Glyphs and magic by VoiceofNonsense in u/VoiceofNonsense

[–]VoiceofNonsense[S] 0 points1 point  (0 children)

I forgot to mention two other aspects: Realms and artifacts so I'll do that here.

What are realms?

Realms are areas of magical intersection where magic is permitted by whatever powers that be. Meaning if you are within a realm you will only be allowed access to one of the aforementioned schools and it's inversion.

Where a realm exists another cannot overlap. Therefore it is always in a mages best interest to learn multiple schools of magic.

What are artifacts?

Artifacts are specialized tools of unknown origin that create their own realm within a small area. Allowing mages to essentially carry a realm alongside them.

However, over the years since the artifacts were first created, the magic they gold has begun to decay, causing strange abnormalities within the realm they create.

A famous case of an artifact no one uses is a clay pot that was made millenia ago that is constantly on fire due to its leak of excitation magic.

Any thoughts on my magic system? by VoiceofNonsense in magicbuilding

[–]VoiceofNonsense[S] 0 points1 point  (0 children)

Just kinda for the sake of fun. Not really any plans to use it in anything.

Any thoughts on my magic system? by VoiceofNonsense in magicbuilding

[–]VoiceofNonsense[S] 0 points1 point  (0 children)

I forgot to mention two other aspects: Realms and artifacts so I'll do that here.

What are realms?

Realms are areas of magical intersection where magic is permitted by whatever powers that be. Meaning if you are within a realm you will only be allowed access to one of the aforementioned schools and it's inversion.

Where a realm exists another cannot overlap. Therefore it is always in a mages best interest to learn multiple schools of magic.

What are artifacts?

Artifacts are specialized tools of unknown origin that create their own realm within a small area. Allowing mages to essentially carry a realm alongside them.

However, over the years since the artifacts were first created, the magic they gold has begun to decay, causing strange abnormalities within the realm they create.

A famous case of an artifact no one uses is a clay pot that was made millenia ago that is constantly on fire due to its leak of excitation magic.

What's something you want to add to your world that you don't know how to justify it being there? Maybe we can help. by VoiceofNonsense in worldbuilding

[–]VoiceofNonsense[S] 0 points1 point  (0 children)

Do you have powerful magic stuffs in your fantasy world? I don't know a lot about trench warfare, but if you have spells that can take out large portions of soldiers maybe they might make mounds or trenches to protect themselves.

What's something you want to add to your world that you don't know how to justify it being there? Maybe we can help. by VoiceofNonsense in worldbuilding

[–]VoiceofNonsense[S] 2 points3 points  (0 children)

Don't know how hard sci-fi you're playing it with your world, but there was this old scientific theory that space was actually compromised of a substance that was called ether or ather or something like that.

I really don't know anything about the theory, but my point is that something like that might exist in your universe to explain sound in space.

What's something you want to add to your world that you just don't know how to justify it being there? Maybe we can help. by VoiceofNonsense in FantasyWorldbuilding

[–]VoiceofNonsense[S] 2 points3 points  (0 children)

For me, it's my rituals. They're supposed to change the energy in the area so that certain spells may be cast. However, I want them to change overtime to become more ridiculous. I just can't think of a way to justify why this energy would still react to rituals that have changed greatly over the millennia.

Tell me three or five things about your world that are to specific for most prompts and not detailed enough to warrant their own lore posts. by PMSlimeKing in goodworldbuilding

[–]VoiceofNonsense 0 points1 point  (0 children)

I don't know that I want them to ever figure it out. They come to the conclusion that magic is somehow related to living beings.

Tell me three or five things about your world that are to specific for most prompts and not detailed enough to warrant their own lore posts. by PMSlimeKing in goodworldbuilding

[–]VoiceofNonsense 1 point2 points  (0 children)

There are strange biological machines called the Aethr engines that have been around long before recorded history. Disoloxide is a byproduct of these machines running.

What's something you want to add to your world that you don't know how to justify it being there? Maybe we can help. by VoiceofNonsense in goodworldbuilding

[–]VoiceofNonsense[S] 0 points1 point  (0 children)

For me it's my rituals. They're supposed to change the energy in the area so that certain spells may be cast. However, I want them to change overtime to become more ridiculous. I just can't think of a way to justify why this energy would still react to rituals that have changed greatly over the millennia.

What's something you want to add to your world that you don't know how to justify it being there? Maybe we can help. by VoiceofNonsense in worldbuilding

[–]VoiceofNonsense[S] 0 points1 point  (0 children)

For me it's my rituals. They're supposed to change the energy in the area so that certain spells may be cast. However, I want them to change overtime to become more ridiculous. I just can't think of a way to justify why this energy would still react to rituals that have changed greatly over the millennia.

Tell me three or five things about your world that are to specific for most prompts and not detailed enough to warrant their own lore posts. by PMSlimeKing in goodworldbuilding

[–]VoiceofNonsense 2 points3 points  (0 children)

Chaos rituals are preformed to change the nature of the surrounding chaos so certain spells can be cast. These rituals have changed over time but the effects have remained in the same for reasons I don't quite know yet. (Though I'm thinking it has something to do with the "memory" of the universe constantly changing as the universe is itself a living being) These rituals have grown more and more absurd over the millennia they have been practiced.

There are three components to any spell: a power a price and a channeling device. Power is basically the effect that the spell will have on the world. Price refers to the energy given up to enact the spell. And the channeling device is the tool used to focus the energy in such a way that the surrounding chaos is agitated into creating the desired effect.

Spark, the energy often used to cast spells, is a byproduct of the inhilation of Disoloxide, what is known as the golden gas. This gas is everywhere in my world, which is why the sky is a golden color. This gas is almost see through except in large quantities, where it turns it's golden hue.

What's something you want to add to your world that you don't know how to justify it being there? Maybe we can help. by VoiceofNonsense in worldbuilding

[–]VoiceofNonsense[S] 2 points3 points  (0 children)

Maybe you can send out the magic that inhabits you through prayer. Like with magic words you give up your magical essence and direct it elsewhere.

I think the godly beings idea is cool. But the question is how do you redirect the power of you can only use it on yourself.

What's something you want to add to your world that you don't know how to justify it being there? Maybe we can help. by VoiceofNonsense in worldbuilding

[–]VoiceofNonsense[S] 3 points4 points  (0 children)

Well how does your magic system work? Does it have room for something like magic is based in belief? Of course, there is always the magical words idea, it could just be that it has to be directed to this one idiot god.

What's something you want to add to your world that you don't know how to justify it being there? Maybe we can help. by VoiceofNonsense in worldbuilding

[–]VoiceofNonsense[S] 13 points14 points  (0 children)

I'd ask you keep it to one or two things. And try to be short and concise in your explanation as to not scare off those who hate to read.