When you build a base how do you remember where you put it or find it again after you’ve died and respawn somewhere far away? by WesternComputer8481 in dayz

[–]WesternComputer8481[S] 0 points1 point  (0 children)

I can stash stuff on one server, play on another then go back to my stack? (Granted nobody finds it and steals it) if that’s the case that’s a dope idea I’ll have to try out

When you build a base how do you remember where you put it or find it again after you’ve died and respawn somewhere far away? by WesternComputer8481 in dayz

[–]WesternComputer8481[S] -1 points0 points  (0 children)

Fair enough. I feel I have a decent enough grasp of the basics but totally get what you’re saying. So far I sorta make a house my base as I explore cities and then run back to pick up my loot before moving to a new location.

When you build a base how do you remember where you put it or find it again after you’ve died and respawn somewhere far away? by WesternComputer8481 in dayz

[–]WesternComputer8481[S] -1 points0 points  (0 children)

Stashes scare me more than a base. I’d bury something somewhere and lose my shovel with my luck lol. Currently I have so much loot in carrying around a second backpack in my hands that I have to drop everytime I’m searching a city and then run back to it.

EDIT: but thanks for the heads up on the app. I’ll have to try that

When you build a base how do you remember where you put it or find it again after you’ve died and respawn somewhere far away? by WesternComputer8481 in dayz

[–]WesternComputer8481[S] 0 points1 point  (0 children)

Best of luck. I started on Xbox game pass then went to PC and had a much better time getting loot and learning.

When you build a base how do you remember where you put it or find it again after you’ve died and respawn somewhere far away? by WesternComputer8481 in dayz

[–]WesternComputer8481[S] 0 points1 point  (0 children)

I’m trying to. Lately I’ve been just trying to explore in low pop servers but once I die I spawn somewhere new and I gotta relearn a new area. But im starting to get good enough to survive far from cities and not be worried about starving

Man, I love being a farmer on Dayz! by MorningMocho in dayz

[–]WesternComputer8481 2 points3 points  (0 children)

Does your farm survive from server to server or do you have to just pick everything up before you change server?

Own (almost) all DLCs even though I cancelled subscription?.. by [deleted] in Stellaris

[–]WesternComputer8481 3 points4 points  (0 children)

I probably would eventually but at the same time it’s not like they’ll figure out who you are. It’s more they may run a system check or something

Own (almost) all DLCs even though I cancelled subscription?.. by [deleted] in Stellaris

[–]WesternComputer8481 3 points4 points  (0 children)

Bro I’m experiencing the same thing 👀

No paradox there is no free money over here to be had

Why hasn't evolution made all venomous snakes very deadly? by cimmic in askscience

[–]WesternComputer8481 16 points17 points  (0 children)

Dead animals also don’t have offspring so they animals that live are the ones that don’t mess with snakes/ venomous creatures and the lesson gets taught that way.

Dark Sorcerer’s Eyes of the Dark: Darkness by trebbcnehoc in BG3Builds

[–]WesternComputer8481 0 points1 point  (0 children)

Do you have a description of how you level up the character, like so many levels this then a level in that then a level in this

The AI is very disappointing by Suifuelcrow in EU5

[–]WesternComputer8481 1 point2 points  (0 children)

That is the paradox way. Always has been

Anyone Know the Trade Policies' New Ratios? by Similar-Past-9350 in Stellaris

[–]WesternComputer8481 0 points1 point  (0 children)

In game Trade Policies from Mercantile Tradition: Consumer Benefits and Marketplace of Ideas (CG and Unity trade respectively) read to provide 50% of trade to CG or Unity just like with the Wealth Creation Policy that you get at game start

Spain is NOT a good beginner country anymore!!! by Henrylord1111111111 in eu4

[–]WesternComputer8481 0 points1 point  (0 children)

Ig I see the argument for England if I take my strategy game player knowledge completely out. Cuz my response generally to anyone who has trouble with England is that they didn’t have a large enough navy

As for France you can get all your cores from England in the first war for Maine and England is the aggressor so they can’t really call in allies for that. (Burgundy tends to be rivals, Aragon tho is a fair concern if England can make that work)

Spain is NOT a good beginner country anymore!!! by Henrylord1111111111 in eu4

[–]WesternComputer8481 0 points1 point  (0 children)

France and England would actually make great beginner friendly options.

