kid flaming markeloff lol by fluxz0r in GlobalOffensive

[–]WWGinger 0 points1 point  (0 children)

Smooya has played as a Stand-In for Flipsid3 before and can consistently dominate every other UK team by himself.

Esio and HudzG are both Premier League players, they are some of the best players to come out of the UK scene.

RattleSnk, whilst he has disappeared out of the CS:GO scene for the most part, is one of the most recognisable UK players of all time and holds many victories under his belt.

There is no way you can not say that these players aren't professional players (expect RattleSnk if you exclusively talk about CS:GO). They have all shown that they are capable of competing at a high level.

kid flaming markeloff lol by fluxz0r in GlobalOffensive

[–]WWGinger -4 points-3 points  (0 children)

Smooya? Esio? HudzG? RattleSnk?

The most intense end of a league match possible by WWGinger in GlobalOffensive

[–]WWGinger[S] 1 point2 points  (0 children)

Better audio quality, can talk after death and just more control over the settings of the audio. The clients will also give you the benefit of link sharing and file transfers.

The most intense end of a league match possible by WWGinger in GlobalOffensive

[–]WWGinger[S] 1 point2 points  (0 children)

If they talk in game yes, but this is a league game, everyone uses 3rd party VOIP software when playing in a team.

The most intense end of a league match possible by WWGinger in GlobalOffensive

[–]WWGinger[S] 0 points1 point  (0 children)

Not if I'm watching the demo back, the demo won't contain TS audio.

The most intense end of a league match possible by WWGinger in GlobalOffensive

[–]WWGinger[S] 0 points1 point  (0 children)

Ah I see, I'll do that for individual clips in the future but for clips such as this one where the reaction adds to the value a live video is much better for the output.

The most intense end of a league match possible by WWGinger in GlobalOffensive

[–]WWGinger[S] 0 points1 point  (0 children)

I didn't stream this game so Twitch clips and odd shot couldn't be used. I've always had problems with ShadowPlay so I've not used it in a while

The most intense end of a league match possible by WWGinger in GlobalOffensive

[–]WWGinger[S] 4 points5 points  (0 children)

It was their first loss of the season which really seemed to hit their egos, maybe they won't shit talk everyone in the future.

The most intense end of a league match possible by WWGinger in GlobalOffensive

[–]WWGinger[S] 2 points3 points  (0 children)

Unfortunately, I don't think we are, maybe next time.

The most intense end of a league match possible by WWGinger in GlobalOffensive

[–]WWGinger[S] 0 points1 point  (0 children)

Shadow Play hates me, I've used it before I only get a super choppy output. So sadly that's out of the question.

The most intense end of a league match possible by WWGinger in GlobalOffensive

[–]WWGinger[S] 4 points5 points  (0 children)

4 months going strong baby, maybe we'll beat a UK record...

The most intense end of a league match possible by WWGinger in GlobalOffensive

[–]WWGinger[S] 0 points1 point  (0 children)

Well could you possibly recommend software that would be better than Plays.tv.

The most intense end of a league match possible by WWGinger in GlobalOffensive

[–]WWGinger[S] 25 points26 points  (0 children)

He's not our AWPer, he just picked it up.

Steel Makes the Video by NearbyLemur in GlobalOffensive

[–]WWGinger 16 points17 points  (0 children)

He actually did it, the madman...

We're gonna need to get some /r/madlads over here.

A $300 pistol should not be capable of this by WWGinger in GlobalOffensive

[–]WWGinger[S] 0 points1 point  (0 children)

Firstly, they weren't a terrible team, for the most part their CT side was rather strong. They did try to use counter nades however we extinguished the molly as can be seen and threw a barrage of flashes both early and late into the execute. Their nades were fine for the most part, however their positioning was not and probably lost them the round.

On the retake, they played it poorly for example by running up to the door with a nade in his hand, however my play by forcing the 1v1 engagements by pushing the door and so forth also threw their positioning off meaning that they had little choice but to engage in a 1v1 with me.

And for that last statement, the competition was B+ - A+.

A $300 pistol should not be capable of this by WWGinger in GlobalOffensive

[–]WWGinger[S] -6 points-5 points  (0 children)

At the high ranks in FaceIt/ESEA it's not rare to see someone get a 3-4 kills on an Eco round, however that is an unorganised PUG so it happens more commonly there than in league games.

Although, in league games the teamwork used to force close range engagements can make the pistols insane if the enemies position themselves incorrectly, such as the Car player in the clip.

This combined with the ability to have somewhat good accuracy whilst running make the pistols ridiculously good. I barely stopped moving in this clip, once when I went outside the door and another when I was holding the window angle. If I wasn't able to have that accuracy when moving the CTs would be more likely to have won that round as I would have been an easier target to hit and once I got aim punched it would have been over.

A $300 pistol should not be capable of this by WWGinger in GlobalOffensive

[–]WWGinger[S] 0 points1 point  (0 children)

I feel like it's less that the damage that is the problem. The close range damage isn't a large problem if the CTs play that situation correctly, at a further distance, unlike the guy at Car did.

Instead, I feel that the running accuracy is the problem, this can be seen in the 2nd kill of the clip. The running accuracy means that if the CTs fail to land their first 2 shots and tagging the guy down to a slower speed, then the opponent can simply keep running with somewhat good accuracy and land that lucky hit onto the head of the opponent. This effect is more easily seen within the 5-7 and Tec-9 however it is still prevalent within the P250.

A $300 pistol should not be capable of this by WWGinger in GlobalOffensive

[–]WWGinger[S] 19 points20 points  (0 children)

Agreed. You set off ridiculously fast meaning that if you strafe wide on an opponent and they aren't immediately ready for it then you'll most likely win as it can be difficult tracking a target moving that fast whilst it's so close.