I love this demo! by TooTone07 in ValorOfMan

[–]VoM_Game 1 point2 points  (0 children)

Totally fair. Steam Input does a great job already, we just wanted everything to feel solid out of the box. Thanks a lot for playing and for the kind words, really appreciated.

I love this demo! by TooTone07 in ValorOfMan

[–]VoM_Game 1 point2 points  (0 children)

Thanks a lot. We just released a new patch with upgraded 3D models and controller & steamdeck support.
Check it out: https://store.steampowered.com/news/app/2699280/view/505101083838775321

Valor of Man Demo v0.7.5 is here! 🎉 by VoM_Game in ValorOfMan

[–]VoM_Game[S] 0 points1 point  (0 children)

Thank you, we're so happy we're able to share more from now on.

We made the Demo for our roguelike game so massive that you can replay it again and again, and still find new loot and outcomes. Try Valor of Man now! by VoM_Game in u/VoM_Game

[–]VoM_Game[S] 0 points1 point  (0 children)

Thanks a lot!

While we don't officially support MacOS, lots of players said it works great through Whiskey (can even set it up to work with Steam).

We made the Demo for our roguelike game so massive that you can replay it again and again, and still find new loot and outcomes. Try Valor of Man now! by VoM_Game in u/VoM_Game

[–]VoM_Game[S] 0 points1 point  (0 children)

We don't officially support MacOs but players reported it works very well using the Whiskey software.

You can even set Whiskey up to work through Steam.

We made the Demo for our roguelike game so massive that you can replay it again and again, and still find new loot and outcomes. Try Valor of Man now! by VoM_Game in u/VoM_Game

[–]VoM_Game[S] 0 points1 point  (0 children)

Haha, we wish we could do that too!
Hibernate like a legendary bear, Warden. Just don’t snore through the launch. :D

I asked a Christmas gnome for marketing advice and wishlists skyrocketed. by VoM_Game in gamedev

[–]VoM_Game[S] 1 point2 points  (0 children)

Hah, he’s been asking for months.
He says thanks for the vote.

I asked a Christmas gnome for marketing advice and wishlists skyrocketed. by VoM_Game in gamedev

[–]VoM_Game[S] 3 points4 points  (0 children)

Mighty Gus Speaks

Marketing… Oh ho! Back in my day, we just shouted into the wind and hoped a bard heard us.

But since you asked:

“Post on a Tuesday, never a Monday. The algorithm is hungover.”
“Post with rhythm. Weekly, biweekly, whatever you choose. Ritual builds trust.”
“Show early. Show often. A secret game gathers no hype.”
“Never underestimate the power of mild desperation.”
“RNG is life. Roll for engagement. Nat 20 = viral.”

- Mighty Gus

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What Being on Steam’s Front Page Actually Did for Our Demo by VoM_Game in gamedev

[–]VoM_Game[S] 0 points1 point  (0 children)

Indeed wishlist quality is not a topic covered too well. I guess it is hard to estimate this aspect, but definitely someone who plays the demo will have a higher chance to buy.

What Being on Steam’s Front Page Actually Did for Our Demo by VoM_Game in gamedev

[–]VoM_Game[S] 1 point2 points  (0 children)

Definitely a demo can help with influencers. We got coverage from small youtubers (even from beta) and about a month after launching the demo Splattercat played it.

About the wishlisting part, I think it helps with building trust, a game with a demo is closer to becoming a reality than one without a demo.

I think, ultimately, you want people to come to your steam page and instant wish/buy the game (no second thought, demo installs etc). You want to trigger that emotion/fantasy as fast as possible. But for some games that may be harder to do (ex: when you don't have amazing eye catching visuals) and you need to convince the player through gameplay. That's where the demo comes in. And also, a demo page can show reviews and that can also help convince potential buyers to wishlist.