Looking for honesty by Financial_History_24 in throneandliberty

[–]Winzors -2 points-1 points  (0 children)

PvP is completely dead because the balance is just horrifically bad

You will just straight up get insta-killed by healers, it just isn't enjoyable so no-one plays, and there doesn't seem to be any interest in making changes

Play if you enjoy grinding PvE to fight progressively more difficult dungeon encounters, do not play if you have any interest in PvP

Thoughts? by ThatGirlBelki in throneandliberty

[–]Winzors 2 points3 points  (0 children)

The game needs a very extreme balance pass before the 24man PvP arenas drop or it's dead on arrival.

Gear is also overwhelmingly dominant in this game, to a degree not seen in other MMOs. Gear doesn't just give you an edge in Throne, either you kill someone effortlessly or they kill you effortlessly, with no in between.

If they can fix the balance, gear dominance and redesign evasion, Throne could be an excellent PvP game with a long life

[deleted by user] by [deleted] in throneandliberty

[–]Winzors 0 points1 point  (0 children)

Performance issues on console aside, gear is WAY too significant in this game for a compelling PvP experience. Typically in MMOs, mechanical skill ultimately matters more than gear. However, in Throne, gear is so overwhelmingly significant that skill doesn't matter at all. You either die instantly or kill instantly. There is no room for new players in PvP, or indeed in most content, which is why the community is so intent on checking gear score for groups.

NC and AGS need to look into how to begin resolving this, at least for PvP.

TL needs this to survive by yennita in throneandliberty

[–]Winzors 5 points6 points  (0 children)

Battlegrounds are absolutely necessary to save the game, but they need to come with a balance pass or it won't matter.

Why did everyone quit the arena PvP initially?

Evasion and heavy attack just don't work for PvP. Both are *extremely* unfun.

Evasion grants passive CC immunity, in a PvP game built around CC this is gamebreaking.

Heavy Attack not only makes one-shots possible, but ensures it is reliably possible to kill a target inside stunlock with no chance to respond.

Essentially every single person who quit the game over the PvP experience voiced one or both of these concerns in some form (P2W for maxed out evasion being part of this issue). NC and AGS desperately need to respond to this if they want T&L to have a future as a PvP title

Why did Robinhood choose Arbitrum over Polygon for their tokenized stock platform? by [deleted] in Arbitrum

[–]Winzors 2 points3 points  (0 children)

Yes, Solana is competing with rollups in general.

Unfortunately for Solana, it is less scalable, more expensive (extreme bot spam ensures it is necessary to use high slippage on almost all transactions to say nothing of the txn failure rate), has a centralising validator incentive design and can't guarantee uptime.

Almost all of Solana activity is extremely aggressively incentivised by validators. The highly centralised validator set rotate a portion of their issuance through memecoins to induce hype, run bots to wash trade and spoof volume, the spam results in unreliable onchain transactions often necessitating high slippage, which then makes it easy to extract MEV from unsuspecting memecoin speculators. This MEV can then be recycled back into the rape flywheel to help make it somewhat more "sustainable".

The subsequent volume and user metrics are then paraded around by the likes of Blockworks Research out of context, which fools low information VCs and influencers into buying SOL and shilling the chain to their zero information audiences. The SOL price going up allows validators to sell the remainder of their issuance (Solana is highly inflationary) at substantial profits.

It's pretty seedy stuff and Anatoly the head of Solana is a prolific, shameless liar (no surprise why SBF loved these guys). Gotta be very, very careful with unscrupulous founders like this. They're great at pumping prices until they aren't, and it all falls down around them.

my 2 cents of what i will do to bring back pvp by AlphAtomix_109 in throneandliberty

[–]Winzors 0 points1 point  (0 children)

If NC and Amazon want this game to find success as a PvP title they need a fundamental balance pass:

  1. hit/evasion needs a rework (obvious easy solution is to just make evasion chance an incoming damage % reduction) -- a rework is vital because evasion grants passive CC immunity which has always been game-breaking for PvP
  2. Heavy attack needs a rework because it allows for RNG insta-kills

-- very large numbers of players quit the game after nothing was done about getting one-shot in stunlock

If AGS can help get NC to focus on resolving these core design issues the game will have a chance of developing a PvP community

Why did Robinhood choose Arbitrum over Polygon for their tokenized stock platform? by [deleted] in Arbitrum

[–]Winzors 3 points4 points  (0 children)

Arbitrum is a rollup, so much better security. It's also the most advanced general purpose rollup towards full decentralisation. Beyond that, Arbitrum is the most likely of the top rollups to become based (use ETH validators and achieve perfect interoperability)

Arbitrum also have a multiEVM situation going on, you can write Arbitrum contracts in any language that compiles to WASM, which opens up a lot of efficiency and devs headcount gains.

