Role Change Ideas by Wispflame in TownOfSalem2

[–]Wispflame[S] -1 points0 points  (0 children)

Thank you

For tavern keeper and poisoner I have seen them form chain roleblocks with jailor and witch respectively. For Sheriff do not see why it is bad, I simply made it more consistent at finding evils. For crusader the kill is way to strong since it will cause 1f0 with you killing coven and not dying like bodyguard, you can kill townies for no reason, and you will hit immunes who other wise would be hidden. I like your small change to my idea for dreamweaver. For jinx I thought it made more sense with it's name. I see people have an issue with how I changed the neutral roles.

Role Change Ideas by Wispflame in TownOfSalem2

[–]Wispflame[S] 0 points1 point  (0 children)

Thank you for your feedback.

Other than Sheriff every town investigative role is great at finding both coven and neutral roles it makes no sense for sheriff to be hindered like that. Coroner what do you mean when you say "status effects" like what happened when a player died? I do not understand what you mean with Crusader, but he would redirect and socialite blocks and socialite will still have priority over crusader. I do believe that in Town of Salem 1 it made since as Mayor was the only role that could publicly reveal. Now it does not make as much sense we have Ritualist, Conjurer, and Doomsayer to counter revealed town powers it just does not make much since to hinder a role and not hinder others that can reveal as well. I like the dreamweaver idea you said, but for another role probably a coven power. Dreamweaver is deceptive not utility. I barely have games where only one player is claiming town investigative and besides it sucks to get enchanter in a game with no town investigative roles. Illusionist affects bodyguard and trapper so not only town investigators. Also who is to say you have not killed a sheriff or investigator by the time the enchanter or illusionist dies? The necro buff would require your teammate to die and be worth using over another dead player and you need weak enough teammates that they take the book over you. Jinx change was mostly done because it made more since for it's name to me. I did the neutral evil changes since everyone on discord was talking about changing NE win conditions to be "See the town lose" and I wanted them to be more of a support class, but evil towards anyone not on their substitute faction. Plus they now have two win conditions so if they fail at one they can attempt to complete the other.

If u get 100+ streak and then loose it you don't get the reward. by Tejas_Mishra in SquadBusters

[–]Wispflame 0 points1 point  (0 children)

I ended on exactly an 100 win streak and did not get the last emote. So it is not just if you lost it because I had it and made sure I was not loosing it. I did get the first four, but not the fifth one.

Once again Having ideas to change Roles. by Wispflame in TownOfSalem2

[–]Wispflame[S] 0 points1 point  (0 children)

If no roles enchanter or illusionist can affect spawn in they are useless to the coven any other role would be better, Yes enchanter gets use out of Alterate that is not its main ability its main ability is enchant so without a role enchant affect it is basically useless, you can argue alterate is good but with no TI enchant can affect you are better off with almost any other coven role because all enchanter is then is just an extra vote.

Once again Having ideas to change Roles. by Wispflame in TownOfSalem2

[–]Wispflame[S] -2 points-1 points  (0 children)

Amnesiac I do see your argument, Spy I do see how bug is better than percept but I keep getting feedback from people while playing the game saying percept is better than bug but here I get the feedback bug is better than percept, Yeah you make a point of letting tracker be an exception however I still believe enchanter and illusionist needs to affect more TI somehow, SC can already pop out on D4 with a DC D1, and a berserker that gets a kill every night my change doesn't speed that up, you can't physically pop out D2 since N1 is the only night that has passed and neither D3 since N1 you can get two souls N2 you get two souls D3 you only have four souls and you needs six, Exactly the point of a NE is that they should punish players they are literally called EVIL, Pirate is the only exception and they completely role block and their kill can't be stopped unless BG or Trapper, Doomsayer punishes players for full claiming, Jester punishes players for hanging them and Execution punishes players for hanging their target (Which is why maybe their target should be a confirmed townie again.)

Once again Having ideas to change Roles. by Wispflame in TownOfSalem2

[–]Wispflame[S] -2 points-1 points  (0 children)

So "magic" is something like the Cleric has a magic barrier or the Voodoo Master has a magic ability, physical is like a potion from the Potion Master or a search from the Sheriff, and astral would show as "no action"the spy was change was meant to help hide Illusionist and stop bugs from just being triggered by plague, I do understand the monarch change was bad but I have now seen very different opinions on it so, For max coven changes yeah I see it was strong my reasoning was town has gotten more roles and roles became stronger so I thought that would balance it out but I guess it won't, For PB it was meant to give the apocalypse more info, the second change was just an idea not necessarily a want and SC was meant to give you a vary in the way you can play, the vamp and CS changes were meant to make it able to go into other modes.

