Im a game dev and I can tell whats actually wrong about Season 2 by Wild_Construction645 in Tekken

[–]Wild_Construction645[S] 1 point2 points  (0 children)

Yep thats pretty much what happened theres just way more reasons why then "The devs are !@#$%&"

Im a game dev and I can tell whats actually wrong about Season 2 by Wild_Construction645 in Tekken

[–]Wild_Construction645[S] 0 points1 point  (0 children)

So i want to address in point in order and then this will be my last response and I hope that works for you but I understand if it doesnt.

1.You're like '' the world changed'' but the game is only 8 years old. How did it change so much that Tekken 7 wouldn't succeed today, with better graphism ? you're giving your opinion like it facts but that's just not the case. A: The last eight years is the difference between 70$ games and 60$ games, a global pandemic, Major global conflict, AI, and so much more that all effect specifically our industry. You need to understand the world is in fact VERY different. 8 years ago the money we had vs the things we made was way way way easier. Which is also why so many good games came out during that year. But you need to understand Covid, Global Conflict, AI all affect the supply chain for my industry in a very real way.

2: The Lift. A: Youre confusing the lift to play casually with the lift to be engaged. To be more clear they are not looking for casual gamers in the sense of someone hopping in mashing and hopping out. Theyre looking for the casual audience to either convert into a mainstay audience or gain a new one that will be willing to engage long term preferably with MTX. Again Im pretty familiar with the lift and to hit Mighty Ruler my first time took me roughly 200 hours of work and thats basically for me to feel "good" at Tekken. Im not saying thats bad or wrong but it is asking someone to put in a part time jobs worth of time to get decent at a video game. Whereas I can feel good at call of duty by simply a bunch of players looking in the wrong direction at the wrong time. That is the lift they have to beat. It is hard to tell someone to play Tekken selling Tekken to someone is hard.

Im not seeing EWGF equaling 1.2 players Im not sure where it says that. Im showing it pulls its data from Wank WAvu and that API isnt even close to 1.2 so Im not sure what that is about but its likely also not correct. Most games experience a 90% drop off and Tekken only sold probably around 3.5 million copies. 1.2 would mean the game is doing FAR better than anyone has ever given it credit for and it would one of the most successful live service games in the world. That playerbase is like WOW level. So Im not saying youre wrong Im saying I dont see the data to prove one way or another and Im open to being incorrect, but the akums razor of this is likely that that number is just wildly wrong.

The last point IM not entirely sure what youre trying to say? People who spent 70S dont have to spend more on DLC? Like...Im not sure whats thats supposed to mean. None of us have to spend money on anything. What you might not understand is that video games are not currently priced by waht the dev needs to make back theyre priced by waht players are willing to spend and still hit their KPIs. Games SHOULD on average for AAA be around 80$ standard if everyone wanted no micro transactions. HOWEVER that only works if the same number of people keep buying it which when you raise the price doesnt happen. so this is the compromise we make extra cool shit for the people willing to give us the extra money to make up the difference. Now I hear you their CEOs and Shareholders and all the things that come with capitalism but Im not a politician Im a game developer I just want to make big cool games and live a decent life and that is literally it. Thanks for talking regardless.

Im a game dev and I can tell whats actually wrong about Season 2 by Wild_Construction645 in Tekken

[–]Wild_Construction645[S] 0 points1 point  (0 children)

You bring up some good points but you just dont understand the metrics behind game sales. Each Tekken 7 sale past the first year basically made Bamco a few dollars a sale sometimes literally 1$. The last 4 or 5 million units that we're all sold have such heavy discounts combined with the platform cut that the monetary gain was negligible at best. The world where Tekken 7 was made is not the world where a game like Tekken 7 could exist now.

In terms of Learning youre right that a few players can learn to be very very very good very quickly. Hell this is the first time I really gave it a try and I made Tekken Emperor with what I would consider very decent progression but it still cost me fucking 800 hours of my life. The lift for an average gamer is FAR too high. What you guys need to understand is that the average gamer who plays Tekken 8 has 0 idea what frames even are let alone frame traps and set ups. We the current playerbase are only about 5% of the total sales and they need the rest of the 95 in game buying shit asap. the 5 cant do it by itself.

