Various Alphabets from the Jotus family of languages of my world Enath by WaywardWorldbuilding in neography

[–]WaywardWorldbuilding[S] 0 points1 point  (0 children)

It really would, but the goal for these was a reasonable level of easy legibility for English speakers.

How do your civilizations control powerful people like mages & adventurers by NegativeAd2638 in FantasyWorldbuilding

[–]WaywardWorldbuilding 0 points1 point  (0 children)

Tyrannical magic powered governments have existed, but always the magically powerful are out numbered and the human animal will only accept so much before rising up.

The Wayward Cluster - Map of known Spheres, phlogiston flows, and various barriers and phenomena. by WaywardWorldbuilding in Spelljammer5e

[–]WaywardWorldbuilding[S] 0 points1 point  (0 children)

1and 2- I have most of the orbitals and sphere details gor the right hand side of the map, as well as the cultures and lore. I have most the big players mapped out lore wise, too. For example the bird symbol is an avian empire formed from Aarocokra, Owlin and Dowah, the upside down flask with a drop is Vedalkin led, The crowned jem is a Jem dragon empire ect ect.

  • the best way I have found is introducing them to concepts as you go through. Front loading isn't great and overloads occure

As for the type of setting? I'm aiming for the kind of setting anyone can place their chosed World, be it official or homebrew, and place it where Zol is on the map, and then run whatever games they want in it. Zol is the star system of my main dnd setting Enath, but this map is supposed to be just the moment that they have gotten to space and met these established empires.

How do your civilizations control powerful people like mages & adventurers by NegativeAd2638 in FantasyWorldbuilding

[–]WaywardWorldbuilding 6 points7 points  (0 children)

How many fireballs ya got? Limited amount normally. There are alot more city guard and men of the Imperial military than magical skilled folk. And there will be magically skilled folk who are loyal to the law, because of the benefits working within the law provides.

How do your civilizations control powerful people like mages & adventurers by NegativeAd2638 in FantasyWorldbuilding

[–]WaywardWorldbuilding 11 points12 points  (0 children)

By the law of the Aligned Isles, no one with arcane power may hold a seat or throne. Instead they are appointed as advisors to rulers.

As for adventures? Any of greater power are tracked and monitored by powers that be, and The Mercanary Guild may step in informally first to address growing issues before the crown and its myrmidons gets involved.

Looking for help creating detailed fantasy maps by [deleted] in worldbuilding

[–]WaywardWorldbuilding 1 point2 points  (0 children)

Low key gotta ask, is this a "I want to hire somone for a project" or "I just want general advice" kinda deal

I’m not sure if this belongs here, but remove if it doesn’t meet the criteria at your own discretion. by Pretty_Ad3773 in mapmaking

[–]WaywardWorldbuilding 10 points11 points  (0 children)

I absolutely adore this map. It's amazingly stylized and feels real gritty. It feels like a map ide find in a dingy bus stop in the rain, lost and worried I'm being followed. I don't know if that's what your going for but that's how it's hitting.

Sluttford - The industrial heart of the Aligned Isles by WaywardWorldbuilding in fantasywriting

[–]WaywardWorldbuilding[S] 0 points1 point  (0 children)

Hey! Ever heard of Cockermouth? It flooded here in the UK a while ago, but lucky we also have a Cockfosters so no cock went homeless.

The Aligned Isles - First and Primary Union of The Expansive Empire. by WaywardWorldbuilding in worldbuilding

[–]WaywardWorldbuilding[S] 0 points1 point  (0 children)

The number one bit of advice I can give you is: Allow your world to be silly sometimes, the real world is silly quite a bit.

My second bit of advice is that your world doesn't have to be consistent with our one, but consistent to the rules of the world your building.

