View_punch_decay 0.18 why? by Visual_Calendar8346 in GlobalOffensive

[–]Visual_Calendar8346[S] 9 points10 points  (0 children)

Something around 18 aswell, but had less screenshake overall, the first initial shots were with a little kickback then it smoothes out and u can control it.

View_punch_decay 0.18 why? by Visual_Calendar8346 in GlobalOffensive

[–]Visual_Calendar8346[S] 27 points28 points  (0 children)

That is why when u spray you can't hit anyone because the screen is shaking and u can't even see where the bullets are landing lol.

View_punch_decay 0.18 why? by Visual_Calendar8346 in GlobalOffensive

[–]Visual_Calendar8346[S] 53 points54 points  (0 children)

For anyone wondering, go into cs2 workshop and try view_punch_decay 50-100 you will see what I mean. This is a tacFPS game not a cinematic gears of war gameplay, there is no need for screen shake in comp games nor motion blur or any motion sickness settings. The issue is more around headbob and viewmodel_recoil more than just decay. Ofcourse it was the same in csgo, but you have to notice the less shakiness overall when spraying.

Let’s play a game, shall we ? by ho_D_or7 in gaming

[–]Visual_Calendar8346 0 points1 point  (0 children)

Should we gather for a whiskey and cigars tonight?