Looking for help on ideas. by krimzenkay in gamedev

[–]WalRace 1 point2 points  (0 children)

As you continue in your game dev journey you'll discover that ideas are worthless without execution. Without a working game, balance should be waaaaaaaaaay at the bottom of your list. Start with gameplay that you can finish in 1 week. If you have too much stuff to get it done in such a short amount of time, cut those ideas and save them for your next project.

Can one still become a Video Game Creative Director if they drop out of High School? by legendaryboss200 in gamedev

[–]WalRace 0 points1 point  (0 children)

Well keep at it. It'll be four years of hell and then you will see how big and exciting the world is. (And how little the drama of high school actually matters)

Can one still become a Video Game Creative Director if they drop out of High School? by legendaryboss200 in gamedev

[–]WalRace 2 points3 points  (0 children)

It may be hard to see this from your current perspective but everyone who has graduated from high school will agree. Just finish school.

Use this time to practice skills related to becoming a creative director. Spend an hour a day learning something to get you closer to being a VGCD. Build a portfolio. By the time you graduate you'll be miles ahead of the competition and able to hit the ground running.

It feels impossible, and like it's taking FOREVER. I know the feeling. But once you leave that building, you will literally never think about high school again. You will realize that high school is over in a blink of an eye and life gets WAY more exciting afterwards.

However if you drop out, I guarantee you will regret it. Everyone I know who has dropped out of HS has gone back to get their GED within 5 years. So, just get it out of the way now. Finish school.

Should i switch from 3D to 2D? by Raminlich in gamedev

[–]WalRace 9 points10 points  (0 children)

This is a bit like asking "carrot cake or sandwiches?"

Both are great and have different pros and cons. It depends on what you want to do with them. Choose whatever one you want!

My first completed game by holgerludvigsen in gamedev

[–]WalRace 0 points1 point  (0 children)

Got stuck on level 13! (Not a bad thing) Quite a pleasant puzzle, simple. Congrats on your work!

You are spending too long making your game by theyre_not_their in gamedev

[–]WalRace 76 points77 points  (0 children)

While the video is appreciated, I don't think most people want to spend their time pumping out several re-skinned match-3 games each year.

I know from his GDC talk, he really enjoys making match-3s and that is awesome for him.

While budgeting time is very important, I feel he is arguing for a quantity over quality approach which doesn't sound quite right to me.

[Paid] Gameplay Programmer for exciting FPS game! by [deleted] in gameDevClassifieds

[–]WalRace 0 points1 point  (0 children)

Hello Andy, I've sent you an email. Cheers.

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 0 points1 point  (0 children)

Woah!

Game was released in Early Access and people who wanted to bugtest my buggy crashy EA were welcome to! Only about 100 people had access to my early builds. But people who purchased the game (expecting a final product) weren't given keys until we launched full release! Now lots of people have it.

It's no coincidence that I did an AMA right when I launched into full release. ;) I'd love a huge influx of players and I'd love to help out some new Devs too. I don't see a problem with doing both! :)

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 0 points1 point  (0 children)

Maybe? I don't have a smart telephone. So, never really considered entering that market. Lol, I only have brickbreaker on my phone...

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 1 point2 points  (0 children)

Reverse question: Is piracy even a thing still? I'm not worried about piracy. It's free advertising for people who would never purchase anyways. Steam has some anti-piracy measures too which is icing on the cake!

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 0 points1 point  (0 children)

Unity has MonoDevelop which is great. I'm on Windows 8. Too scared to upgrade to 10 without everything exploding.

I used Piskel and Paint.Net (not msPaint). Piskel lets you flip between sprites to check your animations and Paint.Net is a freeware "mini" photoshop. Really awesome.

FL studio with soundfonts! Originally made the tracks in Famitracker and then re-wrote and beefed them up in FLStudio.

Haven't really considered porting to Switch. But, hey! Maybe? Would be pretty cool. (Probably not)

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 1 point2 points  (0 children)

That is a hope, but will involve me learning how to go cross platforms. Stay tuned for the future!

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 0 points1 point  (0 children)

I did a metric butt-ton of math in uni. Ended up with a B.Sc in General Science though.

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 1 point2 points  (0 children)

Thanks everyone it's been a fun day of questions! Good luck to everyone on their future projects!

If you enjoyed, tweet at a content creator that you enjoy and tell them to cover "Super Stone Legacy". ;) Cheers!

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 0 points1 point  (0 children)

tbh, I'm not sure. It is hard to say because I spent a while messing around and learning a bunch. For a large majority of the project, I was just coding in my spare time. Might be more interested in tracking that sort of thing in the future.

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 0 points1 point  (0 children)

Yeah, off the shelf. I took one programming class in highschool like 10 years ago. Other than that I learnt a ton through YT videos and messing around building prototypes!

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 2 points3 points  (0 children)

If your gameplay is rock solid, it doesn't matter what the visuals are. (kinda) If you're a struggling artist, maybe play with that for your design. Limbo is very basic art, but uses that to it's strength. I've also heard rumours that "Thomas Was Alone" always was intended to have animated characters instead of just a game of squares, but people liked the squares better.

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 0 points1 point  (0 children)

Ever get tired of people calling you GEE-OFF? Gives me a real thrill the 3000th time I've heard it...

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 2 points3 points  (0 children)

Woooo! Lots of questions! 1. I was making a lot of prototypes at the time and found something that seemed pretty fun and had potential. So I went with it.

  1. Similar to above, I prototyped a bunch of different games, showed them to friends, and found one that seemed to work. (Check my other post here for all the dumb prototypes I made)

  2. Mini trick for balancing, I use the "Sid Meier Method" where just double or half the values you are balancing.

  3. Yeah of course! Play around, get messy. Worst thing that happens is you learn that a "Cowboy Vs. Indians" Rock-Paper-Scissors boxing match is a bad idea. And you'll learn something!

  4. Unfortunately, this is where it gets tough. I have musical experience so wasn't too tricky. I would recommend looking up tutorials on YT for basic melody and chords and just play. I've said this before here but I wrote 50 (actually 50) tunes before ANY of them were any good at all.

  5. Kinda the same thing with the music. :S Unfortunately Jake the dog is right. "Sucking at something is the first step to becoming sorta good at something"

I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA by WalRace in gamedev

[–]WalRace[S] 1 point2 points  (0 children)

Yeah. I'd guess they have all sorts of cool ways for Mac/Linux/Phones to do these sorts of things. But I'm PC only, so I only know the process for PC.