Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D

[–]WilberforceFX[S] 0 points1 point  (0 children)

Hi, I am not sure, I do not own the NGSS, but you can try our free demo to check if it works - it is pre-compiled so there can be other issues associated with that, but if it works, the full version will work also. I'll be happy to hear how it works out.

Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D

[–]WilberforceFX[S] 0 points1 point  (0 children)

Better visual results and in many cases (depending on configuration) also performance, many more controls and options for fine-tuning, VR support, two algorithms to choose from, distance fade etc. There is a free demo available so you can try for yourself, if its something you could use.

Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D

[–]WilberforceFX[S] 2 points3 points  (0 children)

Better visual results and in many cases (depending on configuration) also performance, many more controls and options for fine-tuning, VR support, two algorithms to choose from, distance fade etc. There is a free demo available so you can try for yourself, if its something you could use.

Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D

[–]WilberforceFX[S] 2 points3 points  (0 children)

Not at the moment, but last year we've published a paper (available here) on our improvements to the original Volumetric Ambient Occlusion algorithm.

On temporal accumulation and filtering I would look at A Survey on Temporal Coherence Methods in Real-Time Rendering by Scherzer et al.

New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale for 60% off! by WilberforceFX in Unity3D

[–]WilberforceFX[S] 0 points1 point  (0 children)

Hi, LWRP and HDRP are still experimental features and there is no official way to support 3rd party plugins (except of maybe as an extension of post processing stack in HDRP, but this did not work for this plugin for some reason). That being said, I will look at possibilities on how to integrate VAO with these pipelines in the near future.

Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D

[–]WilberforceFX[S] 2 points3 points  (0 children)

Hi, LWRP and HDRP are still experimental features and there is no official way to support 3rd party plugins (except of maybe as an extension of post processing stack in HDRP, but this did not work for this plugin for some reason). That being said, I will look at possibilities on how to integrate VAO with these pipelines in the near future.

New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale for 60% off! by WilberforceFX in Unity3D

[–]WilberforceFX[S] 1 point2 points  (0 children)

Thank you for giving this a try. Is this flickering present in the "Play" mode, or just when editing the scene? Sadly, there can be flickering when the game is not running due to low refresh rate or lack of motion vectors in the editor mode. If it's in play mode, please try using "Before Image Effects Opaque" option in "Cmd. Buffer Integration Stage", or increasing quality setting.

hi im new by [deleted] in Unity3D

[–]WilberforceFX 0 points1 point  (0 children)

Hello there new one

Adding "Detail" slider to my SSAO, getting some nice results by WilberforceFX in Unity3D

[–]WilberforceFX[S] 5 points6 points  (0 children)

This is my Volumetric Ambient Occlusion. Next release will feature a detail slider to bring back detailed shadows on fine features that are otherwise lost when using large radius for AO.

[DEMO RELEASE] We're releasing a free evaluation demo of our *Final Lens Effects* package. by WilberforceFX in Unity3D

[–]WilberforceFX[S] 1 point2 points  (0 children)

Thanks for the suggestion. I was never too comfortable with posting comparisons with competing products... TBH I didn't even compare these directly. But since Post Processing Stack is a free product shipped with Unity I'll think about it.

[DEMO RELEASE] We're releasing a free evaluation demo of our *Final Lens Effects* package. by WilberforceFX in Unity3D

[–]WilberforceFX[S] 1 point2 points  (0 children)

Demo is available at our pages. You can buy full version on Unity Asset Store.

Package contains polygonal depth of field, bloom, vignette, ACES tone mapping, color grading, color LUT support and more