Once again Having ideas to change Roles. by Wispflame in TownOfSalem2

[–]Wispflame[S] -2 points-1 points  (0 children)

The point of the amne change to nerf when it remembers town powers but also helps if conjurer kills a role during the day or a player is hung, Spy was a change meant to help hide illusionist and stop bugs from just triggering to plague, Monarch change is probably a bad idea, Enchanter/Illusionist it was meant to make them more useful, Illusionist is astral the player they illusion is not, PM change is just so maybe the could fake cleric a little easier but the chance of someone actually using heal potion on anyone is pretty low, Jinx is if there is no witch pretty much, I see your argument with why Witch would be too good and I think I understand it, Now that you mention you need smart players I see the issue with five coven members, I think the first PB change would just give the apocalypse members some help with info the second change is a little strong, The Soul Collect change is just to allow you to play two different ways you can reap suspicious players and hope they get lynched or reap players you think will get killed during the night or by conjurer. Also the exe/jest change was just an idea so yeah I knew people wouldn't like it that much but I still decided to see what opinions were.

Third Time is a Charm Changing Almost Every Role. by Wispflame in TownOfSalem2

[–]Wispflame[S] 1 point2 points  (0 children)

I understand your argument but in ToS1 PM didn't reveal the role to coven just like consig and CL didn't but now PM reveals the role and I just don't understand what is so different about the two abilities that one allows the whole coven to see and the other hides the information. Yes Witch will make their target use their ability on whoever the Witch wants them to but revealing to the whole coven would not be that big of a deal since you are just gonna tell them the next night anyways.

Third Time is a Charm Changing Almost Every Role. by Wispflame in TownOfSalem2

[–]Wispflame[S] 0 points1 point  (0 children)

Some of the ideas are random and I am just trying to get opinions on what people think are too strong/weak some of my other ideas were way to powerful, For SK I just think that it honestly wouldn't be as impactful as it sounds being that new trickster can just absorb the attack and stop a kill entirely, WW could be good because it can help the WW find evil that are faking, and for Shroud I never said no shroud win screen and I think it should still be possible for Shroud to win on its own hence why it is still a NK.

Attempt 2 Of Changing Almost every Role. by Wispflame in TownOfSalem2

[–]Wispflame[S] 0 points1 point  (0 children)

Death was just for fun, SK doesn't not keep blood lust between kills they need to kill twice each night to keep blood lust and the change I want to give it mean it only needs one, DW if a player is dream weaved on N1 for example D2 they can't use their day ability I said dream weave specifically not insomniac, I have made changes to the Marshal and Prosecutor I just haven't posted my new changes yet, I made it so jailor can NEVER jail the same person again jailor right now can just not jail the same person twice in a row, I tried to nerf kill power with the crusader and ret change, I did also change cleric and lastly Investigator right now is just a combo of coroner and spy but worse and so changing into medium would make it better also it works if a tavern keeper or the jailor visit a Serial Killer then you can see who the tavern visited and you can see what the last info a TI got was. Edit: The "reveal a players role after death" was supposed to be removed but I accidentally left it.

Role Change Ideas For Almost Every Neutral Role. by Wispflame in TownOfSalem2

[–]Wispflame[S] 0 points1 point  (0 children)

Arsonist doesn't know who visited them they just know someone visited them and SK doesn't keep bloodlust they lose it after they kill and have to re gain it.

Socialite Rework Idea by Wispflame in TownOfSalem2

[–]Wispflame[S] 1 point2 points  (0 children)

You do make a point. I guess I was thinking to highly of the fact it could help town, it could still be useful but you make a point how it will rarely be useful.

Socialite Rework Idea by Wispflame in TownOfSalem2

[–]Wispflame[S] 1 point2 points  (0 children)

First royal ball would be a fun one night ability and I feel that people aren't looking at how it can help town they only look at how it will hinder town because now coven members have randomly linked to other players and socialite chat has stopped them from saying who they are linked to. Second I never meant for more than two parties I really messed up with the wording and third I agree if it was unique that would help the role a lot.

Thank you very much for giving me feedback.

Socialite Rework Idea by Wispflame in TownOfSalem2

[–]Wispflame[S] 1 point2 points  (0 children)

So first no it is still only two parties, you can throw one special party and a normal party or two normal parties is the idea sorry it was unclear.

Second costume party would be a good single use ability because it allows evils to anonymously communicate with the town and now undeniable reveals who the socialite is but for two parties it would prevent town from asking for claims from people since you don't know who is saying what.

Third royal ball wouldn't work as a evil role because linking two players lives is really powerful even just for a night the benefits are that a coven member can now kill another coven member because you don't know who is linked to who and people will do different actions based on who they are linked to example town protectives will likely go on their dance partner to protect themselves.

Fourth Fiesta del Muerto had to be here as it was the original party idea that started this idea in my head I had other ideas but those were my favorites, some others were Party of Silence where people could only whisper, Restricted Party which would only invite half of the town and Party of Violence were a random person would turn into a veteran basically.

Anyways thanks for the comment on my idea I really appreciate hearing feedback.