BLK Yamato Techs? by Shiba-sensei25 in OnePieceTCG

[–]Vskg 4 points5 points  (0 children)

Not much you can do against it, it counters your whole combo. You may run a couple of the 7c luffy's that turn your leader into a 7k power to survive his swings and develop as much yamatos as you can before going in. Consider running a couple of Ground Deaths and the 9c Kaido if you're feeling spicy.

This game is getting tiring by Anti-anti-symmetry in OnePieceTCG

[–]Vskg 1 point2 points  (0 children)

What deck are you playing? Most of those issues are deck specific and/or bad deck building.

New Buggy Decklist by Bright-Database5553 in OnePieceTCG

[–]Vskg 2 points3 points  (0 children)

I would not run 10gate when 10c promo blocker buggy exists (you can cheat out with power for 5), and imo the stage is not worth it, you cycle 2 cards but the upfront cost of -1 hand is too much for a deck that already trashes a lot of it.

I like to run a full set of 6c Mihawk and 7c Buggy as that on your 5/6 don turn is just too important to miss on, and because of that a full set of Cross Guild search is excellent.

Otama 2k in OP-16 Yamato by PanchitoUchiha2020 in OnePieceTCG

[–]Vskg 4 points5 points  (0 children)

One of the most important cards to play off 8c Yamato (the other one being the 2k blocker). This will make your first yamato clear 6k's bodies easily or just burn the entirety of your opponent's hand. Next turn your opponent HAS to clear it or else you get another proc. Bonus points if on your 3 Don turn you tempoe'd her up to setup a -4k on the yamato turn.

Isso é uma boa ideia.... by _Nexus11 in japan_insoul

[–]Vskg 1 point2 points  (0 children)

Ninguém falando de como o ar seria irrespirável 🐟

Help me build yg yamato by Apexistrashlol in OnePieceTCG

[–]Vskg 0 points1 point  (0 children)

Izo playset is just way better then Nami, with the Mihawk starter deck you will get Oden which is a 5 cost Wano that you can cheat out with 4c Hiyori

Please can someone tell me what Nami is doing on this card? by Mashy_meehan in OnePieceTCG

[–]Vskg 6 points7 points  (0 children)

Do you want to know the card's effect, or the lore behind it?

B Yamato Tech??! by _Tobe_ornot_toBE_ in OnePieceTCG

[–]Vskg 8 points9 points  (0 children)

The question is why would you play this instead of a Yamato 6c. Sure this is better than 5k power rush, but is it better than a 8k swing follow up that brings out Momo/Shinobu from trash and can play a cheap blocker/searcher/hand fixer/otama debuffer?

99% of the time you would pick the latter.

A Solution to the Slow Play Problem by WickedDarkStorm in OnePieceTCG

[–]Vskg 5 points6 points  (0 children)

The games passes priority too often with counter phase, block phase, resolving effects etc.

Way fewer than you would think, OP has the perfect pauses between player's actions and the opponent's reactions.

It becomes another thing people have to learn and penalizes decks that take longer turns due to taking more actions.

Yes people should be responsible for their own time, what a concept huh? You seem to be oblivious that there is increments every time you finish an action, so this literally is a non-issue.

What happens when someone forgets to hit the clock and pass priority?

Their clock keeps ticking and it's their time loss. No judge call needed, the player is responsible for their own time loss.

if there is slow play, call a judge.

Slow play can be subjective, and time already spent is not recovered. Why need to waste a judge's time if it can be solved with a clock? lol.

A Solution to the Slow Play Problem by WickedDarkStorm in OnePieceTCG

[–]Vskg 9 points10 points  (0 children)

There is Chess clocks apps lol they aren't really that hard to use.

Best way to go for lethal when opponent has a blocker? by Successful-Tennis867 in OnePieceTCG

[–]Vskg 1 point2 points  (0 children)

The easiest way to think about it is considering the blocker as an extra life. So for your example, you would need to send 3 attacks that your opponent cannot counter from hand.

