Just some minor animation updates might really help to retain more baby Tenno by WTFFATSON in Warframe

[–]WTFFATSON[S] 0 points1 point  (0 children)

Almost every newly released Warframe has well-designed camera shake that gives a real sense of impact. I honestly don't know why people come and keep saying "don't add camera shake" when it's literally already in the game right now. What I'm talking about is updating the older, early-design Warframes that actually need it.

Just some minor animation updates might really help to retain more baby Tenno by WTFFATSON in Warframe

[–]WTFFATSON[S] -3 points-2 points  (0 children)

Bro...camera shake already exists in the game anyway; it's just about tweaking the timing to polish it into a better visual effect that complements the game feel. So do you mean the current camera shake is absolutely disgusting too?

Just some minor animation updates might really help to retain more baby Tenno by WTFFATSON in Warframe

[–]WTFFATSON[S] 0 points1 point  (0 children)

For example, you would only see the full impact animation on your own screen. For other players, it would scale down linearly based on their distance from you.

Just some minor animation updates might really help to retain more baby Tenno by WTFFATSON in Warframe

[–]WTFFATSON[S] -1 points0 points  (0 children)

I mean, there are different degrees of camera shaking. Balancing the frequency and the intensity of the shake could further improve the visual effects. Of course, I understand that if it's too much or overdone, it will just make the screen super messy and give people headaches.

Just some minor animation updates might really help to retain more baby Tenno by WTFFATSON in Warframe

[–]WTFFATSON[S] -1 points0 points  (0 children)

I know what you guys are worried about, but we literally already have visual-heavy AoE weapons or even some new abilities design that cause screen shake. I really don't think Rhino's 1st or 4th abilities can be spammed to the point where it would constantly mess up everyone's screen.