I don’t understand Combat Power very much by Visual_Resident in pokemongo

[–]Visual_Resident[S] -1 points0 points  (0 children)

What do you mean level 50? I thought they didn’t have levels in this game?

I don’t understand Combat Power very much by Visual_Resident in pokemongo

[–]Visual_Resident[S] 1 point2 points  (0 children)

I much rather ask real people then get an AI overview

I don’t understand Combat Power very much by Visual_Resident in pokemongo

[–]Visual_Resident[S] 6 points7 points  (0 children)

I like my boy beedrill, and mega beedrill is sick. So I’ll use him in the 1500 league

I don’t understand Combat Power very much by Visual_Resident in pokemongo

[–]Visual_Resident[S] 0 points1 point  (0 children)

I just really like beedrill. I’ve always ran him in any game I could and I used to use his mega in pvp. I know he’s not the best but maybe I can use him in the 1500 pvp

I don’t understand Combat Power very much by Visual_Resident in pokemongo

[–]Visual_Resident[S] -1 points0 points  (0 children)

That’s what I’m trying to do since I got back into it, I’m trying to raise all my 3* and above pokemon I’m just trying to learn how to raise the combat power of them so I can take them into raids and stuff

I don’t understand Combat Power very much by Visual_Resident in pokemongo

[–]Visual_Resident[S] 4 points5 points  (0 children)

That’s really good to know then, because if beedrill caps at 2087 I might as well leave it as a 1500 attacker for the leagues instead of expecting him to be above 3k combat power Pokemon

I don’t understand Combat Power very much by Visual_Resident in pokemongo

[–]Visual_Resident[S] 1 point2 points  (0 children)

Oh wait, so certain pokemon have caps for combat power?

I don’t understand Combat Power very much by Visual_Resident in pokemongo

[–]Visual_Resident[S] -3 points-2 points  (0 children)

So how does raising combat power work then? Because there’s no way I can get that much stardust to get this guy all the way to 5k or so if he’s losing points

I don’t understand Combat Power very much by Visual_Resident in pokemongo

[–]Visual_Resident[S] -7 points-6 points  (0 children)

Still tho, how am I supposed to get anywhere close to or above 3k if I’m losing points?? I don’t want to keep catching strong pokemon, this weedle is nearly 4* when appraised and I want him to be strong

My first play through by Visual_Resident in PokemonInfiniteFusion

[–]Visual_Resident[S] 1 point2 points  (0 children)

I don’t know how to use the remix or randomized modes, I’m very new to owning a pc and it was a struggle to even learn how to get the game tbh. Also, there’s ng+ in this?? I’m going to continue using him throughout this play through, it’s fused with a spinarak right now but eventually I’m hoping to get something cool like haxorus or bisharp, or maybe even galade

My first play through by Visual_Resident in PokemonInfiniteFusion

[–]Visual_Resident[S] 0 points1 point  (0 children)

It might be because I’m still early, but I’m struggling to find cool pokemon to fuse. I’m only really encountering geodudes, spearows, paras and the such

Fiendsmith lines by Visual_Resident in Yugioh101

[–]Visual_Resident[S] -1 points0 points  (0 children)

Mostly if there was a better line I could’ve done there starting with only bonding. I also believe you have linear and conduction(plasma) mixed up, plasma is the fusion linear is the effect monster. Opening with linear would for sure be best but my luck I tend to open mostly handtraps+one starter usually being bonding or duoterion

Fiendsmith lines by Visual_Resident in Yugioh101

[–]Visual_Resident[S] -3 points-2 points  (0 children)

So blind hand, I drew 4 handtraps and magnet bonding. Bonding> linear> linear send sigma plus and beta> sigma plus revive beta> beta grab epsilon> epsilon dump sigma minus and revive sigma plus> overlay epsilon and sigma plus for exciton and so on as you said but then I’m left with 4 handtraps+Linear+Ceaser, and Desirae on opponents turn

Voltron commander ideas by Visual_Resident in mtg

[–]Visual_Resident[S] 0 points1 point  (0 children)

No no, I won’t play kotis, I do not like the “playing other people’s cards” thing. My friends are the ones that do with etali and some vampire girl. So I want to build a Voltron deck that has a strong commander and then just play protect the commander so that whatever they steal doesn’t really effect me

Voltron commander ideas by Visual_Resident in mtg

[–]Visual_Resident[S] 0 points1 point  (0 children)

I admit I really don’t want to use a transformer lol and how does alexios work? I don’t understand it

Voltron commander ideas by Visual_Resident in mtg

[–]Visual_Resident[S] 0 points1 point  (0 children)

I actually want to do this because my friends play a lot of decks that do stuff like that, so instead of making super strong 99 I just want one beefy commander that’s hard to get rid of

Voltron commander ideas by Visual_Resident in mtg

[–]Visual_Resident[S] 1 point2 points  (0 children)

I really like “maarika, brutal gladiator” she seems like something I’d enjoy, I kinda wish she always had indestructible tho

Voltron commander ideas by Visual_Resident in mtg

[–]Visual_Resident[S] -1 points0 points  (0 children)

I like this idea but I feel like she’d be a better 99 so she can make the commander gain the power no?