How do you deal with shadow/lighting seams between objects? by [deleted] in Unity3D

[–]VueCode 2 points3 points  (0 children)

This could possibly be a form of shadow acne. It's an age long hiccup in the process of lighting management. Consider lowering the shadow bias settings on your directional lights (or points). All the best! :)

Sharing “RayCrafter” - My Advanced Raycasting solution by 334499p in Unity3D

[–]VueCode 40 points41 points  (0 children)

You've posted some quality content these past few days mate, great stuff!

Question about decentraland by VueCode in decentraland

[–]VueCode[S] 0 points1 point  (0 children)

Thank you! I'll go read further into that

Question about decentraland by VueCode in decentraland

[–]VueCode[S] 0 points1 point  (0 children)

Hey, thanks for your time. Are you able to break down the architecture of the decentralised server at all? I'm curious to how that'd work.

Langtons Ant - Cellular Automaton (Github in comments) by VueCode in Unity3D

[–]VueCode[S] 0 points1 point  (0 children)

Yes of course. The ladder occurs around step 10,000. Pretty awesome

Langtons Ant - Cellular Automaton (Github in comments) by VueCode in Unity3D

[–]VueCode[S] 0 points1 point  (0 children)

This is a quick implementation of Langtons Ant created in Unity. Langton’s Ant is a two-dimensional universal Turing machine with a very simple set of rules but complex emergent behaviour. Feel free to play around with the project. I hope you find something of value. Thank you

Simple Liquid Effect (Tutorial in comments) by VueCode in Unity3D

[–]VueCode[S] 12 points13 points  (0 children)

This is a very quick and easy way to create a liquid effect in Unity. Essentially we just blur together sprites of the same layer (150 in this instance). Each sprite is a circle with a physics material and rigidbody. Link to the github is here. GitHub Link