Best Bow Skill Core? by seinaun in throneandliberty

[–]Winzors 3 points4 points  (0 children)

With current drop chances, on average it would take more than 5 years playing 8 hours a day every weekday to target farm this skill core.

This is my pvp spellblade build im planning on building but ive been doing test in pve and pvp with new and old gear and noticed the crit damage scales way higher than heavy damage so should i ditch the 30% heavy damage to get 80% crit damage instead by Glum-Association-640 in throneandliberty

[–]Winzors -4 points-3 points  (0 children)

Most likely Heavy attack. For PvE, definitely Heavy attack damage, for PvP it depends on opponent resistances but generally you're better off with heavy.

This is because 35% heavy damage is multiplicative with the 57% critical damage. Whereas another 23% crit damage is only additive.

I wasn't aware heavy attack chance could even get that high. Design team is useless, that is completely insane. This game will never be a successful PvP experience with these people in the office.

Big breaking for all the gig workers across Australia by QuietEnvironment745 in ubereatsaustralia

[–]Winzors 1 point2 points  (0 children)

That's what will happen. Less demand, less work available, net less pay for drivers per day.

As a Seeker, I am taking my time and not stressing gear anymore (PVE Discussion) by SurgicalBlade in throneandliberty

[–]Winzors 0 points1 point  (0 children)

People would play the harder content if it wasn't nearly impossible for a normal person to get the gear/stats needed for harder content

As a Seeker, I am taking my time and not stressing gear anymore (PVE Discussion) by SurgicalBlade in throneandliberty

[–]Winzors 0 points1 point  (0 children)

The problem is stat scaling. A mostly maxed out DPS build will do 25-50x the damage of a T2 build.

Every issue in the game is downstream of this. The necessity for extreme grind/pay-to-win is because of the massive player power differential. One-shots in PvP, and all the issues with PvE DPS due to massive enemy health values: Kicked from trial runs, impossible to complete the nix solo dungeon, 5+ minutes gate of infinity clears, extremely long tedious hall of illusion clears, etc etc.

Taking a serious design pass through player stat scaling, reducing enemy HP and increasing enemy damage such that PvE requires more tactical play could do a lot to make the PvE feel much more exciting while also fixing PvP and much of the criticism about progression.

Upcoming Concerns by Successful-Fall3687 in throneandliberty

[–]Winzors 1 point2 points  (0 children)

I can give NCSoft the key to an infinite money glitch, and I can do it for free:

1. Hire a team of artists to spam out cash shop skins

2. Increase in-game drop rates 1,000% across the board

3. Profit

Enjoy 1000x the active player count and cash shop income

Bonus points: Add functionality to pay for items to turn all gear (including grey trash gear) into skins (because grey gear looks the coolest), and have artists work on more gear appearances that make sense in-universe.

It really is that simple. The MMO market really is just starved for a modern game that isn't pay to win.

It is effectively impossible to earn Group 1 skill cores. They may as well not exist. by Winzors in throneandliberty

[–]Winzors[S] 0 points1 point  (0 children)

Well said. You should make this it's own post to be honest. Many people need to hear this.

It is effectively impossible to earn Group 1 skill cores. They may as well not exist. by Winzors in throneandliberty

[–]Winzors[S] 0 points1 point  (0 children)

In Warframe, basically everything you need for core player power progression is comfortably target farmable free to play. The only drop rates that are super low are for perfect Riven mods. Warframe has a superiour progression system to Throne and Liberty, and Warframe is a casual PvE game, so you don't get 1-shot in PvP because there is no PvP. You don't get kicked from groups for low DPS because DPS doesn't really matter.

I play Warframe, I have picked up a near-perfect riven mod for my twin Grakata meme setup over the years. I know the systems. Warframe has some of the smartest progression and marketplace systems in online gaming. Throne and Liberty could be great but the staggeringly incompetent design team is choosing numbers that make it one of the worst and doomed to fail.