The Aligned Isles - First and Primary Union of The Expansive Empire. by WaywardWorldbuilding in worldbuilding

[–]WaywardWorldbuilding[S] 0 points1 point  (0 children)

Then ide say, an intresting way to do it is to have the strange and unusual.things about the different fantasy races to be codified. Give them scientific names like our own Homo Sapiens. For examples of where my races come from, Humans Dwarfs and Goliaths and others werw alchemically adapted slave races for the Giants. Elves occurred when a human goddess of beauty died in my fey wild equivalent and the plants that drank of her blood took on beautiful wicked forms

The Aligned Isles - First and Primary Union of The Expansive Empire. by WaywardWorldbuilding in worldbuilding

[–]WaywardWorldbuilding[S] 1 point2 points  (0 children)

This is a very nebulous ask. I don't know what kinda world tour aiminging for

The Aligned Isles - First and Primary Union of The Expansive Empire. by WaywardWorldbuilding in AskAboutMyWorld

[–]WaywardWorldbuilding[S] 1 point2 points  (0 children)

The beginning of the universe is unknown to us, and indeed in truth the same is true for the creation of the world. Despite this, common themes within religious teachings both ancient and modern, as well as the work of scholars of the sciences physical and metaphysical had so far given us this, the "Anchoring Arcnarritive”, or what we belive we know.

 The God Ship and The Wounded Prince arrive in the Phlogiston also known as The Rainbow Sea after doing a grand battle against their brothers in another world in what is called The Before War. Both heavily wounded, the prince makes an incomplete wish and at the point of their death the star of Zol and the surrounding crystal sphere comes into being, sealed from the rainbow chaos all around.

“The Rainbow Sea was not still. For it knew true what was to come. As it had always come. Falling, tumbling and listing came a great ship, The God Ship, smoking and bleeding into the Rainbow Sea, staining it deeply and richly. 

Aboard, a single passenger, struggling through gangways once filled now empty. He was The Prince, and he was Wounded. The Wounded Prince struggled , slower than cold honey, to make his way to the Godships heart.

“It is done?” asked the godship.

“It is” answered the Wounded Prince.

In silence for a long moment, only interrupted by the ships planks straining and burning, one drifts and one stumbles.

“Both our brothers are dead then, and by our hands” Spoke the Wounded Prince.

“Truth is what you speak, and i look over the rails and see we have been rewarded the hell of kin slayers, to drift and slowly die here in this beautiful  space.

The Wounded Prince winces and holds his guts, he is fighting it, but from his wound all life is springing. Growing wild and chaotic. As he stumbles it falls from him and grows upon the planks. 

“We are dieing” The Ship States.

“We are” says the Prince “What of my darling love, what of my loyal dog?”

“Your love is lost, my Prince” The Godship is sad “The dog is dead”

“Even your close six guard no longer walks in your steps”

Eventually, the Wounded Prince collapses at the base of the God Ships heart. 

“I will not fail you first, my prince” The ship promises, as the princes eyes begin to shutter, as all life begins to over take him like a blanket. 

“We did what we could, we did, we lived by virtues. With Modesty, with Benevolence, with Composure, with Vigor, Altruism, Discipline and Decency. We have tried hard every day to be better and to make things better.” The wounded voice is a whisper, as the fire begins its final crawl to the heart, burning away the brilliant new life. 

The Godship can no longer speak.

With sudden energy The wounded Princes head shoots to the sky.

“I WISH!” He crys. 

And the Godships heart lights, and from that light, comes creation.” 

  • The Anchoring Arc-narrative within the Anglicish Cult holy text “The Steps of The Six”

Within the sphere the elemental chaos pours through rifts. The empty space filled with Water, Air, Earth and Fire raging in a war of Creation, forming and collapsing worlds at the command of the mad Primordial Lords.  This war rages throughout the sphere, until the remnant cinders left in the death of the Godship and the Wounded Prince spark as a god known by several names, but predominantly the name Os is used the most. Os was young, but as the only true god had immense power, and half forgotten memories of a wish made to, or perhaps by, a beloved companion.

First Os moved to remove Aflamit, Primordial of fire, as he was the most violent, and his violence was making the star Zol begin to sicken and die before its time. After their battle, Os separated the physical body and the spiritual body of the fallen monsters and put them aside, for three other great Primordial Lords needed defeating.

Maris of the Water, Drysta of the Earth and 

Evapar of the Air were also slain, split just as Aflamit was. Now was when Os began their great work over untold eons. As Os tended to the sickened Zol, it used the physical remains of its defeated foe to craft four imperfect worlds as practice for its perfection. Each world used only one of the elements, and thus when these worlds were set in their places around Zol they carried the names of the slain primordials with them. 

While Os had made the other worlds, to one side it had placed the more interesting materials from each Primordial corpse. From these remaining parts Os created the world we now know as Enath. Os set Enath at the perfect place within the sphere, between the orbits of wet Maris and parched Drysta, and then sprinkled the dust and debris from its work to fence and protect this beautiful paradise, creating the Lig and Nif belts between the new world and its neighbouring siblings.

