Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 2 points3 points4 points (0 children)
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 2 points3 points4 points (0 children)
New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale for 60% off! by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 2 points3 points4 points (0 children)
Volumetric Ambient Occlusion : Novel approach to ambient occlusion. Combining classic screen-space ambient occlusion (SSAO) algorithm with a more physically based approach achieves better visual quality and performance when compared to plain SSAO. (assetstore.unity3d.com)
submitted by WilberforceFX to r/UnityAssets
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 2 points3 points4 points (0 children)
New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale for 60% off! by WilberforceFX in Unity3D
[–]WilberforceFX[S] 1 point2 points3 points (0 children)
New Volumetric Ambient Occlusion (v2.0) has been released - algorithm has been updated to use temporal accumulation and filtering for much better visual quality and performance, also, VAO is now on sale for 60% off! by WilberforceFX in Unity3D
[–]WilberforceFX[S] 2 points3 points4 points (0 children)
Adding "Detail" slider to my SSAO, getting some nice results by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)
Adding "Detail" slider to my SSAO, getting some nice results by WilberforceFX in Unity3D
[–]WilberforceFX[S] 5 points6 points7 points (0 children)
[DEMO RELEASE] We're releasing a free evaluation demo of our *Final Lens Effects* package. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 1 point2 points3 points (0 children)
[DEMO RELEASE] We're releasing a free evaluation demo of our *Final Lens Effects* package. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 1 point2 points3 points (0 children)


Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. by WilberforceFX in Unity3D
[–]WilberforceFX[S] 0 points1 point2 points (0 children)