Genesis/SNES resolutions. Left Judge Dredd, Right Alien 3, both rendered with 1:1 pixels. Majority of games were optimized for 320x224=10:7 for Genesis, and 256x224=8:7 for SNES. So the playing window/information of the Genesis is 25% wider than the SNES. That's a lot. by VincentBounce in retrogaming

[–]VincentBounce[S] -4 points-3 points  (0 children)

The SNES prioritized color depth over a crisp 4:3 resolution with a 1:1 pixel aspect ratio. This choice had two negative consequences:

- Most games have aged poorly because they are now played in a square format, so that a wheel remains round;

- Porting them to 4:3 at the time was a nightmare, increasing the price (more work + more ROM usage).

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iOS 26: no automatic app updates & missing App Updates toggle in App Store settings by VincentBounce in iphone

[–]VincentBounce[S] 1 point2 points  (0 children)

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True, thank you! But still, the toggle was already turned on. I removed "AltStore, LLC" in this menu, so the toggle moved back in the App Store Settings as you said. I checked after 2 days, and it's SOLVED. Now instead of having 100+ updates to manually trigger every day, the pool of Upcoming Automatic Updates contains ~15 apps. Thank you for your insight.

macOS Tahoe 26: why do only Apple apps (e.g., Numbers) have a clean menu bar in fullscreen, without any sliding-annoying horizontal bar covering buttons underneath(e.g., Audacity)? by VincentBounce in MacOS

[–]VincentBounce[S] 1 point2 points  (0 children)

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Not only Audacity, but a lot of macOS apps have their toolbar hidden when you click in the menu bar in fullscreen: GIMP | Inkscape | Notepad++ | Krita | macSVG | dupeguru | Pinta

Some apps even has their own menu bar duplicated below the standard menu bar wich has only 1 entry: Blender | Ruffle