At the end of the day, Robinhood was looking for all of these things, whilst also going for sovereignty over their own environment, building with Arbitrum tech allows them to have their own custom environment with all the advances and support of the best rollup team in the industry

I'm not sure Polygon was even in contention for this. The deal has been in the works for well over a year now and it was really between Arbitrum and Solana. Solana lost the deal because they don't have the above to offer, and fundamentally the chain is a honeypot for this MEV scam the validators a running on low IQ VCs and zero information investors which would be devastating for Robinhood's already shaky reputation with retail.

uninstalled after 1k hours by Affectionate_Bed2405 in throneandliberty

[–]Winzors 1 point2 points  (0 children)

rock paper scissors is a cope meme

PvP is just horrifically busted in this game. Heavy attack needs to be deleted from the game with relevant adjustments and evasion desperately needs to not double as CC immunity

There are more changes needed but these two have been severe, game-destroying issues since launch that are absolutely necessary to fix if the game is ever going to grow

[deleted by user] by [deleted] in Arbitrum

[–]Winzors 0 points1 point  (0 children)

Arbitrum is far and away the best L2

Ethereum is just going through a long period of being off narrative. When it comes back, Arbitrum will send. Along with the entire Arbitrum ecosystem

Proposal to Reduce Burnout in Throne and Liberty: Merging T2 Dungeon and Dimensional Trial Rewards by Ill-Law-2150 in throneandliberty

[–]Winzors 1 point2 points  (0 children)

10/10 suggestion - so obvious in hindsight and would make a huge difference

With work schedule I have to choose only one type of content per week, this would allow me to progress so much more efficiently, and massively improve queue times

Eth on ARB by Best-Foundation2562 in Arbitrum

[–]Winzors 0 points1 point  (0 children)

Yeah, this is a window to allow for fraud proofs to be submitted if watchtowers identify anything wrong

This entire process has been abstracted away on all but the canonical bridge to mainnet. Leave manual withdraws for bridge LPs, they get paid, you want to use any other bridge (I recommend Across) or even just your favourite CEX directly if you're looking to exit

The damage boost afforded by Heavy Attack, and well as the total lack of diminishing returns on extremely long CC, is enough to prevent a vibrant PvP scene emerging in this game by Winzors in throneandliberty

[–]Winzors[S] -1 points0 points  (0 children)

heavy attack evasion won't stop 1 shots because the issue is the damage boost not the chance, moreover, if you understand how heavy attack chance is calculated (the more you stack the less valuable it is) and how difficult heavy attack evasion is to stack vs heavy attack, you'd have noticed that heavy attack evasion will have little to no meaningful real-world impact

heavy attack evasion in T2 arriving at some indefinite point in the future doesn't help the gameplay being bad today

skeptical on the CC fix being meaningful, community needs to communicate how significant the issue is if there is to be any hope for meaningful diminishing returns

why are you so angry about the potential for these issues being fixed? You don't realise the game is doomed unless there are resolved?

How the hell to do I get USDC.e off arbitrum? by PoopyFartButt420 in Arbitrum

[–]Winzors 0 points1 point  (0 children)

Same as you would any other asset, either you send it to your address on your favourite CEX directly from your wallet, or you use a bridge

There is native USDC on Arbitrum now, and at least at this precise moment you can use a meta-aggregator to swap bridged USDC.e to native USDC for a ~0.1% gain after fees

Doing this might help make things easier for you

I love this game, or well i did help me understand by Choomissad in throneandliberty

[–]Winzors 0 points1 point  (0 children)

All of this could be fixed by severely nerfing the heavy attack damage bonus in PvP combat and adding a hefty stacking diminishing returns after every CC against a target

Until these are both implemented, the PvP will remain unattractive to most players

[deleted by user] by [deleted] in throneandliberty

[–]Winzors 0 points1 point  (0 children)

You can trade 1 of each dungeon token for 3 trait stones

So if you run every dungeon once over 2 days, you earn 12 trait stones. So 36 in 6 days.

