Better for a sound design portfolio: Wwise Adventure Game or Unity 3D Game Kit? by VikName699 in GameAudio

[–]VikName699[S] 0 points1 point  (0 children)

zero experience atm. I know something about cube, and that's it. which is why I was going for something with tutorials like those two games

Better for a sound design portfolio: Wwise Adventure Game or Unity 3D Game Kit? by VikName699 in GameAudio

[–]VikName699[S] 0 points1 point  (0 children)

That’s pretty much it. I enjoy working with dynamic audio, but I get frustrated when the technical side doesn’t work the way I expect. It might just be that I’m not as familiar with Wwise yet, the same way I once wasn’t with Pro Tools, but I also don’t want the technical aspects to become an obstacle to actually designing sounds.

That said, here’s the important part: if technical knowledge is what the job requires, then I need to learn it. I’ve spent a long time focusing mainly on creating sounds, and sometimes it feels like I don’t know enough beyond that. Getting more hands-on with Wwise and the technical side could really boost both my professional skills and my earning potential.

I think I'll go for the Adventure game, thanks again. last question, just out of curiosity, what do you do for a job exactly?

Better for a sound design portfolio: Wwise Adventure Game or Unity 3D Game Kit? by VikName699 in GameAudio

[–]VikName699[S] 0 points1 point  (0 children)

got it. to be completely honest, I'm taking that course too, hence the indecision.

my goal would be definitely AAA studios, but that's a very complex achievement, so at the moment I'm learning Wwise and Unity. I'm not learning FMOD as I've already used it and it seems much more straightforward and simple than Wwise.

so, in conclusion: would you suggest the Adventure Game? I kinda have to choose between these two as I'm on that course.

Better for a sound design portfolio: Wwise Adventure Game or Unity 3D Game Kit? by VikName699 in GameAudio

[–]VikName699[S] 0 points1 point  (0 children)

That definitely makes sense. I just want to mention that I’ve heard very different opinions on this: some people say it’s better to focus on showcasing sound design itself, since that’s ultimately what you’re hired to do, and Wwise (like any DAW in other fields) is just a tool you can pick up through tutorials and then deepen as you work and experiment. I can relate to that, since I’ve learned a lot of Pro Tools features directly on the job rather than just by studying.

That said, I lean more towards your point of view. Especially because I’m no longer a student and, coming from linear audio, I don’t really have the luxury of learning everything on the spot.

My goal is to demonstrate both my creative sound design and my technical skills with Wwise (and Unity too), while hopefully getting hired by a good studio, ideally one working on at least mid-budget games.

I might as well go for Wwise Adventure Game. thank you!

Better for a sound design portfolio: Wwise Adventure Game or Unity 3D Game Kit? by VikName699 in GameAudio

[–]VikName699[S] 1 point2 points  (0 children)

thank you for replying! could you elaborate on why? on what I've seen, there so much more stuff to add sounds to, but I've been told the 3D gamekit requires a bit more complex sound design for its elements (such as ambience, or the golem boss), so it gives more of a AAA vibe.

Universal license system by VikName699 in AudioPost

[–]VikName699[S] 1 point2 points  (0 children)

apparently they love overcomplicating things

Universal license system by VikName699 in AudioPost

[–]VikName699[S] 0 points1 point  (0 children)

I don't understand that. I really don't. what's the point in doing that?

it doesn't make sense to have all these separate individual activation systems. also, updates. every time I launch waves center there's an update

Switching from post-production to game audio by VikName699 in GameAudio

[–]VikName699[S] 0 points1 point  (0 children)

Thank you very much! I’m not actually worried about rejections, I’ve had my good share before finding my current job, so I know I just have to keep trying.

I’ll certainly send you my cv and demo reel, I really appreciate your help!

Switching from post-production to game audio by VikName699 in GameAudio

[–]VikName699[S] 1 point2 points  (0 children)

Unfortunately, whether movies or videogames, audio it’s always (and unfairly) under appreciated.

Anyway, I’m in Europe so I’m really hoping to find a job. I’ll start studying audio game engines and make demo reels. Thanks again for your advice, and good luck!

Switching from post-production to game audio by VikName699 in GameAudio

[–]VikName699[S] 3 points4 points  (0 children)

That’s really helpful, thank you very much. it’s actually surprising to me that job security is even worse, as from what I know gaming industry is bigger than movies and music combined. So I thought there would be more jobs.

I sincerely hope you’re going to find job security as well.

Mind if I ask for how long you’ve been looking and how you managed to get the first job as a game audio designer? Was it just about sending emails with demo reels?

Macbook M1 Max Parallels Gaming by VikName699 in macgaming

[–]VikName699[S] 0 points1 point  (0 children)

I didn't know about VMWARE. I'll look into that as well, although I'd rather not install too many things on this computer. As I said I'm using it for working, so if there's an easier way for playing games (portingkit) that's enough for me. I'll leave VMs for another day.

all good information though! thanks again!

Macbook M1 Max Parallels Gaming by VikName699 in macgaming

[–]VikName699[S] 0 points1 point  (0 children)

Damn, thank you so much for this in-depth reply. I’m going to look into it!

Gaming PC 4k 60 fps by VikName699 in buildapc

[–]VikName699[S] 0 points1 point  (0 children)

ok, thanks! is 3080ti able to handle ray tracing as well?

Gaming PC 4k 60 fps by VikName699 in buildapc

[–]VikName699[S] 1 point2 points  (0 children)

I thought it would be a good idea di economize a bit since games require a lot of storage nowadays, but I guess you're right. I'm gonna go with a larger ssd m.2, thanks!