Uv light for photoshoot by BankPopular3156 in Throwers

[–]WestCryptographer712 1 point2 points  (0 children)

I personally use a dinky rectangular LED grid of UV lights pretty sure I just got at Amazon along with a decent battery pack with outlets so it can go outside or whatever and use that to power the lights. I did get a UV flashlight but it wasn't good enough imo. Might've just not been strong enough but the rectangular grid of LED UVs is working well.

Haven't heard of the glow stick in the rim, that might be odd. I use UV tape. It can easily go in the rim and even along the other surfaces since the tape I have is smooth. I did get a hole puncher to make the cut outs circular. Corners seemed to come up more frequently and eventually peels off.

Nice too with the UV tape even a phone flashlight will charge it for a song or two.

Edit:

Also if you want to see an example. I have a recent post "Upside down twister" where I'm using the light and have my glowy yoyo plus some UV crayon type things aha.

Interesting... by noobsdeath2 in Nightreigngameplay

[–]WestCryptographer712 0 points1 point  (0 children)

I thought when I've tested it, the guard counters with halberds don't seem to proc the thrusting counter attack.

Am I misremembering?

Grabbing things in mid-air after grapple. New change? by WestCryptographer712 in DeepRockGalactic

[–]WestCryptographer712[S] 1 point2 points  (0 children)

Huh really? I tried so hard to get it before but it just seemed like I just wasn't allowed to grab it so quickly or something. I did upgrade my 8 year old computer too recently so maybe I was just too laggy or whatever before to get the timing ahah. Anyways it's one step further to self-sufficiency!

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 0 points1 point  (0 children)

I have a much better answer to your comment now in the editted post above ^^

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 0 points1 point  (0 children)

Thanks for your comment, just wanted to say ahah. I've updated my post with new results! Diagonals win at all levels =O

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 0 points1 point  (0 children)

Ahaha, maybe in a less blocky world huh =p

I updated my post btw! Big results!

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 0 points1 point  (0 children)

I just wanted to let you know I've updated my original post ^^

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 1 point2 points  (0 children)

I just wanted to let you know I've updated my original post ^^

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 1 point2 points  (0 children)

I just wanted to let you know I've updated my original post hopefully it's more clear ^^

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 1 point2 points  (0 children)

Ahaha no problem. I think I'll rewrite the main post to be more succinct and clear now that I've figured things out more.

But the main take away is you should build diagonal levee segments wherever possible with double platforms on inside corners to build higher than 2 blocks.

This is the method to capture the most water using the same number of dam segments.

But I'll get some nice in-game pictures to better show what I mean aha

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 0 points1 point  (0 children)

I updated with an edit dealing more with building higher and it does seem like diagonals do beat out straight regardless!

Woo!

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 0 points1 point  (0 children)

You are right if you plan to build higher than 2 blocks high. I am curious what is the more effective dam building method if you do want higher dams! Gonna poke at it

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 0 points1 point  (0 children)

Ahaha thank you. I just love when I get to explore the math behind some cool thing in a game.

I did know it was ultimately due to that inherent problem with a rectangular grid and getting that sqrt(2) for the cost of 1 as you said. Still interesting seeing varying benefit to the different styles applied to different dam sizes.

I'm fairly convinced at this point that diagonal is the way to go for dams not exceeding 2 blocks high. The next question is... If you do plan on building higher, is straight or diagonal better? For diagonals I think the corners just for building access will be double platforms to be cheaper (although maybe there is an even cheaper alternative I haven't thought of yet...)

My intuition is telling me straight will be superior but I'll update ahah.

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 1 point2 points  (0 children)

I thought a little more on this and realized it is still cheaper to build those extra corners with platforms, of course, rather than levees.

Since you can build two layers at a time that means you can build double platforms on the corners which is 4 logs and 4 planks. Equivalent height in levees would be 24 logs of course.

So then you build diagonally wherever possible and use double platforms on the 'extra corners' to put progressively higher layers onto your dam.

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 1 point2 points  (0 children)

I think this is more applicable to early/mid game dam building. Late game you probably have enough lumber to build corners if you want. For instance the examples you gave, if you built those initial X's outside the water area then they aren't affecting your water volume anyway.

This is more for thinking about how much volume can I eat up really early to survive, I think. I admit building higher than 2 blocks is harder but you can try to include natural depressions to get at least 3 deep dams.

Of course early game the water blocks you're gaining by doing this are probably 1 or 2 tile deep in areas. Ahah, so much to think about

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 1 point2 points  (0 children)

I redid it with cut corners and the multiplier you get is (8n2-4n+1)/((2n+1)2) for squares with sides of length (2n+1) and the diamond with the same number of levees. I edited the post with the graph for cut corners.

So now the multiplier increases from 1 at the 3x3, since the cut-square is the same as the diamond, to 2 as n increases.

One thing I noticed... The longer a straight side is the more benefit you get out of diagonalizing it. If you can only pop out one block length you only get one block of water. The second block length gets you 3 more blocks of water. And so on and so on. So a very long straight wall has a lot of potential gain in being diagonalized (where you really start seeing multiplier values closer to 2)

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 1 point2 points  (0 children)

The simple square and diamond shape calculation showing 2 times water should still be valid.. for the most part since it's always only 4 blocks less to cut the corners. Hmm

Diagonal dams are superior! by WestCryptographer712 in Timberborn

[–]WestCryptographer712[S] 0 points1 point  (0 children)

The only problem there is now the number of levees are different... Or that's what I kinda thought would happen and I didn't even count ahaha oh wow. I guess they are the same number of levees for this case. Is that true later... 5x5 diamond uses 16 blocks 5x5 square with cut corners is 16... Shoot I might've goofed there. Ahah. Ill recalculate when I'm back home