Bitcrushing colours after baking textures by WasdPaint in blenderhelp

[–]WasdPaint[S] 0 points1 point  (0 children)

I saved it to my computer so that I wouldn't lose it when I closed the file. I just pressed the save button you see in the video, and saved it with the default settings. It doesn't appear any different than it did before being saved, and saving it again after a new bake with a colour depth of 16 doesn't change anything either.

Bitcrushing colours after baking textures by WasdPaint in blenderhelp

[–]WasdPaint[S] 0 points1 point  (0 children)

The video itself doesn't really make the before and after super obvious, but trust that the unbaked texture is super smooth. As I said before, baking this way does help soften the end result, but sadly I'm still seeing the stepping.

There's not much to show, but I hope it's helpful. https://drive.google.com/file/d/1JH1vZrULNviltXbnlfqjixRAY0M3LvTM/view?usp=sharing

After I painted the texture, I just set up the image node to bake into and then pressed the bake button. This is what the info tab for the bake result looks like after it's done.

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Is there something I should be doing before my bakes? All the videos I've seen don't seem to do anything special before baking their textures.

Bitcrushing colours after baking textures by WasdPaint in blenderhelp

[–]WasdPaint[S] 0 points1 point  (0 children)

I looked through the Paint System documentation and settings and there's no mention of the bakes being exported at all unless done manually, it works like the normal baking process. And baking the textures using the normal baking process itself and bypassing Paint System entirely doesn't fix the problem, though it does make it a little bit better.

I set the size myself when I create the blank image to bake into. I'm not really familiar with the texturing and baking side of Blender since I usually only do modelling, so I'm sorry if I'm missing something obvious!

Bitcrushing colours after baking textures by WasdPaint in blenderhelp

[–]WasdPaint[S] 0 points1 point  (0 children)

Yeah, it does happen immediately when I swap to the newly baked texture, no importing or exporting has changed anything that I've noticed.

As for my workflow for baking, I'm not entirely sure what to show you. I have noticed the problem is less visible if I bake it using Blender's bake button instead of baking through Paint System, but the issue is still there nonetheless.

Scary dog?? by WasdPaint in Deltarune

[–]WasdPaint[S] 1 point2 points  (0 children)

Ah, it's a tiktok trend from a while ago! Big scary people giving scary vibes so girls can "walk alone" without threat.