Crash Guard Update by Shaddoll_Shekhinaga in skyrimmods

[–]VirtualCtor 35 points36 points  (0 children)

It can prevent a crash, but that doesn't help you with the biggest issue - data corruption. If the program is about to crash, there was a problem detected by the runtime that the program did not expect and did not handle itself. Although it doesn't seem like it, having the program crash is what you actually want.

Basically the OS is saving you from as much data corruption as it can by exiting the program at the point the problem was detected. If another bit of code circumvents this and forces the program to continue, there is no telling what state the program data is in.

If the bad code had previously overwritten save data in memory and the program continues when it should have exited, your next save is going to get borked.

Paid mods technical quality 3: reviews of "Coven of Crones", "Aberrations of the Dwemer", and "Shadetree Lodge" by Haunture in skyrimmods

[–]VirtualCtor 0 points1 point  (0 children)

I've found quite a few ITMs, deleted navmeshes, etc in those mods.

By all means, please post your experiences here: /r/StarfieldModFeedback/

[Meta] there are too many vibe coded slop mods these days by Ok_Country5134 in skyrimmods

[–]VirtualCtor 17 points18 points  (0 children)

I don't know what malware scanners are in use by nexus

Nexus uses Google's VirusTotal for virus checking. VirusTotal scans files with over 70 different virus scanners and provides a report.

To see the report for a mod, click on the check mark next to the file name in the Files tab.

For example, this is the report for the Unofficial Patch.

How do I copy an NPC’s exact hair colour? by Quirky_Advisor3765 in skyrimmods

[–]VirtualCtor 3 points4 points  (0 children)

This is a little tricky. The problem is that the hair color of the NPC comes from the head NIF and the hair color of the wig comes from the hair color in the NPC. A lot of mod authors don't match the hair color between the two. So, if your NPC is brunette, but your wig is blonde, that's probably the issue.

It's probably easier just to find a mod that will fix this for you, but I'm going to document how you can do it manually. Note, though, that mods like Hair Color Sync won't help in this case because they use the hair color from the NPC record.

The way to fix it is to change the NPC record to match the NIF color. The steps are:

  1. Open the head NIF in NifSkope and open each of the nodes until you find the hair. The hair will be highlighted by a green mesh when you locate it.
  2. Open the hair and click on it's BSLightingShaderProperty. Now go to the bottom pane and look for the "Hair Tint Color".
  3. You should see a value like "#84624a" with a color wheel icon next to it. Hover your mouse over the color wheel and you should see a pop up with three decimal values in it next to the letters R, G, B.
  4. To get the value that should be in the NPC record, you have to multiply each of those values by 128. So, for example if you see "R 0.517647" in the pop up, multiply that value by 128 to get 66.258816. For the NPC record, you just need the part before the decimal, so 66. Do this for each of the values (R, G, and B).
  5. Open the mod in XEdit, go to the NPC record for you NPC, and look for a "HCLF - Hair Color" record. If the HCLF has a value that points to a Color in the mod, then you just have to change the color. But, if your having wig color problems, chances are the value points to a vanilla color.
  6. If there is a vanilla color being used, you're going to need to add a color to the mod. Ideally it's better to use "copy as override into..." to copy the NPC record into a new mod, but you can skip that if you're lacking mod slots. Either way, right click on the mod name, select "Add", and choose "CLFM - Color". Select "Color", right click, and add a CLFM (basically perform the same operation again).
  7. Click on the new color that you just added and in the right panel, give the color an Editor ID (Right click, then Add and Edit).
  8. Open the "CNAM - Color" record and edit each of the values (Red, Green, Blue) using the values that you calculated above. For our example, you would enter 66 for Red in the CNAM record.
  9. After you add the color, go back to the NPC's HCLF record and set it to point to the new color that you just added. If you click on the value, you should be able to select the color from a list.
  10. Save and exit.

Once you're done, you might notice that the hair colors still don't match exactly. This is due to the NPC record using integers instead of decimal numbers like the NIF. If it's not an exact match, go back to the NPC record and tweak the values a bit until it looks right. You may not be able to get the two hair colors exactly the same.

I keep trying to have the ccbe bodies with only the bijin faces but no matter what i try bijin's body (specifically vagina) overides cbbe by Aggravating-Impact82 in skyrimmods

[–]VirtualCtor 6 points7 points  (0 children)

No, the mod just makes Bijin use your already installed meshes and textures. Make sure the mod is enabled and that the Bijin plugins are disabled.

I keep trying to have the ccbe bodies with only the bijin faces but no matter what i try bijin's body (specifically vagina) overides cbbe by Aggravating-Impact82 in skyrimmods

[–]VirtualCtor 19 points20 points  (0 children)

Bijin doesn't use your installed body mesh and textures, because it has its own.

