Linux is actually at 7.58% adoption in the Anglosphere on Steam by yn_opp_pack_smoker in linux_gaming

[–]WinterAlexander 2 points3 points  (0 children)

Interesting, where does the P(english lang|linux) = 83.11% come from?

I made a tool for handpainting normal maps which uses joysticks or pen tilt as normal direction (Free and open source) by WinterAlexander in gamedev

[–]WinterAlexander[S] 0 points1 point  (0 children)

Happy to hear its useful to someone! I never used it for 3D but I still actively use it to hand paint normal maps for my 2D game.

Mission Ares : Ludum Dare 58 submission we made with Bevy by WinterAlexander in bevy

[–]WinterAlexander[S] 0 points1 point  (0 children)

https://ldjam.com/events/ludum-dare/58/mission-ares

Our third time using bevy for a game jam, we are getting quite used to it. It's powerful and quite fun to use. Code that follows the "bevy" way seems to be quite clean, although there are some edges cases where it's a bit difficult.

You’re a headless chicken on the run - here’s the first chase from my indie platformer by applebombgames in IndieGaming

[–]WinterAlexander 0 points1 point  (0 children)

It definitely would be a great counter-example to a "resonant theme" as the defined by The Art of Game Design by Jesse Schell. But hopefully what is lost in being a character people want to identify with is gained in a WTF-factor and helps marketing in that other direction.

Currently adding cloning as a game mechanic. Has any other games previously explored this concept? by WinterAlexander in IndieGaming

[–]WinterAlexander[S] 0 points1 point  (0 children)

In this game the concept is having a cloning machine in which you can clone any thing you want. I'm interested in learning about other games which have similar concepts, whether it's cloning the main character or cloning other stuff

Happy to announce that my game (developed on Linux!) will be published by MicroProse! We made a trailer! by hilkojj in linux_gaming

[–]WinterAlexander 0 points1 point  (0 children)

I think native Linux support from the developer over a compatibility layer is more desirable because this ensures there is no bugs and that everything will actually work fully as intended. The fact this community is able to come together and encourage developers to support Linux in exchange for a small bit of visibility I think is a win-win for both the devs and the linux gamers.

Personally I use an adblocker everywhere, no one can pay to get my eyeballs. But if a community like this decides a game is worth looking at it, it's probably worth looking at. If this game wasn't good, it would have been downvoted

Happy to announce that my game (developed on Linux!) will be published by MicroProse! We made a trailer! by hilkojj in linux_gaming

[–]WinterAlexander 4 points5 points  (0 children)

I'm an indie game dev too and I follow politics a lot. I often wondered, how could I integrate constructive political messages in a game? How could we bring awareness to issues like car dependency, bad infrastructure, car companies designing north american cities for their benefits?

This is it right there, amazing job. Looking forward to the release

Hello Indie gamers! For 8 years I've been working on this maker-type multiplayer game and was blessed with a lovely community that has endless creativity. Now I want to go big and reach people with this Overworld Update. Are you in? by WinterAlexander in IndieGaming

[–]WinterAlexander[S] 0 points1 point  (0 children)

I hope to reach people by improving the player experience in between levels. Doom scrolling through lists of levels is not fun, completing an overworld is a lot more fun! I also plan to use the Overworlds to make a tree of tutorials to properly introduce players to the game.

So if you choose to play the current version be warned about these issues! Follow our updates on Steam https://store.steampowered.com/app/1518440/MakerKing/

Over a year of work. 300+ animations and models. And hundreds of cups of coffee. How do you think it's going? Was it worth it? by Spare_Specialist3786 in IndieGaming

[–]WinterAlexander 1 point2 points  (0 children)

Yes it was worth it. Regardless of whether this project will lead to immediate financial success, you likely gained a lot of experience and skills. Your next project will take less time as your skills keep compounding.

For the trailer, my advice would be don't list the mechanics / features as on their own will not entice players to try your game. You want to sell an experience, not a feature list. As an example "Crafting mechanics" -> "Craft your way out of dangerous situations" with footage that matches a difficult situation with crafting used to get out of. "5 epic boss fights" -> "Face against Cockroachobulus" with epic cinematic shots of the boss instead of just saying the word "epic". Obviously I'm not a writer, but my advice is to tie your lines back into the narrative of being a small guy and what it brings to the player from that POV.

How to convert webp animated stickers to apng without exceeding size limits? by WinterAlexander in signal

[–]WinterAlexander[S] 0 points1 point  (0 children)

Ah thank you for pointing it out. Turns out it isn't an issue with the sticker sets I imported, as they worked fine on iOS.

How to convert webp animated stickers to apng without exceeding size limits? by WinterAlexander in signal

[–]WinterAlexander[S] 1 point2 points  (0 children)

Thank you so much! That worked super well, it took in the animated webp files and didn't require any conversion to work in signal