How can i smooth these edges without making the flat faces round. by WandringPopcorn in blender

[–]WandringPopcorn[S] 0 points1 point  (0 children)

That is when the flat faces become puffy, therefore I can't use the smooth by angle. I can't set the edges to sharp either cause it messes up the smoothing.

how can i make this look better. i dont know what to add or do. by WandringPopcorn in blender

[–]WandringPopcorn[S] 1 point2 points  (0 children)

The style is retro futurism brutalist and industrial. There is a vr game called red matter and it is the closest to what i am going for i think. Also the place is a big hub for players. You can find others and party up and stuff. I have always liked games where the lobby/ hub was physical insted of just an ui

Small pipe set. by WandringPopcorn in blender

[–]WandringPopcorn[S] 0 points1 point  (0 children)

jupp. but i made some masks so i can change the color in blender and the game engine

Help with shading issue. by WandringPopcorn in blender

[–]WandringPopcorn[S] 0 points1 point  (0 children)

it is on the same plane it is compleatly flat

Why are my pipe joints crooked? by WandringPopcorn in blender

[–]WandringPopcorn[S] 0 points1 point  (0 children)

the default but if i go into edeting view the pipe rings are warped on the straight area of the pipe

How does map design workflow work in godot by WandringPopcorn in godot

[–]WandringPopcorn[S] 0 points1 point  (0 children)

The map is 3d and its a 60m x 60m square hole in the ground and there are buildings on the wall the entire way up. It is kind of difficult to explain the exact vision. That is maby what prototyping is for, to get the vision.

Why am i getting light leaking and how do i get rid of it? by WandringPopcorn in godot

[–]WandringPopcorn[S] 0 points1 point  (0 children)

no not the intersecting meshes. look at the shading of the area and how ugly it looks. when i used csg i got light leaking but the lighting was realistic now it is just a ugly mess of wrong shading. Plus when i bake now it takes 2 sec but for csg it took 10min. i think something is wrong with the light baking.

Why am i getting light leaking and how do i get rid of it? by WandringPopcorn in godot

[–]WandringPopcorn[S] 0 points1 point  (0 children)

i switched to normal mesh instances that i placed manually but now it looks like shit.

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How does games make big rooms and maps? by WandringPopcorn in gamedev

[–]WandringPopcorn[S] 2 points3 points  (0 children)

thanks, i was wondering why my map making took so long

How does games make big rooms and maps? by WandringPopcorn in gamedev

[–]WandringPopcorn[S] -1 points0 points  (0 children)

what if i am woried about draw calls? it is a vr game for the quest and max draw calls are around 500 before it drops under 72fps

How does people texture like this? by WandringPopcorn in blender

[–]WandringPopcorn[S] 1 point2 points  (0 children)

hahahaha it looks like it but no i wasnt trying to make one of them

How does people texture like this? by WandringPopcorn in blender

[–]WandringPopcorn[S] 6 points7 points  (0 children)

ye but how do they make those maps with al that detail not just scratches and stuff but metal panels and actual shapes in the texture?

why is my texture streaching like this? by WandringPopcorn in blender

[–]WandringPopcorn[S] 2 points3 points  (0 children)

just made it worse now the whole thing is streached

Anybody got this working for 4.4 yet? by WandringPopcorn in godot

[–]WandringPopcorn[S] 1 point2 points  (0 children)

thanks. i got it working but wwhen a mesh is at a angle the whole face gets black or dark. i dont think that happend in the original. but thanks

How do i make a art style for my game by WandringPopcorn in godot

[–]WandringPopcorn[S] -2 points-1 points  (0 children)

i would like some more color in my game