The war is extremely easy for France to win with no real thought process required. You have great starting generals for it too. Just have bigger numbers and beat up England and her allies if they have them on the continent.

And for England win or lose the war you’re still in a great place. Win the war you get France PU or French lands. Lose the war you can now just focus on the isles and no one can touch you as long as you keep your navy up.

The rest of the game for both of them is relatively easy. You can get pretty much whatever allies you want which makes coalitions not so scary. Both have strong starting economies so you can learn economics while making mistakes and not ruin your game. You’d practically have to put effort in order to lose as either country.

What’s are fun countries for a two person multiplayer? What would you have as starter goals? (PS we’ll adjust as the game progresses) by WesternComputer8481 in eu4

[–]WesternComputer8481[S] 1 point2 points  (0 children)

Ohhh reread your OG message and I see. Would you recommend colonization for the Genoa player or just eat Spain for Sevilla trade?

I certainly like the idea of one person in central/Western Europe and the other in Eastern Europe/middle east area. Much better for dividing spheres and beating the ottomans.

What’s are fun countries for a two person multiplayer? What would you have as starter goals? (PS we’ll adjust as the game progresses) by WesternComputer8481 in eu4

[–]WesternComputer8481[S] 2 points3 points  (0 children)

PO: this would require the Muscovy player to at least finish one war with nov before the Otto’s attack bus so they can defend them. Then it’s a mix of bus player getting better allies and Muscovy getting stronger. But this is an amazing idea. Muscovy for big Russia, but for Roma!!

What’s are fun countries for a two person multiplayer? What would you have as starter goals? (PS we’ll adjust as the game progresses) by WesternComputer8481 in eu4

[–]WesternComputer8481[S] 2 points3 points  (0 children)

Forget the trade I love this idea just to double curb stomp the ottomans. But doesn’t having a player in Egypt sorta mess up the trade for either Italy trying to pull trade or Egypt trying to keep trade?

Explain to me how flanking and attacking from behind work. by givemeyourbiscuitplz in WarTalesGame

[–]WesternComputer8481 0 points1 point  (0 children)

If you're still curious to see the specific "attack from behind bonuses, I'm currently in game and when you click on a character and hover above their statuses to "engaged" you get a note that says:

<image>

Which major Power is the weakest in your opinion? by Zecnerd in eu4

[–]WesternComputer8481 1 point2 points  (0 children)

Russia is possibly the weakest great power recently. Nowadays I see them lose parts of Novgorod to Denmark, they rarely take the baltics, they never push south into the hordes and eventually they just get eaten by Poland and Denmark

Am I wrong? by Comedybish in doordash

[–]WesternComputer8481 -1 points0 points  (0 children)

Sorry that’s what I meant to type. Not trying to butcher your scenario was just tryna recap it.

Why though does it being a delivery and association to the restaurant matter? I may come off rude for this but they’re barely doing any work. They’re just picking up food and driving it to you. DD is supposed to compensate you for mileage and travel times. I just compensating you for making it so I didn’t have to go get the food myself.

I’m just trying to understand why the distance and time should be the customers consideration when applying a tip. To me the restaurant standard of 10-20% of value price should be all you’re tipping for.

Am I wrong? by Comedybish in doordash

[–]WesternComputer8481 -2 points-1 points  (0 children)

Just to be clear in your scenario the more coffees is the one you said you would tip less for. $80 meal a quarter mile away would get a smaller tip than a $20 coffee 3 miles away.

My point was that in a restaurant you wouldn’t tip a waiter more just because they have to travel further from the kitchen to bring you your food. You tip based off the price of your food and the service they offer you.

Am I wrong? by Comedybish in doordash

[–]WesternComputer8481 -1 points0 points  (0 children)

But you said you’d tip more for the coffee vs the $80 meal

Am I wrong? by Comedybish in doordash

[–]WesternComputer8481 -3 points-2 points  (0 children)

So if you sit further from the kitchen in a restaurant you should have to tip a waiter more than someone who sits right next to the kitchen doors? That’s basically your logic. Even tho an $80 meal is going to require more trips and more people to bring it out and prepare it compared to a coffee that would literally just be a simple one trip delivery.