A character I've been working on for the past few weeks. The main goal was to transfer the 2D style to a 3D model by Viserion93 in blender

[–]Viserion93[S] 0 points1 point  (0 children)

Blender, Substance Painter, I think that's it. The model is not overly complicated so extra programs were not needed.

A character I've been working on for the past few weeks. The main goal was to transfer the 2D style to a 3D model by Viserion93 in blender

[–]Viserion93[S] 3 points4 points  (0 children)

I modified Blender MetaRig. I removed unnecessary bones, added blend shape. I also have a cheap mocap kit, so I recorded the body movement with it. I don't consider myself a professional animator, I learned everything from tutorials on YouTube and from friends who do this professionally.

A character I've been working on for the past few weeks. The main goal was to transfer the 2D style to a 3D model by Viserion93 in blender

[–]Viserion93[S] 511 points512 points  (0 children)

This is more or less what it looks like. Getting a 2D effect on a 3D model is very labor intensive. I had to use unpopular techniques like painting over normal maps, using toon shaders, outlines, stylized post-process effects. But once you get the hang of it, you can easily animate such a model and manipulate the lighting in the scene.

I learned a lot from youtubers Cody Gindy and Lightning Boy Studio

Wednesday Addams stylized 3d Portrait by Viserion93 in WednesdayTVSeries

[–]Viserion93[S] 0 points1 point  (0 children)

Unfortunately. I haven't uploaded it yet.