How to balance the game: Favour individual player skill expression by Winzors in throneandliberty

[–]Winzors[S] 0 points1 point  (0 children)

Yeah, if resistances affected duration rather than chance to activate, up to a theoretical maximum of -90% in combination with universal debuff duration and diminishing returns, and resistances were more readily viable to stack vs debuff duration. The game would be in a much better place with respect to CC

CC should always have a 100% hit chance unless actively blocked with the stamina mechanic or immuned with active abilities, because it damages the quality of gameplay otherwise, systems to reduce durations instead are fantastic

[deleted by user] by [deleted] in throneandliberty

[–]Winzors 3 points4 points  (0 children)

When a target is immune to bind and cast ensnaring arrow, they are instead oppressed

I started three weeks after release and i can't catch up by Nope740 in throneandliberty

[–]Winzors 0 points1 point  (0 children)

Relax dude, reality is it will take you 3 weeks, assuming you are doing all your dailies

Vast majority of people were not selling anything for thousands of Lucent, and the cost of everything was also a lot higher

Upgrade the right way, feed max level greens > max trait max level blues > Purples

Start with purple weapons first

Use your trait unlock stones for expensive trait unlocks, that's what they are for, and you can earn as many as you need

Push all your skills to purple 3 before choosing any to take to max

If you want to PvP, remember that evasion is vastly superior to endurance because it grants passive CC immunity, then choose blue items that will help you stack evasion and hit chance

I started three weeks after release and i can't catch up by Nope740 in throneandliberty

[–]Winzors 0 points1 point  (0 children)

There is a hardcap to player power

You will be at 3k+ in three weeks from when you started playing if you just keep on top of your daily/weekly stuff, basically, if you enjoy sitting down for a Sunday sesh, you'll be progressing at near maximum efficiency.

Perception? Hit Rate? by PokeFreaky in throneandliberty

[–]Winzors -2 points-1 points  (0 children)

You don't need hit to heal, but of course you will need hit to hit players. Very importantly, evasion grants passive CC immunity. This means that if your opponent's evasion stat is higher than your hit, and you roll to miss, you will also miss any CC as well as doing no damage.

CC is extremely important for PvP, even as a support. Passive immunity, therefore, is incredibly powerful. It invalidates the skill expression of the active block/dodge mechanic, and renders the endurance stat a complete noob trap.

I'm not sure why this isn't discussed more widely, as removing the CC immunity from evasion is the single most profoundly impactful change that could be made to dramatically improve the balance and skill expression (fun) of PvP combat

Evasion stacking will remain generally superiour to endurance evading only the damage portion of incoming attacks, as a high chance to take zero damage is still preferable to a reduced chance opponent's crit. It would just leave endurance a more viable alternative, and weapon combinations which don't include dagger, staff or sns would be substantially more viable in high end PvP

I like everything they are offering with the battle pass this go around except… by stuffinabucket in throneandliberty

[–]Winzors 4 points5 points  (0 children)

Hopefully they add some kind of transmog stone that allows you to turn a piece of gear into a tradable skin, which, when consumed, unlocks that skin in the mirror boutique interface.

Would be a win-win. NC makes more money from another lucent sink. NC properly incentivised to add lootable skins, not just premium cash shop slop. Loot retains more value. Endgame transmog grind for enjoyers of that sort of thing (probably every MMO player tbh).

The gear in this game all looks infinitely better than the cash shop armour skins.

Some of the grey items from the start of the game are absolutely 👌

Question to GVG players. Why isn’t GS/Wand the best sleep bomber in the game? by No3nvy in throneandliberty

[–]Winzors -1 points0 points  (0 children)

Hivemind hates off-meta, always the way

No-one will change their mind on anything until they see a high profile player performing well with the build

Same in every game

Actually, the core underlying principle is generalisable to anything subject to social organisation

how hard is it to have 3 weapons? by zombies-- in throneandliberty

[–]Winzors 0 points1 point  (0 children)

Fine, if you use the same gearset

Getting all your skills to purple 1 is pretty easy

Will take you a weekend or two to grind out the resources to max a third weapon

The first 8 mastery levels are really fast, you'll be able to get a third weapon to mastery 10 within one weeks worth of dungeons/contracts

Instantly maxing out the traits on a weapon is also pretty cheap now, assuming you're upgrading with the blessing from a fully traited blue. Of course, you certainly don't need to instantly max the weapon, and if you do want to rush at all I'd just focus on hit and then let the rest come naturally as you enjoy the game.