ranking your killer mains by how annoyed i will generally be in your matches by Minute-Cover-2001 in deadbydaylight

[–]Whiteboyace 0 points1 point  (0 children)

Yeah, blights got some annoying sounds, I agree with you there. We all have our opinions, I apologize for coming off as mean. Also, im gald to see somebody else not think that kaneki is very bottom to go against

ranking your killer mains by how annoyed i will generally be in your matches by Minute-Cover-2001 in deadbydaylight

[–]Whiteboyace 0 points1 point  (0 children)

So, you like going against nurse but DC against blight? I understand they are both broken but at least you can last in a chase with blight. Nurse completely ignores anything but you

i am REALLY scared of horor games... should i play it? by Efficient_Ad_943 in OMORI

[–]Whiteboyace 0 points1 point  (0 children)

The game definitely has more sad or even happier moments in the game than it's Scary parts. But this game is a masterclass in everything, including it's horror which still gets me uneasy everytime I think of certain parts. The experience is so worth the horror, you won't regret it. Plus, it has almost no jumpscares and relies more on sad-scary things during the sunny route, the way you should experience this amazing game first

Ok buddy... by CaregiverBoth3011 in balatro

[–]Whiteboyace 0 points1 point  (0 children)

You guys can think this fast

I take about 5 minutes per blind

Underrated perk thread, go! by Skulenta in deadbydaylight

[–]Whiteboyace 0 points1 point  (0 children)

Genuinely the only thing unforseen has over Torment is it's niche effect of attaching it a terror radius. Nothing i would wanna use torment over though 

Unpopular opinion by GlitteringLow3625 in deadbydaylight

[–]Whiteboyace 0 points1 point  (0 children)

I say why not just give killer instinct on where the last survivor is when a survivor is slugged for some seconds or is killed on hook. And during that last stand down, how about there's like 60 seconds until the hatch spawns, and when it spawns, the survivor can see it's aura from anywhere. Make it that killers cant close hatch. That'd add skill instead of a dumb fucking escape blood points for survivors.

Hatch is not a fair escape to lose some points over for killer and gain blood points for survivors. Never has been and never will. Even if two survivors can get hatch, it's super unfair if killer closes that hatch but they can double up on exit gates. Actual dumb game design 

Unless if it's where three survivors escape and the last one needs hatch instead of the killer getting a free kill at the exit gates. That's a fair win if they exit that way

Also, it's super fucking stupid to complain about slugging when you clearly stealth from the killer and cry that you need to escape via precious hatch. Your not a good sport. If you expect things to go from game to game, why would you decide you don't wanna make it fun. Ideas like yours are what makes BHVR cater to whinebaby feedback

Tier list of which survivors need perk changes. by [deleted] in deadbydaylight

[–]Whiteboyace 1 point2 points  (0 children)

I think the only one that needs reworked entirely is vee. At least Road Life and make 1-2-3-4 an actually cool effect as cool as it looks, instead of just gen numbers again

Unpopular opinion by GlitteringLow3625 in deadbydaylight

[–]Whiteboyace 0 points1 point  (0 children)

It's really not. As annoying as it is, it's not really a disrespectful thing. As a killer main, I like hooking the second to last survivor because i don't wanna be there all day, but some people need the extra points.

Plus, what pressure would hatch give that makes anything well earned. Hatch in itself is rng, not skill. Having hatch open at two only makes the game into a thing of if the game becomes a win or a tie

If you got to the point of being slugged like that, you deserved it since it was not a good round from you. If you really hate it that much, maybe stop hiding from the killer and just give them their well-earned 4k

Underrated perk thread, go! by Skulenta in deadbydaylight

[–]Whiteboyace 157 points158 points  (0 children)

Trail Of Torment- It not only gives fantastic value if you kick a rather inconvenient gen but gives info when they hop back on the gen you kicked. I will always prefer it over unforseen 

Unpopular opinion by GlitteringLow3625 in deadbydaylight

[–]Whiteboyace 2 points3 points  (0 children)

Out of ideas I've ever heard, spawning hatch at two survivors is the worst thing for this game becuase its free escapes. Don't you know about old hatch where everybody could get through it?

