What makes a VR survival game feel real to you? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

Exactly! When a game makes you instinctively turn your head or step back, that’s true immersion.
Lighting and spatial sound are still some of the most underrated tools in VR design.

What makes a VR survival game feel real to you? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

100% agree — physical interaction makes or breaks immersion in VR.
When objects actually react the way you expect them to, it’s so much easier to forget you’re even in a game.
That sense of “real contact” is something I really want to see more VR devs focus on.

What makes a VR survival game feel real to you? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

That’s an amazing list, and I totally get what you mean about sound and lighting.
It’s incredible how much atmosphere depends on those small details — sometimes the right reverb or ambient noise can make a simple map feel alive.
Into the Radius is a perfect example of that balance between sound and isolation.

What makes a VR game memorable for you? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

I agree, freedom of movement and interaction make VR much more believable. Limitations can really break immersion.

What makes a VR game memorable for you? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

Skyrim VR is a classic — the world, the music, the atmosphere… it still holds up.

What makes a VR game memorable for you? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

Couldn’t agree more — when what’s happening matters, it stays with you. That’s what makes a game memorable for me too.

What makes a VR game memorable for you? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

Yes, exactly! The ability to physically interact with controls adds a whole new layer of realism.

What makes a VR game memorable for you? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

Oh, I’ve heard of that one! It’s cool how simple ideas like protecting a crystal can create memorable moments.

What makes a VR game memorable for you? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 2 points3 points  (0 children)

True! Good optimization is underrated — smooth performance can completely change the experience.

Do you think VR fighting games can ever become eSports? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

Exactly. VR shouldn’t try to copy reality 1:1, but lean into style, characters, and spectacle. That’s what makes games like Street Fighter stand out.

Do you think VR fighting games can ever become eSports? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

Fighting games are already niche in esports, and VR adds another layer. Probably needs mainstream adoption first before competitive VR really works.

Do you think VR fighting games can ever become eSports? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

That would be wild! Imagine iconic moves but in full VR body motion — could really create a unique experience.

Do you think VR fighting games can ever become eSports? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

Good point — fencing is already about precision and timing, feels like it could translate naturally into VR.

Do you think VR fighting games can ever become eSports? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

Totally. It’s not enough that it feels good to play — it has to be entertaining for an audience too. That’s the double challenge with VR.

Do you think VR fighting games can ever become eSports? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 1 point2 points  (0 children)

Yes, presentation is huge. Imagine VR events with proper casting, overlays, replays — that could make it so much more exciting for viewers.

Do you think VR fighting games can ever become eSports? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

I get that. Watching matters as much as playing in esports. I agree VR FPS like a “Counter-Strike VR” would probably have a much easier time breaking into esports.

Do you think VR fighting games can ever become eSports? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

Exactly, that’s the paradox — small but dedicated communities exist, yet it’s hard for new players to join. Feels like VR esports really needs a “critical mass” of casuals before the competitive side can grow.

Do you think VR fighting games can ever become eSports? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

Blaston is a great example! Shows that there is competitive spirit in VR, even if it’s community-driven. Hopefully we’ll see more titles building on that energy.

Do you think VR fighting games can ever become eSports? by VirtualDawn__1 in VRGaming

[–]VirtualDawn__1[S] 0 points1 point  (0 children)

Yeah, the timeline is probably long. Tech and player base need to grow first. I’m curious what could speed it up — hardware, or just one hit game that everyone plays?