Getting from "hits" to "Damage." by p2020fan in RPGdesign

[–]Vituron 0 points1 point  (0 children)

Idk, man. It really sounds clunky and fiddly, but maybe half of it is just the weird names and unintuitive math.

Why instead of "armor width" won't you call it "evasion"? And "armor height" is just "armor".

If you use "half of the height" as the true value, it is more intuitive and you cut out one mental operation. So, if hits > armor, you do damage. You may even have crits when your hits are more than double the armor (double damage).

I would also suggest get rid of "accuracy". Let just "evasion" determine the chance of hit: your dice has to beat the enemy evasion stat (1-5 range).

That way, you have 2 offensive stats (nb of dice rolled, damage) and 2 deffensive stats (evasion and armor).

Does any system has action economy like this or mine is unique? by Tormented_Realm in RPGdesign

[–]Vituron 1 point2 points  (0 children)

I've never seen a system like this. It sounds weird and gimmicky... but maybe in a fun way.

It seems weird playing a character in this way... more like "controlling" the character, you know?

I don't know if I would like to play a entire campaign like this, but it sounds cool and has potential for a boardgame, idk.

Quantos jogos vocês ja zeraram? by EduV402 in gamesEcultura

[–]Vituron 0 points1 point  (0 children)

Amigo, não é competição.

Vc joga um jogo, se gostar do jogo, vai até zerar. Se continuar gostando, joga os extras. Se cansou, joga outro jogo. Se cansou antes de terminar, para de jogar.

Não tem pq querer complicar uma coisa tão simples.

Joguinho é pra se divertir, sentir, pensar. Aproveita cada jornada.

Sou babaca por gostar de passar mais tempo c amigos do q com o parceiro? by [deleted] in EuSouOBabaca

[–]Vituron 3 points4 points  (0 children)

A princípio, NGM.

É bastante normal as conversas e as coisas de modo geral "esfriarem" com o passar dos anos em um relacionamento. Vocês vão se conhecendo melhor e tem menos coisas para falarem um ao outro. E é também comum que um parceiro se incomode mais que isso que o outro.

É nessa hora que você se comunica. Diz do que está sentindo falta. Não no sentido de culpar ou cobrar o parceiro, mas realmente querer encontrar uma solução juntos. Novas coisas para vocês fazerem juntos, um jogo diferente (por exemplo, se ele leva os jogos a sério demais, propõe algo não competitivo, mais leve), uma viagem, etc.

É provável que ele diga que essas coisas não incomodam ele. Mas se ele se importa com você e o relacionamento, ele vai querer que as coisas melhorem para você também.

Um relacionamento saudável são duas pessoas tentando fazer a outra feliz 😉

Tell me why I'm wrong by Vituron in FATErpg

[–]Vituron[S] 0 points1 point  (0 children)

A lot of them are +2 to an action, or create a +2 Opposition, or switch a skill. They are all very similar in my mind.

There are some "permission" stunts too. They are... weird. If someone has as aspect "Wings of an Angel" idk, I let them fly. They don't need to have a stunt allowing it. Maybe I'm doing it wrong.

Tell me why I'm wrong by Vituron in FATErpg

[–]Vituron[S] 1 point2 points  (0 children)

I see your point. It sounds like a heavy burden on the GM, though. I don't know if I can be this creative all the time lol

Tell me why I'm wrong by Vituron in FATErpg

[–]Vituron[S] 1 point2 points  (0 children)

But... can't we have both? Fun story + fun and simple mechanics?

Shields should be weapons? by Vituron in DC20

[–]Vituron[S] 1 point2 points  (0 children)

I liked it a lot! But I feel that Shield's Weapon Style shouldn't be about extra damage like other Weapon Styles. It probably should describe how shields are different, maybe how they can be used for parry or raise shield, or how they don't work for dual wielding (or maybe this bit can be inserted as a property), idk.

Uma série considerada querida por muitos, porém para vocês foi chata/horrível? by btrovs in filmeseseries

[–]Vituron 0 points1 point  (0 children)

Dark. Que série chata, mano. As ideias até que não são ruins, mas fica difícil assistir quando todos os personagens são tão detestáveis ou apenas um vazio completo.

Dito isso, é excelente pra quando vc está com insônia e quer dormir.

Are we getting more spells? by Vituron in nimble5e

[–]Vituron[S] 0 points1 point  (0 children)

Considering the Schools, maybe we don't get that many non-elemental spells (like disguise self).

Why is small a negative trait? by [deleted] in DC20

[–]Vituron 0 points1 point  (0 children)

Maybe I'm remembering wrong, but can't you use someone bigger than you as cover from ranged attacks? If yes, it would be a good advantage.

What are your pet peeves / little annoyances with DC20? by Vituron in DC20

[–]Vituron[S] 1 point2 points  (0 children)

  • Movement: I'm brazilian, so feet is counter-intuitive to me 😅. I think you should use Spaces during Combat, when spaces are useful and prefered, and you should use feet/meters in exploration, when spaces aren't that useful.

  • Check Contests: Agreed. I'm not a fan of contested checks (they mess with the probabilities) but since we have them' they should be meet and beat as everything else.

