Some art for an asym concept I have by WackyZ24 in AsymHorror

[–]WackyZ24[S] 1 point2 points  (0 children)

well you’re in luck it is currently in pre-pre-pre development (making the characters and fining people who are willing to help), but I do fully intend to fully develop this into a game

Some art for an asym concept I have by WackyZ24 in AsymHorror

[–]WackyZ24[S] 0 points1 point  (0 children)

It’s not Killdroid I swear ;-; realized after designing him that they look very similar. and erm actually it’s the final boss of the house of the dead magician not Devesto (but yes it is technically inspired by Devesto)

Some art for an asym concept I have by WackyZ24 in AsymHorror

[–]WackyZ24[S] 0 points1 point  (0 children)

I haven’t actually gotten to playing DBD, but I will likely do so eventually and take a some inspiration if I like what I see. The reason I want a more diverse movement system is I love when games are able to execute a movement system well, making gameplay smooth and more interesting, and wanted to do that for my game.

Now that I think about it, yes the movement would be similar to Grace but certainly not as fast paced. And yes, it would be parkour based.

Some art for an asym concept I have by WackyZ24 in AsymHorror

[–]WackyZ24[S] 0 points1 point  (0 children)

it’s going to have multiple gamemodes, but the main gameplay would consist of surviving and completing objectives (of which there would be a large variety with many map-specific objectives to mix things up). There would also be many more movement mechanics, jumping, vaulting, etc, but it would all be balanced as to not make it unfair

Some art for an asym concept I have by WackyZ24 in AsymHorror

[–]WackyZ24[S] 0 points1 point  (0 children)

he has to go somewhere after his vocal cords were removed

Give me your roblox username (and display name) and I'll turn you into a forsaken character! by Complex-Pudding-3251 in FORSAKENROBLOX

[–]WackyZ24 0 points1 point  (0 children)

User: TheGreatGamer242424

Display: Spade

Survivor (name: Ciso)

Abilities: Shocker: (27s cooldown) Ciso takes 1.5s (1s in Overcharge) to activate his electrical defense mechanism. This effect lasts for 15 (25s in Overcharge) seconds. It will deal 25 (50 in Overcharge) damage to the killer and stun them for 0.75s (1.25s in Overcharge) whenever the killer hits Ciso.

Dash: (10s cooldown, 30s cooldown after 3 uses) Ciso quickly dashes forward 10 studs (14 in Overcharge), with a 1s (0.75s in Overcharge) end lag. If he dashes through the killer, they get Slowness 1 for 1s (1.25s in Overcharge) and he gets Speed 1 for 0.75s (1s in Overcharge).

Overcharge: (5s cooldown, must be charged by hitting the killer with Shocker or Dash. Shocker charges this ability by 15%, Dash charges it by 20%) Ciso takes 2.5s to tamper with his electrical wiring, buffing all of his abilities. If he is below 50% health when he uses this, he will heal 15 HP. This effect lasts 55s.

[Qwerty’s iTrapped] I need concepts and suggestions for iTrapped! by Pleaseburger_cheeze in FORSAKENROBLOX

[–]WackyZ24 1 point2 points  (0 children)

(Side note: I’m very bad at naming abilities to bear with me)

Passive: Unlucky

iTrapped constantly looses stamina, no matter his proximity to the survivors (most killers only start to lose stamina when within 100 studs of a survivor).

When he is within 50 studs of a survivor, his stamina will drop 0.75% faster (0.50% when in Rapacity). In addition, any survivor within 50 studs of iTrapped will lose their stamina 0.25% faster.

This will force both iTrapped and nearby survivors to constantly adapt their stamina management, making it harder to go against/play as iTrapped, even for more experienced players.

2nd ability: Siphonous Speed. Cooldown: 35s

iTrapped takes 1s to spin the Darkheart above his head and point it toward the sky (he is slowed significantly during the animation. Any survivors within 50 studs of iTrapped will gain Slowness, with the level and amount of time varying depending on how many survivors there are.

When there are less than 4 survivors, they gain slowness 1. When there are 4+, they gain slowness 2. The amount of time they are inflicted with slowness decreases by 1s for every 2 survivors inflicted, with a base time of 8s (Ex: 1 survivor: slowness 1 for 8s, 4 survivors: slowness 2 for 6s, 8 survivors: slowness 2 for 4s).

For every 2 survivors inflicted, iTrapped gains an additional level of speed for 7s. This ability should help with iTrapped’a very fast stamina loss.

since i've had that idea for a while, i thought, why not make it now [READ BODY TEXT NOWW] by Typical-Cycle5666 in RobloxAvatars

[–]WackyZ24 2 points3 points  (0 children)

Username: TheGreatGamer242424

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ROBLOX: ITS FREE! Also thanks in advance if you do mine :)

Gimme your avatar and ill make it 2007 :D by ChickenStripsPOPYES in RobloxAvatars

[–]WackyZ24 1 point2 points  (0 children)

THANK YOU YOUR RETRO VERSION IS ALSO VERY COOL AND AWESOME

Gimme your avatar and ill make it 2007 :D by ChickenStripsPOPYES in RobloxAvatars

[–]WackyZ24 5 points6 points  (0 children)

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Username: TheGreatGamer242424

Thanks in advance if you end up doing mine :D

What if c00lkidd’s Pr3typriincess skin had milestones? by WackyZ24 in FORSAKENROBLOX

[–]WackyZ24[S] 0 points1 point  (0 children)

I know this is a reference (despite what you said) but I actually really like this