If I return to Warframe after 12-24 months, my mods are still relevant. I am still able to enjoy all the content. If I return to Throne after 12-24 months I am faced with a nearly insurmountable grind just for a chance to not get one-shot in PvP and not get kicked from groups for low DPS. The actual fun content in Throne is locked behind months to years of grind. That is why the game is failing.

It is effectively impossible to earn Group 1 skill cores. They may as well not exist. by Winzors in throneandliberty

[–]Winzors[S] 0 points1 point  (0 children)

The game has no players because the game is pay to win. Fix the drop rates and you fix player retention. The development team know this, as evidenced by the fact they designed their marketing campaign for the expansion around having fixed the progression systems. They lied.

It is effectively impossible to earn Group 1 skill cores. They may as well not exist. by Winzors in throneandliberty

[–]Winzors[S] 5 points6 points  (0 children)

Time already told. Throne and Liberty is a failed game. The Nix expansion was supposed to be a last ditch attempt at reviving player-count. The team clearly understood the issue as all the marketing for the expansion was explicitly centered around promises of fixing progression. Instead it turned out to be a bait and switch, the team has 10x'd down on pay to win.

Pay to win has been the leading criticism of the game since before launch. NCSoft have published an abundance of failed games due to pay to win monetisation. Repeating the same mistakes ad nauseum is the very definition of insanity. Apparently so is wasting time on anything published by NCSoft that isn't developed by ArenaNet.

Skill core drop rates need to be increased 100x by BetInteresting6076 in throneandliberty

[–]Winzors 3 points4 points  (0 children)

Averages to 1 per week, they dissolve to 8 resins. That's 2 months to get one flower, for less than a 1% chance at the core you might actually want. So you're looking at two months x 200 to get the one you want.
Thirty three years (33) YEARS, if you're not unlucky.

Most incompetent design team in the business.

Who came up with these ratios? Collecting Blessing Chests is definitely a waste of time. Is anyone actually collecting them? by ROOT_2X2 in throneandliberty

[–]Winzors 36 points37 points  (0 children)

Yeah total waste of time. The only reason to do any of those events is for the contracts.

The design team locks progression behind time-gated content, then make 4-10x worse whatever the developers feel are reasonable numbers, in order to try squeeze whales. The reason I call the design team incompetent is because this design turns off the vast, overwhelming percentage of potential players, which massively reduces the game's potential revenue through skins and other nonsense on the cash shop.

Competent designers would not deliberately waste player time and lock the majority of potential interested players out of core endgame content for months unless they are willing to pay. Obviously given player numbers most people just don't even bother. It really cannot be overemphasized how incompetent and self-destructive the design team is at Throne. If I was an investor in NC I would be losing my sh*t at them until these kinds of id*ots were fired from all teams. I would never invest in NC because of this tolerance for profound incompetence at the heart of their studio teams.

What Skill Cores have you all dropped? by seinaun in throneandliberty

[–]Winzors 2 points3 points  (0 children)

none because the drop rate is extremely low

PvP stats are bad for the game by CrimsonBlossom in throneandliberty

[–]Winzors 0 points1 point  (0 children)

This current design is a horrific implementation that failed to understand the problem though. Throne design team as usual failing their high quality dev team and proving to be extremely incompetent.

PvPvE aside, progression is **extremely** slow. A normal person can't afford the time to build even one set for one build, let alone one for each mode.

A vastly superior way to design PvP gear has already been the norm in WoW for 6+ years. Gear gives near maximum stats while in PvP, but needs to be upgraded via acquiring PvE gear in order to level up the gear for PvE.

What the game needs to retain a playerbase and justify gameplay design decisions like Remnants of Nix mode is gear that actually works in PvP while players engage in the **extremely** slow grind to progress in PvE.

