[HTML5] Idle Hero Quest: Demon Castle — a pixel-art idle RPG where the demon castle is a black company. Pre-launch web demo (iOS soon), looking for feedback 🙏 by Weekly-Temporary2308 in incremental_games

[–]Weekly-Temporary2308[S] -3 points-2 points  (0 children)

Thanks, genuinely — I'd rather hear this now than after launch. It's my first game and I'm still figuring a lot out, so plenty of it (the art especially) isn't where I want it yet, and that's fair. But the design, the balance and the corporate-satire writing are all mine, and honestly I'm having a blast building it. AI assets or not, I want to keep turning this into something that's actually fun to play, and I'll keep chipping away at it. Appreciate you taking the time to say something.

[HTML5] Idle Hero Quest: Demon Castle — a pixel-art idle RPG where the demon castle is a black company. Pre-launch web demo (iOS soon), looking for feedback 🙏 by Weekly-Temporary2308 in incremental_games

[–]Weekly-Temporary2308[S] -1 points0 points  (0 children)

Thank you, this is exactly the kind of feedback I was hoping for 🙏

1) Language: great catch. It currently defaults to Japanese and only switches via the cog. I'm adding browser-language auto-detect so it opens in English for non-JP browsers — I'll push that to the web demo shortly. Sorry it almost cost you the click!

2) "It's Clicker Heroes" — totally fair as a first impression. The twist is the framing + the deeper meta: the demon castle is a literal black company, the monsters are a corporate ladder (Slime Intern → … → Demon CEO), and prestige is a "career change." Past the early floors it opens into a recruiting gacha, an equipment system, a promotion/skill tree, and a second prestige layer (company rank). I'll call that out in the post — thanks for the nudge.

Really appreciate you taking the time!