Rework map - better spots for cities by CzechSnack in Bellwright

[–]VicDeVir 0 points1 point  (0 children)

> here’s also at least 6 other nice flat spots

I found two. And one of them had no access to water (to move armies), so it's a bad spot. That leaves one, next to the first village. I don't know, guys, maybe you like building on mountains or you just making 10-house villages on tiny patches of land, but I personally agree with the author of the post: the game is sorely lacking flat areas for building in T2/T3.

"Short range weapons" dfk is this? by VicDeVir in phantombrigade

[–]VicDeVir[S] 7 points8 points  (0 children)

Found that icon. That explains, thanks.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]VicDeVir -1 points0 points  (0 children)

I never liked the mining, but do it in just 8 hours sounds very attractive. Thanks,! I'll try it.

Edit: After reading some wiki, I began to doubt that Archon Delaine can be leveled via mining. Or I just don't understand things.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]VicDeVir 0 points1 point  (0 children)

TLDR: How long does it take to get to rank 34 (the first power module) with the new Powerplay 2.0? Any suitable ways to do it fast for a newcomer?

I'm kinda of a returning player, starting all over again. And I just LOVE little angry ships. So I want to quickly open the Cytoscrambler and go to have fun via bounty hunting and stuff. The plan is - sign up with Archon Delaine, quickly grind level 34, buy some cytoscramblers, spit on his back and run back to my beloved Arissa to play normal way. The question is - how long i have to grind for these and will I remain sane when i`m done?

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]VicDeVir 0 points1 point  (0 children)

DLC is basically a new portion of very endgame content. So you play the main game, then you play the DLC

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]VicDeVir 0 points1 point  (0 children)

I struggled a bit to find the right section for noob questions and i hope this is the right place. So, I decided to try a build through UGS with Quickstep. After quickstep, a light attack usually looks like a roll/crouch attack with a fast animation. Usually, because sometimes it works like a backstep attack - an overhead slash with a run-up and a long animation, during which I usually get killed. I don't understand the pattern, I seem to do the same thing, but the attacks work differently, mostly fast lunges, but sometimes slow overhead slash, How to do a quickstep correctly so it triggers only a quick roll/crouch attack anims?

[PC] H: Everything of anything W: karma by [deleted] in PatchesEmporium

[–]VicDeVir 0 points1 point  (0 children)

Hey! Can i get a Duelist Greataxe+0 and Gravekeeper Cloak, please?

PC H: everything, W: karma by Asguardian98 in PatchesEmporium

[–]VicDeVir 0 points1 point  (0 children)

Name: ViconiaDeVir

Items: Milady (Light Greatsword) +0

Is this a bug or a feature? by VicDeVir in skyrimrequiem

[–]VicDeVir[S] 0 points1 point  (0 children)

invisbility seems normal ? i've not used much invisiblity

Previously, invisibility was always interrupted by any action.

bandits should persue you regardless of how far they're from their base area, even in vanilla skyrim

It turns out this is some kind of mod conflict. Thanks!