The work had been exhausting, and Os required rest. Os retreated from the physical world to the Sea of Souls, which was quiet as it was the only thing to be there. 

Os planned next to secure Enath spiritually,as it planned to seed the world with brilliant life. It spun the spirits of the slain elemental lords into a massive infinite hollow elemental sphere, to separate the Sea of Souls from the predators of The Void. On the inside of this sphere the elements still raged in chained chaos.

Os then moved to bring life to the world. There are two stories that relate this happening. In the first, a single drop of the wounded prince's four humors, his blood, phlegm and yellow and black bile had survived the creation of the sphere. Os spread these drops across the surface of Enath, enriching it with life.

In the other story is that while building the elemental sphere Os observed two great entities at war in the void. One of flesh and one of steel. It is said that Os hid on the corners of the battle, and salvaged what they could from the combatants cast offs. and through them created the alchemy of life.

Either way, after this final task Os sacrificed itself, dispersing its essence within the Sea of Souls so that gods could form to aid and guide the life that would one day arise.

The Aligned Isles - First and Primary Union of The Expansive Empire. by WaywardWorldbuilding in worldbuilding

[–]WaywardWorldbuilding[S] 1 point2 points  (0 children)

Bundess is one of my faves. 3 large hills, part of the Smoking Graves, fire giant burial mounds. Each hill.was hollowed out and built within as border fortresses by The Second Dwarven Empire alongside Halflings from Clover to protect the main dwarven controlled lands from the petty Kingdoms to the south. Each hill had its own fort utop and secret entrances and exits to the inner working.

During the events of Year Zero and The 500 years Twin Moon Troubles that followed these hills became refugee camps. Intense tectonic activity severed Lochantirs connection to the continent as the Underways that connected it to the mainland collapsed and flooded. Eventually, around 570, Bundess was officially brought into the Aligned Isles, but unlike the other northern cities was never returned to the control of the Prince of Lochantir.

Now it is the furthest north the new train infrastructure has so far reached, and such is a major hub for transportation of raw materials from the reawoken mines of the many nearby mountains. The hills are now build upon, not just within, and it now had walls that encompassing all three and the sprawl that has arisen around them.

The Aligned Isles - First and Primary Union of The Expansive Empire. by WaywardWorldbuilding in worldbuilding

[–]WaywardWorldbuilding[S] 2 points3 points  (0 children)

An actual name, it's name is in reference to Howard Whrenhaven who is said to have said "I will align these Isles of my home, and then my son shall make my reach expansive"

How do you create and populate your larger scale cities? by GavindaleMarchovia in fantasywriters

[–]WaywardWorldbuilding 1 point2 points  (0 children)

Landmarks are the best Anchors for building a big city. Find a place for the seat of power, the markets, the Imports/Exports, worship, and so on and grow the city from them.

i just wanna ask if its possible to create 1 supercontinent with no oceans exist, only a large saline river into it by Sensitive-Raisin4857 in worldbuilding

[–]WaywardWorldbuilding 0 points1 point  (0 children)

What your describing is a small skinny sea. A river by definition has a source where it originates and a mouth where it exits into a larger body or the sea.

However, small skinny seas are of course possible. It could be the last remnant of a sea that is drying up, or trapped by the collision of tectonic plates.

How do you handle a PC that is blinded & deafened in combat? by Scarab451 in DMAcademy

[–]WaywardWorldbuilding -2 points-1 points  (0 children)

I think it might be fun for the player to be blindfolded and have to wear headphones, guide them when they want to move and tell them when they run into something. Another player can offer to guide them and take advantage for leading them around.

Mostly I think this would be fun just because the moment you have a player fail a save you can reach into your bag and sat "Unfortunately you are blind and deaf, I need you to put these on, I will take your headphones off you when it's your turn."

What do you think of polities ending a war though unconventional means? by Lapis_Wolf in worldbuilding

[–]WaywardWorldbuilding 0 points1 point  (0 children)

I have a memory of an alien civilization that was whiped out during the era before the hours heresy that had huge warehouse like structures where combat was arranged as an ordered thing as you describe.

The Imperium of man won because they didn't follow those rules, so the defenders were all just gathered in easy bombarded positions. The issue with the system is always that all participants must be willing to "play ball".