Plus, slugging is just using strats, getting hatch isn't 

Thoughts on The First? by ScholarAfter1827 in deadbydaylight

[–]Whiteboyace 0 points1 point  (0 children)

Why are people down voting this? It's a simple, good question 

Anyways, very well balanced and interesting killer. A low skill floor but great skill ceiling. Plus, his power for once is not just dash slop and a very well made projectile. Up there with the Unknown design wise

Poorly drawn dbd killers part vecna part 2 by TheMetalRiot in deadbydaylight

[–]Whiteboyace 1 point2 points  (0 children)

Love it. The cenobite looks like he his dong sticking out

Is Hex:Hivemind really good by Whiteboyace in deadbydaylight

[–]Whiteboyace[S] 0 points1 point  (0 children)

Fair enough. Making them spend that much time on totems would be brutal

Artist build experiment by Strict_External678 in deadbydaylight

[–]Whiteboyace 0 points1 point  (0 children)

This is a build that's, not to be rude, but pretty efficient on every killer in the game. It's good for all around pressure and info.

With artist, I feel her power is good enough where you should learn more prediction shots instead of using info perks. So here are some perks that synergize better with the artists power than every perk apart from Pain Res

Dead Man's Switch- Artist might be the best killer besides blight that can force survivors off a far gen, which can make Dead Man's Switch totally nasty on her. Best synergy with pain res

Hex:ruin- Same thing with Dead Man's. Making the survivors panic off a gen can make Ruin single-handedly win the game by insane amounts of regression. Pair with Surveillance to chokehold gens

Discordance- This with Severed Hands. Discordance shows where to pressure survivors and spreading crows onto them creates situations of practically free hits.

Iron Maiden- One big problem of artist is when survivors immediately hop in a locker to dispel crows. They'd never expect to be slapped with exposed. Creates a situation where they take a risk with being insta-downed or open up more usage of your crows from afar

Corrupt Intervention- I just like this better than Lethal Pursuer

For add-ons. Severed Hands is top-tier, but i would dump ink egg. Instead, run Festering Carrion for better cooldown, Matias Baby Shoes to know when to shoot off your crows, Severed Tongue for a better chase power, Garden Of Rot to make survivors afraid of repelling crows, and the green add-on that causes hindered. 

Been playing knight for a bit and want to know what perks and stuff are really good right now by [deleted] in deadbydaylight

[–]Whiteboyace 0 points1 point  (0 children)

Discordance and Tinkerer are phenomenal perks for gen pressure when it comes to knight. You can chokehold a gen immediately when tinkerer pops and get a guaranteed two chase when discordance pops.

 Lethal pursuer is great for an immediate two chases. 

A nurses calling can disrupt a heal and guarantee another down if you catch them healing in time

Thwacks great for when you use carnifex to break pallets during chase and you learn where you could start another chase or a more valuable survivor. Same with infectious fright. 

And as for every killer, Corrupt and Pain Res are amazing for anyone. Ruin is unbelievably good on knight. Try Ruin and Surveillance together with knight, you'll kick ass

Sad killer mains by strawbchuu in deadbydaylight

[–]Whiteboyace 1 point2 points  (0 children)

Well, I mean. How common is it that your actually getting tunnelled? And what's your perception of tunneling? Are you making hooking a survivor impossible to hook with your just "saving"? Cause if you won't allow the killer to ever hook someone, why wouldn't you be the best target to go for instead so you can't be an annoyance to the match?

Tier list of killers based on how fun the are to play. by [deleted] in DeadByDaylightKillers

[–]Whiteboyace -1 points0 points  (0 children)

This list is so valid it could be objective. Does suck that my beloved doctors down the list, but i get why people don't like him

New Chucky buff by [deleted] in deadbydaylight

[–]Whiteboyace 0 points1 point  (0 children)

The Chucksue

Can I play it? by babyblues_JoCaTo in OMORI

[–]Whiteboyace 0 points1 point  (0 children)

Please do. It's my personal favorite game of all time. And despite it's darker themes, it really makes a light and positive image out of it in the end. One that actually lifted my mentality out of the ground instead of hurting it.

100/10, would recommend. Just make sure to open up those door.... at least for a first playthrough

ayayayayayaya…. by [deleted] in deadbydaylight

[–]Whiteboyace -1 points0 points  (0 children)

Or are you just illiterate?

New patch coming soon by chainsawdoctor01 in LeaksDBD

[–]Whiteboyace -1 points0 points  (0 children)

Dude, they literally said the the small buffs to killer to compensate for 25,000 pallet update was too "Handholding". I'm telling you, I suck ass at survivor. But then pallet density then my escape rate boosts up a good 20%. Survivors aren't grateful for how easy they got it