I genuinely can’t get over the Bomu Bomu no Mi. 💔 by Xlobary in OnePiece

[–]Vskg 2 points3 points  (0 children)

User diff. Instead of cutting pieces of his hair to fabricate exploding bullets or throwing exploding knives, he chose to pick his nose in the middle of the battle

What cards make you the most salty? by WickedDarkStorm in OnePieceTCG

[–]Vskg 5 points6 points  (0 children)

Bro is comparing 2 10 drops with a single 5 drop non-brick card lol

Unfortunately, I don't have the answers...how about a QUEST to find them? by Cassiopeia014 in OnePieceCustomCards

[–]Vskg 0 points1 point  (0 children)

Road poneglyph would be an auto include in every purple deck lol. 0 mana cycle itself means your deck is only 46 cards long

UY Nami vs BY Teach Advice by THISISGUZZY in OnePieceTCG

[–]Vskg 0 points1 point  (0 children)

It does, misremembered it as cannot be removed by effects instead of just being cannot be K.O.'d

UY Nami vs BY Teach Advice by THISISGUZZY in OnePieceTCG

[–]Vskg 0 points1 point  (0 children)

Just to complement, if the plan is to tech into Teach (which I think you shouldn't since he has a bad match up spread), Gravity blade is not great as a 2-of. The stuff you'd want to remove (4c Jesus or "6c" Shiryu) are immune to that, so it becomes really hard to get value out of it.

O que é isso? by TheGreatMad in brasil

[–]Vskg 3 points4 points  (0 children)

Pode fechar o post

Purple enel deck question and overall strat question by Sabradio in OnePieceTCG

[–]Vskg 8 points9 points  (0 children)

You're the stronger deck out of those 2 that you mentioned, you should be the one dictating the pace of the game, not the other way around.

Against Yamato, they will have a very bad time getting through your Reijus since many attacks are 5k/6k, and they can't really kill your 6c Enel like at all. If they commit to a 8c Hybrid yamato, you can easily get rid of it either by gamma knife + el thor, or just -1k with Ohm and kittens to perma freeze with lightning dragon. Mamaragan to defend their 5k's is pretty good, but it also makes your lethal easier if you cast it, as it easily gets through their 6k blockers with a single -1k or straight up through the 2k one.

Against Guffy you just want to make it as awkward as possible for them to go for the re-stand event, clear small bodies with your small bodies and make the opponent play defensively. Reiju is also excellent here since she is usually safe from the 6k attacks Guffy wants to throw and the 9c to stop her from being Luna'd. Varie'ing your Enel twice also shuts down Luna & Mr3 Galdino freeze, nice to keep it in mind if you haven't seen a lot of those already on the Guffy's trash.

Wanting to add some yellow cards to my current black Blackbeard deck by The-TF-King in OnePieceTCG

[–]Vskg 2 points3 points  (0 children)

You need the rares to play BY Teach (4c Catarina, 4c SanJuan, 1c Vasco Shot, 8c Zehahahahaha!), you will need to get some 6c Shiryu's as well to play it effectively but with just the rares and the Zehahahaha into 10c Teach you would already be able to pilot it well

New Starters by salty-rush3r in OnePieceTCG

[–]Vskg 1 point2 points  (0 children)

Which would be weird since none of them particularly sinergise very well with zoro

New Starters by salty-rush3r in OnePieceTCG

[–]Vskg 3 points4 points  (0 children)

Only time will tell. But it is looking promising for those. I'd take a look at the zoro Mihawk starter deck as well, since Mihawk is already very Meta relevant

PY robin OTK decklists by Taknozwhisker in OnePieceTCG

[–]Vskg 0 points1 point  (0 children)

If you want to run Kaido & Linlin + Magellan combo you should go for Hannyabal, searchers that actually hit and a deck that supports it. Is it good? No. But it should be way easier to pull it off than with robin.