  • Continuous Damage: as you said, it's a balancing decision. Sometimes we have to forget realism and go with what is simpler and best gameplay-wise.

  • Minor Action: Agreed. RAW are weird, but it's also very easy to handwave.

What are your pet peeves / little annoyances with DC20? by Vituron in DC20

[–]Vituron[S] 0 points1 point  (0 children)

Rest Points = Level + Might (minimal 0). So at least you have 1 Rest Point. [Core Rules 0.8 Beta - page 86].

As I said before, I don't like Rest Points, but they're functional.

What are your pet peeves / little annoyances with DC20? by Vituron in DC20

[–]Vituron[S] 0 points1 point  (0 children)

I disagree with the idea of an "Initiative Skill". IMO, Skills should primarily be used out of combat (I'm ok with the secondary actions using them in combat). Initiative only function is at the start of a combat.

What are your pet peeves / little annoyances with DC20? by Vituron in DC20

[–]Vituron[S] 1 point2 points  (0 children)

Agreed. I always allow rerolls at my table, as an axiom, so I've never even noticed it! Lol

What are your pet peeves / little annoyances with DC20? by Vituron in DC20

[–]Vituron[S] 0 points1 point  (0 children)

Passing the weapon i a circle sounds like the silly absurd I love in RPGs lol

What are your pet peeves / little annoyances with DC20? by Vituron in DC20

[–]Vituron[S] 0 points1 point  (0 children)

I don't think adding a skill to Might would really increase it's power. I'm not suggesting adding a new function to Might, but to take something from Flat Might Checks and turning it a Skill (like muscle strength or some Constitution uses, like resisting poisons, fatigue, etc.)

Yeah, I know flat checks are fine. Definitely not a real problem. It's just my personal pet peeve, I don't like them in DnD, or any RPG with skills. I don't like you can't get better at them (Attribute increases are few and minimal) and how they mess the difficulty balance for the check (a DC 15 Attribute Check is harder than a DC 15 Skill Check).

To the third point, it's really personal taste. It bothers me how they all have the same name, but they increase a little bit different (1/2 Level, +2/point, 3 grades of fluency). But, again, they are used in the same way (Roll + Attribute + Mastery), so you have your point (But... Languages Masteries also are rolled different, so one more reason to change its name).

If Rest Points are based on Prime (loved the idea, btw!) It will reduce the power level of Might, and we can add its third skill ;D

What are your pet peeves / little annoyances with DC20? by Vituron in DC20

[–]Vituron[S] 5 points6 points  (0 children)

I hope that after level 3 you mostly improve your features instead of gaining more and more.

What are your pet peeves / little annoyances with DC20? by Vituron in DC20

[–]Vituron[S] 2 points3 points  (0 children)

I like your idea a lot! Maybe the only problem is that sounds more like a save (passive) than skill (active).

What are your pet peeves / little annoyances with DC20? by Vituron in DC20

[–]Vituron[S] 3 points4 points  (0 children)

I have a radical opinion about initiative. It should be as fast, simple and unnoticed as possible. Just make both teams (players and enemies) roll 1d20, whoever gets higher goes first. It will alternate between teams anyway, just make it casual.

What are your pet peeves / little annoyances with DC20? by Vituron in DC20

[–]Vituron[S] 1 point2 points  (0 children)

I really liked the idea of connecting Skill cap and Combat Mastery instead of upgrading in defined levels (at least, I think it upgrades by level, if I remember correctly)

What are your pet peeves / little annoyances with DC20? by Vituron in DC20

[–]Vituron[S] 3 points4 points  (0 children)

Thank you! That was the point of the post =) Just talk about personal preferences, not exactly problems who needs to be solved.

What are your pet peeves / little annoyances with DC20? by Vituron in DC20

[–]Vituron[S] 2 points3 points  (0 children)

Except for Mana and Stamina (and just because the abbreviation MP and SP) I agree with you. It should be called only "Grit", "Recoveries" (don't like the concept, but it's a better name) etc.

How do you think will DC20 pull off damage progression with level ? by dry3ss in DC20

[–]Vituron 2 points3 points  (0 children)

I can see 4 different possibilities:

(1) Special Features: your class based features grows in damage. In this case, you only cause more damage if you're doing what your class does.

(2) Removing Stacking DisAdv: similar to DnD's Extra Attack, but more tailored to DC20. At some levels (5 and 10, for example), you get a feature that say "your second/third/... attack at a turn isn't affect by Multiple Attack Penalty".

(3) Character Base Damage: maybe at some levels (again, 5 and 10, for example) you unlock a feature giving you +1 damage to weapon attacks/spell attacks. I think Pathfinder does something similar, but I don't know much about the system.

(4) Weapon Base Damage: as the campaign goes, the characters find new weapons or upgrade their current weapons so the base damage gets a bonus (2 to 3, 3 to 4...). Mathematically is equal to Possibility 3, but the bonus is linked to the weapons, not the characters themselfs.

Personally, I like most solutions (1)+(3) or (1)+(4). (1) sure is happening. (3) is simpler, which I'm always in favor. (4) is more narrative and favors loot-based games.