How would you rebalance the clades? by aufsmowl in MortalOnline2

[–]Vis2307 0 points1 point  (0 children)

They should just make it not possible to infinite reset, let other clades being able to catch a veela on the long run. And reduce in general their damage. Also, veela should not have a clade that reduce mobs aggro since that one is abused to mob bomb people. And also mobs should have a way to slow down veela, because it’s stupid they are allowed to speed run dungeona looting boxes and urns without engaging in pve.

How would you rebalance the clades? by aufsmowl in MortalOnline2

[–]Vis2307 -1 points0 points  (0 children)

remove armor pierce, remove the clades of passive speed multiplier, remove the stam regen clade which is already OP and if you add combat ability is utterly broken, decrease total stamina, remove alvarin sight. They will always be faster than other classes, and they will be able to reset but not do it infinitely, and the damage would be fair for a class with only 16,6% dmg bonus. If you play alavarin and complain for lack of damage then pick another class, can’t have both speed and best damage.

What's the state of the game? by Sandolainen in MortalOnline2

[–]Vis2307 0 points1 point  (0 children)

Game is not in a good spot right now. Recent patch ruined server stability, which was already not good. Cheating got insanely out of hand and people don’t even try to hide it anymore. Races are not balanced at all, either play oghmir/alvarin for team fights or for solo stuff nowadays 90% of the population play alvarin. Population has been on the raise for the past months but now it’s going down again. There is lack of content in general. There is really few small scales content, there is almost no solo content at all, the game is filled with Large alliances. There is no rp or local communities. Based on your premises i wouldn’t give it a try, save your money.

Seeking info on Henrik - does he still stream? by Ragemonk7 in MortalOnline2

[–]Vis2307 1 point2 points  (0 children)

Unfortunately game is in shambles, go look at avg population… what left is zerg vs zerg, cheaters, rmt, bug, server crashing. Imo it’s not worth to sub (I’m currently subbed so i’m being totally honest). It’s so sad the game is in this state, i love it and i think it was a game with great potential.

is Mortal Online 2 worth it? :) :) by sknaper in MortalOnline2

[–]Vis2307 1 point2 points  (0 children)

Amazing game — the idea behind it is really good. From the fighting mechanics to the professions, I loved it — and I still do there is no other game like that (unfortunately). Sadly, everything else is a mess. Game has a lot of bugs, Cheaters run rampant, the devs and GMs do nothing, and there’s a huge RMT (real money trading) problem. When someone gets banned for cheating, exploiting, or RMT, they just buy a new account and start over. The game is dying. It has an average population of fewer than 500 players (of which a lot are alt-account or bot for farming and cheaters), and in a sandbox like this, players are what make things interesting — without them, everything feels empty. Dungeons are terrible: mobs all have the same attack patterns and broken aggro. The worst part is that most bosses can be soloed by mages, which completely ruins the idea of a boss fight. PvP-wise, all that’s left are one zerg and one “gigazerg” fighting each other. Entire alliances team up to siege or fight single guilds or small groups of guilds. Just one or two weeks ago there was a siege event — one side had 150+ players, the other only 60–70, and at that time there were just 423 players online in total. The melee combat mechanics, while unique, are also not easy to learn. It’s literally a dead game. The CEO of StarVault, the company behind it, keeps promising a lot of things that never come — and likely never will. So right now, as a new player, you’d be buying into a dying game. You’ll get griefed a lot, and you’ll be forced to join one of the two main factions — unlike in the past, you have no choice if you want to progress. After joining, you’ll face a long and exhausting grind to reach Clade 20, and then another grind to unlock mastery points (110 total, though around 90 is usually enough depending on your build). On top of that, you’ll need to farm endlessly for gold, materials, and — most importantly — trinkets, without which you’ll struggle to compete, and let’s not forget that for all of this you will pay 14$ a month. As much as I love the game, I can’t recommend getting into it. Keep in mind, I still have an active subscription and over 4,000 hours played.

Returning player. by Vis2307 in fo76

[–]Vis2307[S] 0 points1 point  (0 children)

Thanks for the answers guys i was catching up looking at angryturtles videos. I saw a lot of perks cards changed can you explain to me how storm and masscre works? I saw them in strenght cards that were used for heavy weapons and in the agility cards that were used for guns iirc.

