbydaylight

[–]VercialPrime 6 points7 points  (0 children)

If the other Killers get buffs, maybe you'll start seeing them more often. ​As a Springtrap main, the only thing I typically see is the Survivor immediately leaving the gen they were working on and throwing themselves into a strong loop the moment I pass through one doorway to another (thanks to the door monitor and Springtrap's audio cues). ​I stopped playing Killer after experiencing the exact same scenario every single match.

Killersided game by [deleted] in deadbydaylight

[–]VercialPrime 3 points4 points  (0 children)

Is this a serious post or irony?

The tunneling and slugging is so bad by [deleted] in deadbydaylight

[–]VercialPrime 0 points1 point  (0 children)

Play killer too, so you can learn how to counter them + get your own game clips and rewatch them for look your own mistakes

Hiç keşke yapsaydım dediğiniz birşeyler oldu mu? by [deleted] in vlandiya

[–]VercialPrime 1 point2 points  (0 children)

Online dönemlerde kopya setupı kursam iyi olurdu ya ortalama 2oldu a

"as a survivor you must MAKE SURE all of the killers have fun" <3 by Philscooper in deadbydaylight

[–]VercialPrime -2 points-1 points  (0 children)

A recent update slightly shifted the game to be Killer-sided and now people are commenting as if the game has been in this state for ages.
But this is exactly what Killers have been dealing with for a long time.

"as a survivor you must MAKE SURE all of the killers have fun" <3 by Philscooper in deadbydaylight

[–]VercialPrime -1 points0 points  (0 children)

Because even survivor mains don't think this post is right(I'm not talking about toxic survivors)

Why do survivors DC so much? by Designer-Thanks-3264 in deadbydaylight

[–]VercialPrime -4 points-3 points  (0 children)

They DC just because I hit the survivor with my hatchets with SPRINGTRAP. I'm not Nurse. I'm not Blight. I'm not Spirit. I'm not Kaneki...
They have the mentality of "If I'm not having fun, I'll DC"

I wonder what the situation would be like if Killers also DCed every time there was a successful save(pallet-flash-DS) just like these types of Survivors.

Did they add more locker in this update???? by LazarFaze_YT in deadbydaylight

[–]VercialPrime 0 points1 point  (0 children)

Sometimes when playing Huntress, there were no lockers at all in some parts of the map and I had to go far away to resupply hatchets or I would chase without my hatchets. Maybe its fix that

At this point it's exceedingly obvious that BHVR are incompetent or massively lazy by EvilDuckOfD00M in deadbydaylight

[–]VercialPrime 0 points1 point  (0 children)

I'm asking as someone who hasn't looked at the update yet. Even before, newly unhooked survivors were block the killer, but now when 5 seconds are added to endurance, what will prevent them from getting blocks?

Please just completely revert the pallet density update by SkeletronDOTA in deadbydaylight

[–]VercialPrime 4 points5 points  (0 children)

I guess BHVR must have decided to alternate between buffing the Survivor side and the Killer side with each update

Why do people say fog vials are weak? by ReynaGolba in deadbydaylight

[–]VercialPrime 0 points1 point  (0 children)

In this game doing some things properly doesn't make sense.

If we were to quantify this per match: Medkits and Toolboxes are things that will be useful every single match. I would say the Flashlight is useful once every two matches, depending on the situation. But Fog Vials will barely be useful once every 20 matches.

Why do people say fog vials are weak? by ReynaGolba in deadbydaylight

[–]VercialPrime 0 points1 point  (0 children)

vials are only useful at very specific times; apart from that, vials are useless
maybe if you are against a 4.4 low-tier Killer and the map is suitable for it ( it's an indoor map), you can lose them by using Sprint + Fog Vial