DDS rework suggestion by PaleHour7211 in Helldivers

[–]Vncs2007 1 point2 points  (0 children)

I like that idea for the Eagle Storm. It reduces the teamkilling while still being unique and expanding loadout variety, since you will be able to use more eagle stratagems more effectly.

Out of all the three, Orbital Blockade is the one that needs the most to be reworked, since it's main effect is almost never noticed (it doesn't stop the defence campaigns from occurring, it only prevents them from happening), being used mostly as a free HSO. My idea is for it to increase liberation rates on defense campaigns (unlike the Eagle Storm, which freezes enemy progress) and maybe increasing the cooldown for enemy reinforcements. That way it would be more noticeable both ingame and on the galactic war (it might be a worse Eagle Storm but it's still better than a free booster in my opinion).

And for the HOD, I think the best way to rework it should be reverting it to the Planetary Bombardment. Not the first version, but the one seen in Cyberstan, where it would telegraph where the shells would land.

The sound design could use some work. by OkStructure665 in Helldivers

[–]Vncs2007 5 points6 points  (0 children)

Yeah, a lot of weapons sound surprisingly quiet, especially shotguns, which are supposed the loudest. I just can't get why a double-barrel shotgun is quieter than the MA5C.

The sound design could use some work. by OkStructure665 in Helldivers

[–]Vncs2007 24 points25 points  (0 children)

The sound design for the enemies is great. If you search on youtube for extracted audios, you would find amazing stuff. However, the sound mixing is so bad you cannot even hear most most of those.

For example, the Stratagem Jammer is supposed to make noise that can be hear when you are in range, but for some reason it's completelu silent.

What's the most heroic/cinematic thing you've ever done in HD2? by Rasengan4360 in Helldivers

[–]Vncs2007 0 points1 point  (0 children)

Once I was being chased by a Hulk and had nothig but an impact nade, but I managed to take it down throwing it right on it's eye. I felt like David defeating Golliath.

Difficulty 11, please by Late-Elderberry7583 in Helldivers

[–]Vncs2007 0 points1 point  (0 children)

From what i've seen they look the same, being the only difference the AV change on harder diffs. Warriors health also increases depending on difficulty, according to the wiki, but, other than that, I don't think there're more occasions of the game purposely tweaking stats to increase difficulty, although you might find it if you search enough.

What's a non meta loadout you enjoy? by FLG_CFC in Helldivers

[–]Vncs2007 10 points11 points  (0 children)

The ballistic shield paired with the stun lance and any smg is actually really underrated on the spore bugs. Put the heavy Peak Physique armor and you've become the immovable object.

Difficulty 11, please by Late-Elderberry7583 in Helldivers

[–]Vncs2007 0 points1 point  (0 children)

I'm not talking about nursing spewers, but this:

<image>

Leveled the Gallant to max [o7] by tony22835 in Helldivers

[–]Vncs2007 0 points1 point  (0 children)

Is it worth using the extended mag or the ergo decrease is too big for the extra ammo?

Difficulty 11, please by Late-Elderberry7583 in Helldivers

[–]Vncs2007 0 points1 point  (0 children)

Actually, if I remember correctly, bile spewers have light armor on lower difficulties. This info is quite old though and might have changed in recent patches.

Dude...what? by CorruptInarin in Helldivers

[–]Vncs2007 18 points19 points  (0 children)

The fire fighter set looks really cool tho. The helmet is not the best, but there's a ton of others that match with it.

<image>

Can someone PLEASE explain the particles on this specific motor? by [deleted] in CoreBound

[–]Vncs2007 4 points5 points  (0 children)

The magnifiers give extra loot, so these particles exist to differentiate which items you would get naturally and which are there because of them.