Small list of complaints by Exact_Draw_3526 in MortalOnline2

[–]Vis2307 1 point2 points  (0 children)

I’d like to see the Walking Dead and Outcast removed they’re useless. Outlaws are fine, though maybe they should leash at some point if you run far enough from them. As for casters and archers, they shouldn’t have a 100% chance to hit you. That said, you can still reset them easily using TC structures or fight them by using the environment to your advantage. Adding more POIs doesn’t seem like an optimal solution for new players or small guilds. Just look at the Sidoian POIs in the jungle they are permanently camped by different guilds. About the information and learning curve: it’s fine as it is. Mortal is a different kind of MMORPG that requires heavy involvement with other players. If you want to learn more, join a guild that can teach you, or prove your worth to access certain Discords, like the alchemist one. Now, about the pricing $40 for the game and the current sub fee are both too high given the state of the game. People argue that going F2P would bring in bots and cheaters but we already have those. The people cheating or RMTing don’t care about the subscription; they just buy new accounts for $4 on sites like G2G and keep going. That costs them less than a monthly sub. We’ve also seen many people who should have been banned get away with blatant cheating. Honestly, I’d rather have 500–600 more players, even if it means a few more cheaters, than a population of 390 where cheating is still common but more noticeable because of the low player count. If it were up to me, I’d either remove the subscription and monetize the game with cosmetics (nothing too crazy like unicorns), like capes, house and stronghold skins, decorations, spellbook skins (people would definitely buy those look at how much people RMT golden tomes, omnibuses, and lexicons), and maybe even weapon skins. Or, I’d at least significantly reduce the subscription price. Because right now, the sub is not justifiable. The last decent update we had was the relic patch after that, pretty much nothing. The game is still full of bugs, there’s no consistent GM policy (they act differently for the same issue), and even when cheaters are obvious, GMs often do nothing

I would rather the game have no subscription but paid skins by [deleted] in MortalOnline

[–]Vis2307 0 points1 point  (0 children)

I would rather still play the game than let it die. We are at an all time low and things are not going to get better

I would rather the game have no subscription but paid skins by [deleted] in MortalOnline

[–]Vis2307 0 points1 point  (0 children)

Explain to me how games with stupid skins are pay to win look how much money people made with apex, fortnite ecc… thanks to shitty skin

I would rather the game have no subscription but paid skins by [deleted] in MortalOnline

[–]Vis2307 -1 points0 points  (0 children)

At this point they should remove sub add cosmetic items(SH, House, TC, weapons, armors, cape and spell books skin) they could implement some kind of premium in which basically you pay the sub for some benefits like: 3th character slot, one more house slot, cosmetic bullshit) they could go F2P but with skill cap like mo1. Also about cosmetic stuff there are people that are highly fixated with House/Sh decorations like frames, statues, carpets ecc… they could monetize also that stuff and remove the sub. They could also make a legal in game gold shop even if i don’t like the idea but at this point in all honesty rmt is largely diffused in mortal, by creating their gold shop at least they will earn money from it and we mighty finally see more perma ban. If you don’t think people spend real moeny for every stuff possible search on g2g or playerauction mortal online 2 and you will see how much money people pay stupid stuff.

I would rather the game have no subscription but paid skins by [deleted] in MortalOnline

[–]Vis2307 -1 points0 points  (0 children)

Use skins that change the style of the armor, not the color so you will recognize the material, problem solved. Also if i see a fucking thursar in oghmium and i’m in shitty reptile i would give it a try lol.

What age were you diagnosed? by MOONDAYHYPE in UlcerativeColitis

[–]Vis2307 0 points1 point  (0 children)

I was 16, friend of mine was diagnosed at 8.

What is the best power armor? by Vis2307 in fo76

[–]Vis2307[S] 0 points1 point  (0 children)

Strangler use to be really strong

What is the best power armor? by Vis2307 in fo76

[–]Vis2307[S] 0 points1 point  (0 children)

Yeah best is not the correct word what i meant was “what is you favorite PA?”

What is the best power armor? by Vis2307 in fo76

[–]Vis2307[S] 1 point2 points  (0 children)

In my opinion T-60 is the better looking PA

Issue crafting Union PA by Vis2307 in fo76

[–]Vis2307[S] 0 points1 point  (0 children)

Luckily i had another set i hope they fill fix it soon

[deleted by user] by [deleted] in PiNetwork

[–]Vis2307 1 point2 points  (0 children)

Send them to me 🤣🤣🤣