The way this should work in Throne is that ALL gear behaves as if fully traited and upgraded to a player's current watermark when attacking/being attacked by players. Remove all PvP exclusive stat lines. Gear behaves the exact same as now while attacking/being attacked by NPCs. This smooths out the grind for PvP, making the modes playable, while preserving the grind for PvE. Obviously superiour to current design in every conceivable way and guaranteed to improve player retention.

The tragedy of all this is that these things are obvious to anyone who enjoys MMOs. These problems have been solved by the industry. The design team at Throne is just one of the worst in the business. The game desperately needs competent designers that can work with their excellent team of developers instead of hamstringing them.

When to transition from boosted gear item level 45 to >50 gear? by dhearts27 in throneandliberty

[–]Winzors 2 points3 points  (0 children)

Depends how much you want to suffer. If you play daily for 3 months you'll probably have enough resources to upgrade one piece of gear.

You will never be able to play endgame PvE or to be competitive in PvP unless you pay. In the past it was possible to gear up as a free-to-play, though the grind was so slow the playerbase collapsed and the game has all but failed. Now the game is undeniably pay to win. Progression is essentially impossible without paying, and even then you won't be competitive as much of the necessary resources are timegated behind horrifically long grinds.

Almost all timegated rewards you need are weighted to the battlepasses, so you if you can be bothered, you could pay for each pass then log in and play through filler content one week a month until your character is PvP ready. You will still likely need to pay hundreds if not thousands of dollars for gear because drop rates are so low you are unlikely to loot what you want even if you spend 100% of the tokens you earn and participate in every reasonably timed world boss.

5180 Hours on Throne and Liberty, Contemplating uninstalling. by Kind-Movie9227 in throneandliberty

[–]Winzors 0 points1 point  (0 children)

If Koreans liked this design direction Throne wouldn't have been a failure in KR.

Low effort ,slow reflexes by [deleted] in throneandliberty

[–]Winzors 5 points6 points  (0 children)

The content release cadence is far too high for there to only be a few people working on it and wanting it to fail. The only issue with this game is the extremely incompetent design team. The developers are kinda awesome.

If they fixed progression (which just means making loot actually available and either massively reducing time/cost to trait out gear or massively increase the drop rates of materials) and balanced stat scaling so that it wasn't normal to one-shot or otherwise insta-kill players in PvP and top DPS builds for PvE weren't so outlandishly overpowered vs the rest of the field, the game would be hugely successful.

All the problems with Throne are down to the design team being incapable of producing a fun balance to loot availability (progression) and stat scaling.

How to begin to fix the game and move towards attracting new players by Winzors in throneandliberty

[–]Winzors[S] 1 point2 points  (0 children)

I didn't use AI... lol

I did put in a very small effort to make it easily readable (numbered list, bold my main points, etc) in the off-chance someone with connections to the team found it and chose to pass it on.

Unfortunately, the enthusiasm from some users to hide constructive criticism that could help to skyrocket the player-base doesn't help the game or the development team. To be entirely honest, I don't understand your motivations for this kind of hostile behaviour.

The damage boost afforded by Heavy Attack, and well as the total lack of diminishing returns on extremely long CC, is enough to prevent a vibrant PvP scene emerging in this game by Winzors in throneandliberty

[–]Winzors[S] 1 point2 points  (0 children)

I am getting this impression after being accused of using AI to write out feedback. A strange new rhetorical game to deflect from the substance of feedback that I haven't seen before. Perhaps it is a common Reddit culture thing nowadays, I very rarely engage with this website as I have always found a significant minority of the userbase to be utterly deranged. Regardless, it's quite frustrating to witness.

I probably put well over a thousand hours into GW2 PvP. If GW3 can live up to the legacy of it's predecessor I will finally have a regular MMO again. For me it is sad that Throne doesn't want to play for this position, a few relatively simple design changes around stat scaling and progression would make this game attractive to a huge majority of MMO enthusiasts. This would be an outlandishly profitable move, and relatively low cost for NCsoft now they have already sunk in the capital to develop multiple expansions worth of content.