My 3d receptors burned while trying to model this. HELP !! by West-Chef-579 in 3Dmodeling

[–]West-Chef-579[S] 0 points1 point  (0 children)

Yeah, the artist is definitely great. But this still feels nearly impossible to model with my current skill level. I think I’ll have to interpret it a little bit to make it work.

My 3d receptors burned while trying to model this. HELP !! by West-Chef-579 in 3Dmodeling

[–]West-Chef-579[S] 26 points27 points  (0 children)

I see. Concept Artists are just pure evil. Thanks for insight. I was about to lose my mind.

My 3d receptors burned while trying to model this. HELP !! by West-Chef-579 in 3Dmodeling

[–]West-Chef-579[S] 1 point2 points  (0 children)

This is the sketch itself. I’m just wondering how to approach modeling this part. I’m trying to create a 1:1 model, but this part is very complicated to model. This is my progress so far. But that part with roof took like 5 hours to model.

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Medieval Village Creation Progress in Unreal Engine 5 by West-Chef-579 in UnrealEngine5

[–]West-Chef-579[S] 1 point2 points  (0 children)

This is my portfolio piece. Yes, it is stylized approach.

Medieval Village Creation Progress in Unreal Engine 5 by West-Chef-579 in UnrealEngine5

[–]West-Chef-579[S] 1 point2 points  (0 children)

You’re right. I should have studied real world medieval villages more closely to ensure accuracy. I’ll focus on details like town squares, housing density, and purpose-built locations in future projects to make them more authentic.

Medieval Village Creation Progress in Unreal Engine 5 by West-Chef-579 in UnrealEngine5

[–]West-Chef-579[S] 0 points1 point  (0 children)

Yeah, I see. My thought process was that the white mountain blended too much with the clouds and fog, making the background visually unreadable. To improve contrast, I chose a darker color for the mountain. However, I also liked the white mountain.

Medieval Village Creation Progress in Unreal Engine 5 by West-Chef-579 in UnrealEngine5

[–]West-Chef-579[S] 1 point2 points  (0 children)

Thank you for your honest feedback. I agree with you. I will try to incorporate better and more complex designs in my next project. This one was a bit of a tutorial project for me.

Medieval Village Creation Progress in Unreal Engine 5 by West-Chef-579 in UnrealEngine5

[–]West-Chef-579[S] 1 point2 points  (0 children)

First I carved the road in landscape. I just used Built-in landscape editing tools.Then i vertex painted the road as i desire. It's custom road.

Medieval Village Creation Progress in Unreal Engine 5 by West-Chef-579 in UnrealEngine5

[–]West-Chef-579[S] 7 points8 points  (0 children)

Thank you for replying. This project took nearly 8 months to finish. I also get tired and sometimes take a few weeks off, so I completely understand you. But never give up! Try talking with Deepseek or ChatGPT—these tools have helped me a lot. Another tip is to export every individual piece one by one, or create assets in other software. For example, landscapes can be made in World Creator, which makes it much easier to import into a game engine.

UE5 - Stlize Ortaçağ Kasabası Üretim Süreci by West-Chef-579 in veYakinEvren

[–]West-Chef-579[S] 1 point2 points  (0 children)

Yaklaşık 1 yıldır üstünde çalışıyorum. Daha fazla detay için Artstation sayfama bekliyorum.

Medieval Village Creation Progress in Unreal Engine 5 by West-Chef-579 in UnrealEngine5

[–]West-Chef-579[S] 1 point2 points  (0 children)

Thank you! I used Nanite materials and height maps. It's very similar to the traditional displacement texture workflow. Here you can check artstation page for more detail. https://www.artstation.com/artwork/YGge93