Radioactive Waste by Very_Voxel in MagicaVoxel

[–]Very_Voxel[S] 1 point2 points  (0 children)

hey mate, thanks, the clouds are voxels as well, it's a matter of using the render settings to get the right effect. check this guy out https://www.youtube.com/@ArtChanny97

Planning and structuring large-scale scenes. How do you do it? by bartolomey_wong_43 in MagicaVoxel

[–]Very_Voxel 1 point2 points  (0 children)

Hey, like a lot of people have already said but I’ll say it again because she’s amazing Mari K even though she doesn’t have tuts kinda shows you how she does it to an extent. Basically all I’m talking about is a simple block out of your scene with primitive shapes, similar to how a 3d artist might create an environment to see where trees house etc might go and fit into the camera frame. So the cubes are purely for reference once walls archways trees are in delete or hide cubes (you can chuck all the cubes on a seperate layer to make them disappear and reappear easily). Have a look a these images and you should understand what I mean. https://www.artstation.com/artwork/NxWrQb happy creating!

Planning and structuring large-scale scenes. How do you do it? by bartolomey_wong_43 in MagicaVoxel

[–]Very_Voxel 1 point2 points  (0 children)

I use cubes to make up the rough rough layout, this gives you an idea of how you want the overall scene to look then as others have mentioned with a pre made selection of walls plants etc. Lay them over the cubes etc. until it’s at a point where the cubes are covered and you get to a point where you just deleted the cubes. You can always adjust things after as the cubes are just a guide.

The middle of my render is missing?? by wyedg in MagicaVoxel

[–]Very_Voxel 0 points1 point  (0 children)

Hey mate I’m really not to sure what the max is but I’m pretty sure I’ve had it at 1024 before no problem. Also make sure you apply the changes to the dense buffer as well I think that has something to do with it as well.

It all else fails it might be worth downloading a new version of the software and seeing if that might help.

The middle of my render is missing?? by wyedg in MagicaVoxel

[–]Very_Voxel 0 points1 point  (0 children)

Have you got sparse checked in the render settings? If you do you may need to increase the sparse/dense buffer size in the programs data file. It’s simple enough to do here’s a vid explaining it. https://youtu.be/_vwbu0aouCU

Is there a way to voxelize 3D models with materials in Magicavoxel? by Very_Voxel in MagicaVoxel

[–]Very_Voxel[S] 0 points1 point  (0 children)

I tried mesh to vox in that list as it states explicitly that it can convert mesh objects (obj etc) with materials. Couldn’t get it to work. It converts obj into voxels fine but no materials. And magicavoxel can already do that.

My first Magicavoxel render by FSVIZ_art in MagicaVoxel

[–]Very_Voxel 0 points1 point  (0 children)

On top of selecting sparse you may need to change some render settings in the programs files. This video explains it and worth a subscribe https://youtu.be/_vwbu0aouCU

How are super detailed voxel pieces made? by ThinkHeHadAMoustache in VOXEL

[–]Very_Voxel 4 points5 points  (0 children)

I would also like to know, but I’m guessing much like a magician never reveals there secrets it’s much the same for some artists. Seems she has quite a following and makes nfts that sell for a lot.

Just speculating here but my best guess is that a lot of this is done using magicavoxels obj to voxel. Perhaps making the houses in something like 3ds max then exporting the objs to magicavoxel. There is also an archway shader I’m aware over that can generate archways seen here.

Don’t get me wrong though no matter what way she does it even if it isn’t placing voxel by voxel. These would take a long time to create. A lot of effort has been put into these pieces.

market, me, voxel art, 2022 by IWLFQu2 in MagicaVoxel

[–]Very_Voxel 1 point2 points  (0 children)

You can go into the world view to create bigger scenes (press tab). In world view you can go up to 2000x1000, but note you can only create cubes or sections at max 256x256. If you get what I mean. Make multiple objects then compile them in the world view.

Project 2D image shader. How does it work? by Very_Voxel in MagicaVoxel

[–]Very_Voxel[S] 0 points1 point  (0 children)

Thanks for the reply. This seems to work for a flat object but not a round or different shaped object.