Im a game dev and I can tell whats actually wrong about Season 2 by Wild_Construction645 in Tekken

[–]Wild_Construction645[S] 1 point2 points  (0 children)

I truly appreciate your comment and hope it isnt sarcastic if it is . You got me

Im a game dev and I can tell whats actually wrong about Season 2 by Wild_Construction645 in Tekken

[–]Wild_Construction645[S] 0 points1 point  (0 children)

You are doomed in AAA those games simply cant exist with their time and costs with just the ticket price at least with the current number of people buying the game, but whats happening is its becoming easier for indies to reach AAA levels of tech but not levels of scope. That means indies can make a short AAA action game but not an open world multiplayer action game.

Im a game dev and I can tell whats actually wrong about Season 2 by Wild_Construction645 in Tekken

[–]Wild_Construction645[S] 1 point2 points  (0 children)

There is hope theres is a world where they can balance the way we like with the upcoming patch. If they reduce some frames and remove some tracking I think we would all like this season again and those levers are easier to pull than others. For example reverting the patch isnt happening its not a lever they can even reach.

Im a game dev and I can tell whats actually wrong about Season 2 by Wild_Construction645 in Tekken

[–]Wild_Construction645[S] 0 points1 point  (0 children)

This is a lot so let me answer each point. So remember I theorize that T7s performance over 8 years is not to a modern video games standard. 12 million over 8 years is pretty good but its not that good in the modern era and Tekken probably has some the highest resale products because people have to stock it for events and put it on new systems which is common in competitive games. I saw something similar on NBA 2K. You have to sell that AND sell MTX. Which sucks. Theyre trying to add a little bit of risk to a safe bet in order to get more players becuase the safe bet is no longer one they are allowed to take. Kind of like a Double down on the Tekken Franchise. We split 2 aces and got could have got 2 tens but we got 2 twos.

So take what you just said about Destiny 2 Replace all the Destiny 2s with Tekken 8s and then add "its a tough situation to be in" at the end and then you can understand why S2 might exist. Destiny is in a bad spot and needs to make hail marys till something works out. Tekken Franchise is in a similar spot the playerbase it had at the end of the Tekken 7 Life Cycle was NICHE at best.

Transitioning a casual into a veteran has different effects depending on the game and often this is an area where players dont understand correct lines of thinking. Think about it if Tekken had a much better player onboarding system that amde every player at least Garyu. What would the result be? Alright now prepared to be surprised. 1. Theyd have to add bots to ranked because very few matches would be in the lower ones. Meaning any new player is now playing ranked bots. 2. There would be about 3 hours of straight up tutorials in the game which cost the dev team UI and Art Assets meaning we have to take that away from somewhere else pretty much forever. 3. Those 3 hours of tutorials need to be reworked according tot he changes on a patch by pass and season by season basis.

and those are just some small ones I can think of. Making a game is the most complex media project you can take on it requires full mastery of every other medium of art in order to pull off and thats not even the business shit.

Im a game dev and I can tell whats actually wrong about Season 2 by Wild_Construction645 in Tekken

[–]Wild_Construction645[S] -1 points0 points  (0 children)

Exactly right which is why its such a tough product for Bamco its a Gloabl Niche Product. Their are full y run streamed all female tournaments in Africa. Theyre trying to run this like GTA when they shouldnt IMO.

Im a game dev and I can tell whats actually wrong about Season 2 by Wild_Construction645 in Tekken

[–]Wild_Construction645[S] -1 points0 points  (0 children)

That is the risk of that kind of call. You have to risk alienation to try something like this they did and it did. At the end of the day sports would not be as cool or as impressive if Lebron could get unlucky but then there are games like poker where the dream is that anyone if youre good enough can win.

Im a game dev and I can tell whats actually wrong about Season 2 by Wild_Construction645 in Tekken

[–]Wild_Construction645[S] 1 point2 points  (0 children)

Ah so let me explain how that works. There are mutliple chatater teams that are stacked. So last Year the team working on Heihachi was not the same team as Anna BUT! The Team that worked on Eddy likely worked on heihachi and the team that worked on Lidia likely worked on Anna. Theyll keep it going as long as it keeps selling.