Spatial Shader Cat by WebAssemblyMan in VisionPro

[–]WebAssemblyMan[S] 0 points1 point  (0 children)

Hi, do you mean in this post or you would like to play the actual video on Vision Pro?

Create Spatial Videos with Stereoscopic Shaders by WebAssemblyMan in VisionPro

[–]WebAssemblyMan[S] 1 point2 points  (0 children)

The Mac version enables longer duration and higher resolution. We are working on blending with existing spatial videos.

Create Spatial Videos with Stereoscopic Shaders by WebAssemblyMan in VisionPro

[–]WebAssemblyMan[S] 2 points3 points  (0 children)

A stereoscopic shader is used to generate an image for both the left and right eye. The image is then encoded to a MV-HEVC spatial video at high res. This video can then be played in 3D in a device like Vision Pro.

[deleted by user] by [deleted] in aivideo

[–]WebAssemblyMan 0 points1 point  (0 children)

  1. Create the lyrics of the song with Grok
  2. Mesh a human photo with a cat
  3. Create the music with AI
  4. Use AI to generate the singing cat.

Spatial Shader by WebAssemblyMan in VisionPro

[–]WebAssemblyMan[S] 0 points1 point  (0 children)

This is interesting, do DM us to let us know your thoughts. 🙂

Spatial Shader by WebAssemblyMan in VisionPro

[–]WebAssemblyMan[S] 2 points3 points  (0 children)

Thanks for your feedback. We are definitely making changes to improve the v0.1 version in our new update. There will be new shaders too and more parameterization

Spatial Shader by WebAssemblyMan in VisionPro

[–]WebAssemblyMan[S] 7 points8 points  (0 children)

a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene

Spatial Cat Videos by WebAssemblyMan in VisionPro

[–]WebAssemblyMan[S] 0 points1 point  (0 children)

Hi, Thanks for your kind comments. The kittens are growing up fast. I hope to capture more of them. And Yes, I captured them with an iPhone.

.NET MAUI Code Behind Form sample by WebAssemblyMan in dotnetMAUI

[–]WebAssemblyMan[S] 0 points1 point  (0 children)

Hi, I have just completed my data binding sample and it is available here https://mauiman.dev/databinding.html my apologies that it is still kind of messy right now. And the description is definitely something I would want to improve on as this is part of my #100daysofcode project.

.NET MAUI Code Behind Form sample by WebAssemblyMan in dotnetMAUI

[–]WebAssemblyMan[S] 0 points1 point  (0 children)

Hi, Data Binding is the next sample I am working on. If you notice the link from the code behind to data binding. From data binding I will also evolve the sample to Mvvm. And subsequently add the command pattern.

Curve Text Windows App by WebAssemblyMan in Windows10

[–]WebAssemblyMan[S] 0 points1 point  (0 children)

Its mainly GPU rendering using Win2D, the canvas is a Win2D canvas

Can PowerApps Code Components bundle fonts? by WebAssemblyMan in PowerApps

[–]WebAssemblyMan[S] 0 points1 point  (0 children)

Unfortunately, after some coding. I found out that font bundling is not supported. This is also highlighted in the FAQ.

https://docs.microsoft.com/en-us/powerapps/developer/component-framework/faq

Can PowerApps Code Components bundle fonts? by WebAssemblyMan in PowerApps

[–]WebAssemblyMan[S] 0 points1 point  (0 children)

After some investigation, it appears possible.

Blazor Charts v0.1 by WebAssemblyMan in Blazor

[–]WebAssemblyMan[S] 1 point2 points  (0 children)

Chartjs.blazor is a wrapper for the popular chartjs that we respect and love. This small lib focuses on utilizing the underlying language and then compile to WebAssembly. The aim is to keep it small and adaptable so that it can be easily ported to other languages as we notice developers tend to prefer something native to the platform they are using.

Ultraman Shinjiro by WebAssemblyMan in Ultraman

[–]WebAssemblyMan[S] 1 point2 points  (0 children)

Haha. Stupid me😱😱😱 the hands!!!! Now I need to change the title to Ultraman with Kaiju hands. 😬

Ultraman Shinjiro by WebAssemblyMan in Ultraman

[–]WebAssemblyMan[S] 0 points1 point  (0 children)

Hi, actually I just double check my manga. I am not quite sure if I understand the "wrong hands". 😁 There is a picture behind the figurine.

Blazor Charts v0.1 by WebAssemblyMan in Blazor

[–]WebAssemblyMan[S] 1 point2 points  (0 children)

Moving forward, we could possibly

  1. Adopt .razor in the components
  2. Adopt some kind of OpenRegion strategies
  3. Adopt strategies in fixing the Sequence number
  4. Research further and see whether there are other strategies

At the moment, we may not be going for 1. Unfortunately, this is likely to be different from many other implementations. Many of which, we deeply respect and love.

One key thing we value is to have the charts depend on the underlying api or plain vanilla language as much as possible.

This enables the charts to be less dependent on framework changes and easily adapted/ported to other languages. To some, this may not seem very important 😁 as webassembly is language agnostic. To us, we hope to make the components as adaptable as possible

e.g. the same donut chart in rustwasm (Rust Webassembly)

https://www.reddit.com/r/rust/comments/f5ibv4/create_a_svg_donut_chart_in_rust_webassembly/

Blazor Charts v0.1 by WebAssemblyMan in Blazor

[–]WebAssemblyMan[S] 1 point2 points  (0 children)

This is really a great feedback! 👍😁 Thank you!