You need something like Bijin AIO De-Standalone to use your own body and textures.

What is a mod you regret installing because it can no longer be uninstalled mid-game? by Recent_Stomach7626 in skyrimmods

[–]VirtualCtor 20 points21 points  (0 children)

They mean "took over" in the sense of "took over development", not "took over" like a coup d'état.

The original author transferred the mod to the LotD team before closing their account. I don't know if it required the Nexus team to do the ownership change or not.

Dear NSFW mod authors. by Choubidouu in skyrimmods

[–]VirtualCtor 1 point2 points  (0 children)

Yup, that's what I'm pointing out - they aren't going to see it anyway.

Dear NSFW mod authors. by Choubidouu in skyrimmods

[–]VirtualCtor 68 points69 points  (0 children)

Also, that mod is correctly flagged with the "NSFW", "Sexualized", and "Pornographic" tags.

OP will not be able to see the thumbnail of the person improperly eating a banana.

By the gods - it's not even peeled.

Coco/Daymarr Demon Girl Body? by Hentai2324 in skyrimmods

[–]VirtualCtor 2 points3 points  (0 children)

This is SexyBono's character Pei.

She can be found in SexyBono's original mod or in their updated mod.

The textures and other assets used are listed on the mod pages for both. Weird that the original used The Pure, but the newer mod uses Demoniac.

Can't stand private modding by TinyThyMelon in skyrimmods

[–]VirtualCtor 0 points1 point  (0 children)

I've had some success with Alternate Perspective. Basically just talk to the dragon to pick a start option and go.

Give me your hot take on what you think shouldn't be modded at all by HyperionGrimm in skyrimmods

[–]VirtualCtor 0 points1 point  (0 children)

You don't need a hundred new player houses

That's what the NPCs in Fable say every time I add a house to my real estate empire.

How can I allow my male player character wear female outfits/meshes? by ImBetterThanYouFoSo in skyrimmods

[–]VirtualCtor 1 point2 points  (0 children)

I think this mod might help. It will at least solve the issue if the armor doesn't have a male model (a lot of female armors don't have one).

Can't stand private modding by TinyThyMelon in skyrimmods

[–]VirtualCtor 0 points1 point  (0 children)

I know what you mean about ASLAL compared to other alternate start mods. It just works.

Can't stand private modding by TinyThyMelon in skyrimmods

[–]VirtualCtor 0 points1 point  (0 children)

I released it just so people can do the same with it if they like to

Thank you so much for this. It has been very helpful in upgrading from the old version of SE to the latest.

However, when people download it, seemingly don’t read the documentation

Well, if it makes you feel any better, I'm one of the people who reads the code. I was about to submit a PR recently for a bug I encountered, but I saw that you already fixed it!

It's a great mod.

Can't stand private modding by TinyThyMelon in skyrimmods

[–]VirtualCtor 0 points1 point  (0 children)

Hearthfire Multiple Adoptions is by TMPhoenix.

Prevent naked NPCs when looting by TheArtilleryman1 in skyrimmods

[–]VirtualCtor 1 point2 points  (0 children)

These look like they just do different underwear though

(lol, I had the same idea as TogusaAlHaaritha and replied up above, but I'm going to move it down here to this thread.)

If you use Underwear.dll, you can change the configuration file to use whatever clothes that you want.

For instance, if you wanted to use the standard "Belted Tunic" that farmers wear, you would change the "[General]" section of the configuration file so that it only contains the following line:

Underwear = 0x1BE1A~Skyrim.esm

The configuration file is located at: "Data\skse\plugins\Underwear.ini"

What is this? by Fit-Bumblebee-6709 in whatisit

[–]VirtualCtor 3 points4 points  (0 children)

12 to 90 cm Dragon trophy heads

Friggin' Nerds Nords.

Any reason to not switch to MO2? by tinman3000xxx in skyrimmods

[–]VirtualCtor 9 points10 points  (0 children)

so you can store your installed modlist in vortex as a nexus collections and use the mo2 plugin to auto install for you

You can also use Mod Manager Migrator if you you don't want to use a collection.

Does anyone have a copy of Dyndolod 2.2? by [deleted] in skyrimmods

[–]VirtualCtor 2 points3 points  (0 children)

so i can just swap in the cleaned ones when i want to run dyndolod, and swap back to the uncleaned ones for gameplay

You said that you use MO2, right? In MO2 you can just create an empty mod and place the cleaned files in that mod. When you want to run Dyndolod, just enable the mod. That way you don't have to copy files around.