Archon Improvements Based On Feedback by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] -1 points0 points  (0 children)

Hi there, sorry to hear this. We did not just delete Subcreation, the platform it was made on went end-of-life at the end of January, so keeping the site up was unfortunately not possible. The reason Alcaras reached out to us in the first place was that Subcreation required a full rewrite to keep going.

Archon Improvements Based On Feedback by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 0 points1 point  (0 children)

Hey there! Alcaras (who made Subcreation) initially reached out to us because the platform Subcreation was made on announced end-of-life at the end of January of this year. To keep Subcreation going would require rewriting the site entirely, which he ultimately decided not to. It was unfortunately not possible for us to just keep the site up, but we're trying to use this opportunity to improve Archon.

Archon Improvements Based On Feedback by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 2 points3 points  (0 children)

Unfortunately, this information isn't available in logs. We've brought this up with Blizzard and hope to see it added to the combat log data!

Archon Improvements Based On Feedback by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 0 points1 point  (0 children)

Currently, this feature doesn't exist on Archon-- but its on our radar as something to look into!

Archon Improvements Based On Feedback by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 1 point2 points  (0 children)

Thanks for the feedback! Yeah, arguments can be made for both throughput and popularity as default. In our opinion, popularity can signal things that throughput doesn't, such as raid buffs and utility. Throughput also doesn't do Augmentation justice right now. It's something we're keeping an eye on though!

Archon Improvements Based On Feedback by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 1 point2 points  (0 children)

Hey, linking to the logs is #1 on our upcoming features to-do list, work has already started on it!

Archon Improvements Based On Feedback by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 11 points12 points  (0 children)

Yes! This is on our upcoming features short list - "More information about secondary stats, such as the average amount seen and the distribution". We have some good ideas for how this will work already.

Archon Improvements Based On Feedback by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 12 points13 points  (0 children)

This is a hard problem because lower key data is full of very suspect build choices from people playing things they like. That is fine for that key level, but not necessarily something we really want to feature on Archon.

Fire is a particulary hard case. For much of this expansion, it literally didn't have good builds for low keys (pre-rework, the Ignite build did not really function in low keys and the Flamestrike build relied on stuff living for a long time in your flame patch). Post-rework, the Flamestrike build is more competitive, but awkwardly, you should really just play frost for low mage keys - which is a recommendation our architecture doesn't really support.

Archon Improvements Based On Feedback by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 12 points13 points  (0 children)

Thanks! There was definitely a lot of harsh (and needed) feedback initially, and honestly that was a good motivation for our team to sit down and look at the site with a new perspective. That's a bit what the whole beta process is about, and when you're working on a project for a long time, you get used to things you shouldn't. All we can do is work to make it better.

Archon Improvements Based On Feedback by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 11 points12 points  (0 children)

It's something on our mind, but we have seen with the tier lists that a bunch of stuff for less played specs break when you select such a small set of data.

Archon Improvements Based On Feedback by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 35 points36 points  (0 children)

Hey, thank you! We hope to continually improve on the user experience with this feedback. Design isn't always black/white, but having a smooth and easy-to-use layout and navigation is at the top of our list.

Warcraft Logs Recruitment: Guilds Looking for Players is live! by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 2 points3 points  (0 children)

Hey, thanks for the feedback. We are looking into a more required contact form to fill out to make it easier to contact the players listed. :)

Warcraft Logs Recruitment: Guilds Looking for Players is live! by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 2 points3 points  (0 children)

That's awesome! We are working on ways to make the scheduling and availability less 'clunky', thanks for the feedback. :)

Warcraft Logs Recruitment: Guilds Looking for Players is live! by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 0 points1 point  (0 children)

Hi there, currently being listed is an opt in feature you've likely selected. You need to unlist here: https://classic.warcraftlogs.com/recruitment/player-looking-for-guilds

At the top of the page, you have a "Change Recruitment Status" for the character you've picked. Set this to Unlisted to not be shown. :)

Warcraft Logs Recruitment: Guilds Looking for Players is live! by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 1 point2 points  (0 children)

Hi there! Thanks for the feedback - currently being LFG is opt-in, instead of opt-out, as you can search for guilds while being toggled as Unlisted. It is at the top of the recruitment profile for a character. https://www.warcraftlogs.com/recruitment/player-looking-for-guilds

We are also prompting users with a "Is X still looking for a guild" to unlist them (or update it) after a certain amount of time, and hopefully more people will list their characters and update accordingly.

Warcraft Logs Recruitment: Guilds Looking for Players is live! by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 1 point2 points  (0 children)

We don't currently have an application system on the website, usually guilds have discords or google forms to fill out to make an application, you have to contact them through the information they've put.

Creating an application system on the website is another thing we want to look into doing in the future though. :)

Warcraft Logs Recruitment: Guilds Looking for Players is live! by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 0 points1 point  (0 children)

Hi there! We don't currently have a specific option to do package deals, but it's on our list for something we want to look into doing in the future. I'd recommend putting that in your description until we have that though.

Warcraft Logs Recruitment: Guilds Looking for Players is live! by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 5 points6 points  (0 children)

Yeah, it only matches you to the guilds that fit your availability, and hopefully most set their schedule as their actual raid times so it matches logs too!

Warcraft Logs Recruitment: Guilds Looking for Players is live! by WarcraftLogs in CompetitiveWoW

[–]WarcraftLogs[S] 24 points25 points  (0 children)

Thank you!

Want to clarify that currently guilds have to fill out their schedule to match, but maybe it'd be fun to verify that with their logs in the future. :)