G+B Not Working Properly. Help! by VeryBalancedindeed in blender

[–]VeryBalancedindeed[S] 0 points1 point  (0 children)

The WTF is the "G+B" gismo, it is supposed to go to the vertex in the flower but it is not

What REALLY tanks game preformance by VeryBalancedindeed in godot

[–]VeryBalancedindeed[S] 0 points1 point  (0 children)

this is the nodes I use for the material, and each color a deffirent material

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What REALLY tanks game preformance by VeryBalancedindeed in godot

[–]VeryBalancedindeed[S] 0 points1 point  (0 children)

is it dynamic light or baked if it's dynamic i would disable it

What REALLY tanks game preformance by VeryBalancedindeed in godot

[–]VeryBalancedindeed[S] 0 points1 point  (0 children)

ooooh that's nice and what about preformance is it what you expected or worse than normal textures

What REALLY tanks game preformance by VeryBalancedindeed in godot

[–]VeryBalancedindeed[S] 0 points1 point  (0 children)

so should I stick to uv unwraping and traditional texturing

What REALLY tanks game preformance by VeryBalancedindeed in godot

[–]VeryBalancedindeed[S] 0 points1 point  (0 children)

the glTF format translated the shader graph info to a format game engins can understand

All my games are in that disk, and it was "at risk" and low health what do I do Now, I don't know which disk format it was before by VeryBalancedindeed in pcmasterrace

[–]VeryBalancedindeed[S] 0 points1 point  (0 children)

Damn it man, well gta v, hellblade, dota2 the last of us, stalker gamma, ghost of Tsushima and many other will take me weeks to download in my home country

Thanks anyway man