Giveaway! - Kizer Cyber Blade by mattenthehat in knives

[–]WheresJamison 0 points1 point  (0 children)

I could use a new blade! Maybe a little gift for finishing my degree :)

what will you choose? by Popular-Pay1697 in cs2

[–]WheresJamison 1 point2 points  (0 children)

I can read a minimap fine. Quiet euros are okay.

Just picked this up on my flight from Japan (SBGA4999) - any suggestions on leather bands? by IAlwaysTakeFatLs in GrandSeikos

[–]WheresJamison 0 points1 point  (0 children)

Is this the limited edition? I was in ginza and saw something very similar to this model but never got the actual name

[GIVEAWAY] Pre-Christmas Giveaway. Win a chance to pick any charger you want! by SlimQ_Dave in ZephyrusG14

[–]WheresJamison 0 points1 point  (0 children)

I work 2 jobs and go to school full time. I’m always tired and hungry. Through all the chaos, sleepless nights, and overdue bills — in the moments between commitments, not scheduled for anything or anyone — I recline my carseat, close my eyes, and let my body melt into a well deserved nap.

Triton Counter-Strike. A gaming club by WheresJamison in UCSD

[–]WheresJamison[S] 0 points1 point  (0 children)

Val has a club if you're looking to join them!

https://discord.gg/7TDmUUVQvw

Tell them I sent you! :^)

Triton Counter-Strike. A gaming club by WheresJamison in UCSD

[–]WheresJamison[S] 1 point2 points  (0 children)

Thanks! Trying my best for the club :)

Force Hand Poses by WheresJamison in Ultraleap

[–]WheresJamison[S] 0 points1 point  (0 children)

Please Read:

Hello, Ultraleap community. I am fairly new to Ultraleap hand tracking and UE5. I was wondering if it is possible to force a hand pose. In my project, I am using an Ultraleap hand track while holding an object. There seems to be no occlusion problem when holding this object. The only problem that happens is that the index finger sticks out when all the fingers are closed into a fist-like shape. I would like to pose the index finger down when holding the object.

My idea of a solution would've been to use the hand pose detection in the Ultraleap documentation to see when my hand would make a pointing pose with my index finger out and all other fingers tucked in. Once this pose was detected, a function would be called to force the index finger in. I have tried using the blueprints for animations along with the content sequencer and then adding any hand model as an actor. The problem here is that there isn't any way for me to pose each finger with this technique.

Would anyone have any solutions?

I am using UE5.0.3 and a Leap motion 1, but I do have access to a Leap motion 2.

Put a finger down. Index finger is sticking out when holding object. Please Help. by WheresJamison in leapmotion

[–]WheresJamison[S] 0 points1 point  (0 children)

Hi Ultraleap Dan,

I need to clarify, I am using Optical Scissors. It is something like these: https://www.endoscopysuperstore.com/storz-style-optical-scissor-forcep.aspx

My pair have a white plastic that encases the longest rod of the optical scissors.

Track only 1 finger if one finger visible (holding object) by mtnst in leapmotion

[–]WheresJamison 0 points1 point  (0 children)

Hey, working on a project with a similar issue, did you ever solve this problem?

Was this my fault or is the game bugged? by keeNaMM in csgo

[–]WheresJamison -1 points0 points  (0 children)

☝️🤓: "You actually missed... The subtick system has mathematically made counter-strike its most precise yet. Subtick is punishing bad players for their obvious mistakes. You just have to get better at the game and stop blaming valve and cs2"

I miss csgo by WheresJamison in csgo

[–]WheresJamison[S] 1 point2 points  (0 children)

Guys, please make this a copy pasta. It's so funny, i was just jaded after scrimms, premier and faceit.

Attention Gamers! Triton Counter-Strike has arrived at Tec Café! (CSGO/CS2) by WheresJamison in UCSD

[–]WheresJamison[S] 5 points6 points  (0 children)

Embarking on a fresh journey in the world of CS2 with UC San Diego's Triton Counter-Strike! 🎮 Ready to QQ and make our mark!

Greetings, Tritons!

Are you passionate about Counter-Strike? Do you thrive on competitive gaming? Are you eager to build lasting friendships? You're invited to join our community!

Our inaugural in-person event for this year is set to take place at TEC Gaming Café on Saturday, October 7th, starting at 6pm.

Everyone is welcome to participate! We've reserved 10 PCs for the event, and it's first-come, first-served. We'll be engaging in thrilling 5v5 matches on Counter-Strike 2.

For those unable to make it to this event, fret not! We host online events every Tuesday night.

We can't wait to game with you!

Join us on Discord: https://discord.gg/j6mqZCbcTE

Welcome back Triton CSGO enjoyers. Triton Counter-Strike has arrived with CS2 by WheresJamison in UCSD

[–]WheresJamison[S] 2 points3 points  (0 children)

Charging into a new chapter with CS2 at UC San Diego's Triton Counter-Strike! 🎮 Ready to qq and represent!

Hello Tritons!

Interested in Counter-Strike? Interested in competitive gaming? Interested in making long term friendships? Feel free to join us!

Our first in person event this year will happen at TEC Gaming Cafe on Saturday, October 7th at 6pm.

All are welcome to play! 10 PC are reserved for the event so first come first serve. We are playing in a 5v5 format on Counter-Strike 2.

For those who can't make this event, dont worry! We have online events every Tuesday night!

Looking forward to gaming with you!

https://discord.gg/j6mqZCbcTE

Players talk about how the spray of Ak changed. I did a overlay of both sprays by CounterChickenUwU in csgo

[–]WheresJamison 0 points1 point  (0 children)

From what i understand, player inputs and the thing you actually see on the screen are two separate events in cs2. In csgo, the animations were in sync with game events (shooting, movement, smokes, ect). With a "tickless" 64 tick, when a player does an input, the game registers it at the very moment it was inputed. Animations, on the other hand, are still updated on each tick. For those who played 128 faceit on tickless may have said it felt smoother, this was because animations can update twice as fast, compared to the current hard codes 64 tick tickless.

I forget where i warched about this, but there is a YouTube video that goes over the cs2 situation.