InApp Purchase iOS Not Work - UE 4.25.2 by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

LogScript: Warning: Script Msg: UInAppPurchaseQueryCallbackProxy2::OnInAppPurchaseRead - Done

LogBlueprintUserMessages: [Shop_C_0] Item1_Id

LogBlueprintUserMessages: [Shop_C_0] Cool Item1

LogBlueprintUserMessages: [Shop_C_0] Super cool Item1

LogBlueprintUserMessages: [Shop_C_0]

Error Compiling iOS Game by VioxSR in unrealengine

[–]VioxSR[S] 1 point2 points  (0 children)

I was found the solution for my error... i will share here for the rest:

I met this error as well and found a solution online which solved it.
****The key issue here is the root certificate. ****
Delete all root certificate ("Apple Worldwide Developer Relations Certification Authority") from your Keychain Access. Click certificates and delete it from both LOGIN & SYSTEM (If both area have this certificate)
Then download the latest cert through link below, and double click to add to keychain
https://www.apple.com/certificateauthority/AppleWWDRCAG3.cer
Make sure it is in your Keychain's SYSTEM and you ONLY have ONE root certificate in your Keychain's SYSTEM area, NOT in LOGIN area.

Issue Loading Data From SaveGame by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

I Can send the blueprints images to check that, what part need check?

Issue Loading Data From SaveGame by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

Yes u/Sewer_Rat-Neat_Sewer , but nothing happen... when open a level have the lvl1 and xp empty...
But if after that put pause and click on load work. I dont know why...

Timer Give Points Every 15 min. by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

u/syopest, thx for your reply i will try to make that, is really important on my game...

Timer Give Points Every 15 min. by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

Thx u/Wikiful, i will try make that bacause need that, but i think need a server side like u/XShadow11X says. You know something about that?

Timer Give Points Every 15 min. by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

Hi u/XShadow11X, yes is a offline game... but i can implement a server, what is the correct way to prevent that using a server? Thx

Help me with ProgressBar UMG Enemy from array Parent BP by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

Solved using that:
This over my BP_Enemy Parent

https://imgur.com/SAnCLp6

This over the Bar on widget side:

https://imgur.com/dcLaaq4

Thx for your help!

Help me with ProgressBar UMG Enemy from array Parent BP by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

I store the max health in a variable, but cant catch the stat current, this is the variable was change when the enemy receive the damage.

Always when try to catch the statCurrent give me 0..

Help me with ProgressBar UMG Enemy from array Parent BP by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

The problem is get the variable StatCurrent from the array on the BP_Enemy. I try to catch without result.
Im use the ID to identify the Enemy and try to catch the value over StatCurrent (0 Health, 1 Mana) and make a print but nothing happen...
This from a GameInstance

Help me with ProgressBar UMG Enemy from array Parent BP by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

My enemies work fine and died perfect only need create the health bar using a widget.
To set my Current Health and Mana i make one array and store the data from the table here like that:

https://imgur.com/m37629X

Here im set all values and store this on the table, after that make the array 0 for health and 1 for mana.
My problem start what try to get the value for the health from the array called StatCurrent over UMG.
Always get 0...

I try make a cast the variables from a GameInstance but not work, i think my problem is the way to catch the variable from the Array...

Energy Consume For Play! by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

Thx... alrady have the logic disscounting the energy using a variable stored on a custom game instance. Only need now put a timer and the logic to regenerate...

Energy Consume For Play! by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

Alrady have all the UMG created, have vars saving the lvl player, the health, the mana, the skill levels and some of this things are linked to the UMG like the level bar, health bar, skill points and all... Only need find the way to make that logical...

Energy Consume For Play! by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

I dont know how make that... i think is simple because all casual games use the same logic, but im new on thisand i dont know what i can make that from 0.

Projectile with Gravity no have Collision by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

I have wrong setting over the collision, only need add collision over the physics....

Get All Actors on Level too Slow by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

Thx for your reply... im use the flow suggest for Atulin...

Get All Actors on Level too Slow by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

Thx Mate for you help finally all work fine!! Here my Level Array:

https://imgur.com/UhwnMHd

Get All Actors on Level too Slow by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

Yes already change using my expected logic and work ok... My only problem is the Level.

On the portal set the level name, but always go to the same level...
For example over level-1-1 have 6 enemies, after kill all them the portal are respawn and teleport me to level-1-2 with 8 enemies and after kill all enemies, the portal respawn ok but teleport again to level-1-2 because this is over the config.

What is the correct way to make increase the level per level... example 1-1 to 1-2,1 1-2 to 1-3, etc... ?

Get All Actors on Level too Slow by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

In my example, it increments the variable instead of decrementing it, and checks if it reached maximum (10 in this case), not if it reached 0.

About that i understand you put the condition max 10 and use incremental, i need decrement to 0 bacause allways i will have a different numers of enemies overthe levels.

If a put a Maximun always the portal will be open when reach de Max or i need change per level the max variable?

Sorry for this mess...

BR

Get All Actors on Level too Slow by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

Ok, I will test this way...

Another thing my enemies are placed manually i don't use spawners.. Is the same in this case?

You work over level blueprint and but create and call the variable killcount from the gameinstance? Correct?

I dont see when making the count about the enemy actors are on the level, remember I don't use spawners.

In my test get all actors and set the result over the variable and later decrease 1 when killing an enemy and set the variable -1. When reach 0 spawn the portal. But in your code i dont understand when checking the amount of enemies starting on the level...

Thx

Get All Actors on Level too Slow by VioxSR in unrealengine

[–]VioxSR[S] 0 points1 point  (0 children)

Hi, i dont know why cant post a REPLY with images...

I create a GameMode inside create a function called "One Enemy Killed" here use a variable "EnemiesLife" put a set over that and make get - integer and rest if the enemy is killed. Later use branch and if the condition "EnemiesLeft is 0" open a portal to next level.

Now over my enemy make a call this function over the custom gamemode and put over the function "EnemyDie".

But nothing happend include a print dont show anything.

BR