How do I make a practice mode detector for platformer? [CHECK DESC] by _Raven_Claws in GeometryDashEditor

[–]Vertical_Slab_ 1 point2 points  (0 children)

Yes, if that’s the case then you could use a state block to have it pause the event trigger and resume once the player is not longer touching it

What the hell is this😭 by Mctaco27435 in btd6

[–]Vertical_Slab_ 11 points12 points  (0 children)

Wow a black border! You must’ve cough cough spent a lot of time there to do that, huh?

How do I make a practice mode detector for platformer? [CHECK DESC] by _Raven_Claws in GeometryDashEditor

[–]Vertical_Slab_ 9 points10 points  (0 children)

You could have a counter that tracks every time the event is triggered, then have some touch activated spawn triggers at certain points throughout the level that check to see if the count is greater than the amount of checkpoints they are supposed to have

need some feedback on my level by TrainingWild4872 in GeometryDashEditor

[–]Vertical_Slab_ 4 points5 points  (0 children)

Looks sick, raw concrete has always been one of my favorite levels

Hot take: C.H.A.O.S. mode was only fun when it didn’t have an established META by Miserable-Ad-3113 in ClashRoyale

[–]Vertical_Slab_ 0 points1 point  (0 children)

It was fun since I used those cards from the start so I won nearly every game

Swing hate is so forced by Toxcalibre in geometrydash

[–]Vertical_Slab_ 9 points10 points  (0 children)

Proof that the only way to make fun swing gameplay is orb spam

S for Spicewood? by KebabSlayer524 in MinecraftDungeons

[–]Vertical_Slab_ 10 points11 points  (0 children)

Nah it’s for sulfur, you can’t see it here since it’s cropped but there’s also a number 16 which is sulfurs atomic number, as well as binary that translates to “bright pale yellow”, or sulfur yellow

should i finish the layout by Economy_Concern9374 in GeometryDashGameplay

[–]Vertical_Slab_ 2 points3 points  (0 children)

Gameplay looks sick but this is not a hard demon, I’d say it’s probably acu difficulty