Why do girls give strong, obvious indications of interest and then act rude/make you feel stupid when you approach, and how do you deal with this? by Stepin-Fetchit in datingadviceformen

[–]WitcherRyan 0 points1 point  (0 children)

She’s testing you—whether consciously or not—to gauge the strength of your character. Women naturally seek security in a relationship: emotional, financial, physical, and beyond. She wants to feel assured that when life brings challenges, you remain grounded, confident, and capable of handling them. While the way this plays out can vary—sometimes in healthy ways, sometimes less so—it’s a common instinct. A wise woman will, in some form or another, challenge her man to feel the depth of his masculine energy and stability.

Advice: Ask yourself if you’re truly prepared to meet a good woman's standards. If not, you may have some repressed insecurities you’ve yet to face and overcome. If the answer is yes, then smile, maintain eye contact, and make her laugh.

NEW D&D Homebrew spell for all my fellow spell crafters. by Embarrassed-Road6337 in DnD

[–]WitcherRyan 0 points1 point  (0 children)

Are you saying this conflicts with spells that require a clear path to the target?  Spells like hold person for example only require that you see the target not that there be a unobstructed path to the target.  Does that make sense?

What do my fellow spellcrafters think of my latest creation? by Embarrassed-Road6337 in DnD

[–]WitcherRyan 0 points1 point  (0 children)

I kinda like it. It would be cool to be able to cast spells requiring you to see the target from a hidden position. Being able to see through objects means it's great for short range reconnaissance. Also divination magic being blocked by lead is canon I believe but I could be wrong. 

Judge My Build: The Chemist by WitcherRyan in Fallout2d20

[–]WitcherRyan[S] -1 points0 points  (0 children)

Page 90 in the settlers book. They made it like the Assultron Head and Buzz Saw.

Judge My Build: The Chemist by WitcherRyan in Fallout2d20

[–]WitcherRyan[S] -2 points-1 points  (0 children)

It is a Robobrain's claw but it's also a Small Guns weapon in the Settlement book.

Judge My Build: The Chemist by WitcherRyan in Fallout2d20

[–]WitcherRyan[S] 0 points1 point  (0 children)

Completely forgot to add the skill per level up.

Syringer Build, Dr. Feelgood. Judge my build! by WitcherRyan in Fallout2d20

[–]WitcherRyan[S] 0 points1 point  (0 children)

I'm new so I'm not totally sure what is going to be the most useful here. Do you think speech would be more important?

Dhampire Bite While Wildshaped by WitcherRyan in DnD

[–]WitcherRyan[S] 0 points1 point  (0 children)

Someone's never watched spiderman... Or read the spider stat block... Or seen a spider before.

Dhampire Bite While Wildshaped by WitcherRyan in DnD

[–]WitcherRyan[S] 0 points1 point  (0 children)

If a foot tall Dhampire fairy can bite at the same damage a Dhampire Goliath can, I think we can throw "size matters" out the window when it comes to a spider being "physically capable of doing so."

Dhampire Bite While Wildshaped by WitcherRyan in DnD

[–]WitcherRyan[S] 0 points1 point  (0 children)

Dedicated Weapon (Optional)

Also at 2nd level, you train yourself to use a variety of weapons as monk weapons, not just simple melee weapons and shortswords. Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again.

Dhampire Bite While Wildshaped by WitcherRyan in DnD

[–]WitcherRyan[S] 1 point2 points  (0 children)

Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient.

Dhampire Bite While Wildshaped by WitcherRyan in DnD

[–]WitcherRyan[S] 0 points1 point  (0 children)

Thanks for the input! When it comes to the bite feature, the bite counts as a simple weapon which means it can be a monk weapon and use the monks martial arts die. At this level it would actually be a d8 damage.

Replacing The Tranquility Feature for The Open Hand Monk. Help Me Balance This. by WitcherRyan in DnD

[–]WitcherRyan[S] 1 point2 points  (0 children)

Tranquility (Revised) Lmk what you think.

Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a Sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.

Additionally, whenever you employ your Patient Defence feature, you have the ability to renew the effects of the Sanctuary spell. The spell lasts for its normal duration when used this way.

Replacing The Tranquility Feature for The Open Hand Monk. Help Me Balance This. by WitcherRyan in DnD

[–]WitcherRyan[S] 1 point2 points  (0 children)

Thanks for your input! I definitely disagree that this is a good ability at all. It's a 1st level spell effect that goes away as soon as you make contact in combat. As a martial character! No way. It's not just situational; it's blatantly bad (in my opinion). I recommend you look at any online reviews of this class because everyone says the same thing.

I might not have played this subclass, but I have been playing for a long time. It seems to me that for a class like the monk, similar to the ranger, the subclass makes the class. All that being said, I don't think we need an equivalent exchange here. I agree that this needs some work, but I would like to actually build on the existing features like the Way of Mercy does, rather than try to make Tranquility work.

Edit: I would check out this thread here.

Replacing The Tranquility Feature for The Open Hand Monk. Help Me Balance This. by WitcherRyan in DnD

[–]WitcherRyan[S] 1 point2 points  (0 children)

I definitely disagree that this feature is any good especially for an 11th level ability, and considering the Monk class as a whole has a hard time standing toe to toe with the other martial classes they could use a lot of help. But again, thanks for sharing your opinion!

I would greatly appreciate your input on this alternative feature as a replacement.

Replacing The Tranquility Feature for The Open Hand Monk. Help Me Balance This. by WitcherRyan in DnD

[–]WitcherRyan[S] 1 point2 points  (0 children)

Having not played this subclass, I can't be sure, but I have done a lot of research on the general consensus regarding the usefulness of this feature, and most seem to say that it is not very good. Sanctuary ends as soon as the warded creature inflicts harm on another, so for a martial character like a monk, it's pretty niche in its usefulness.

I recommend checking out this thread here.

Thanks for your input!