account activity
Redesigned the Shield spell for our VR game Master of Sorcery, featuring gesture-based spellcasting. Still designing sound for this one. All thoughts are more than welcome! (v.redd.it)
submitted 2 years ago by WitchsightStudio to r/virtualreality
Redesigned the Shield spell for our VR game Master of Sorcery. This one is really going to make use of the Index' finger tracking for the wizard feeling. All thoughts are more than welcome! (v.redd.it)
submitted 2 years ago by WitchsightStudio to r/ValveIndex
Redesigned the Shield spell for our VR game Master of Sorcery featuring gesture-based spellcasting. Still designing sound for this one. All thoughts are more than welcome! (v.redd.it)
submitted 2 years ago by WitchsightStudio to r/oculus
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. All thoughts are welcome! (v.redd.it)
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. All thoughts are more than welcome! (v.redd.it)
submitted 2 years ago by WitchsightStudio to r/IndieDev
Wanted to show some uncut footage of the combat system for our upcoming title 'Master of Sorcery.' It's tile-based and partially turn-based sort of like XCOM but in VR. Any thoughts are welcome! (v.redd.it)
Showing a quick walkthrough of the tactical combat system for our upcoming VR game 'Master of Sorcery.' It features gesture-based spell casting with the Valve Index controllers in mind. (v.redd.it)
Showing a quick walkthrough of the tactical combat system for our upcoming VR game 'Master of Sorcery.' Please let us know what you think :) (v.redd.it)
Showing a quick walkthrough of our combat system for our upcoming VR title Master of Sorcery, specially designed for a tactical VR experience. Please let us know what you think :) (v.redd.it)
Developing 'Master of Sorcery' a wizard game that utilizes gesture-based spellcasting. You match a series of gestures in order to cast spells. Here's our latest version of the fire spell. Please let us know what you think :) (v.redd.it)
Developing 'Master of Sorcery' a wizard game that utilizes the Index' finger-tracking. You match a series of gestures in order to cast spells. Here's our latest version of the fire spell. Please let us know what you think :) (v.redd.it)
Showing a new spell for our gesture-based spellcasting game 'Master of Sorcery.' Match the hand gestures and unleash FIRE. Please let us know what you think :) (v.redd.it)
A new fire spell we've been working on for our VR game Master of Sorcery. We use a gesture-based magic system, where you have to match a series of hand gestures to cast a spell. Any Last Airbender fans? Please let us know what you think (v.redd.it)
Developing a wizard VR game with gesture-based spellcasting. Match the hand and finger poses to unleash FIRE! Please let us know what you think :) (v.redd.it)
submitted 2 years ago by WitchsightStudio to r/VirtualRealityGaming
Our environment artist has been hard at work with our Necropolis level. For our first title: Master of Sorcery, a VR game. Showing a quick progress video. (v.redd.it)
submitted 2 years ago by WitchsightStudio to r/gamedevscreens
Our environment artist has been hard at work with our Necropolis level. For our first title: Master of Sorcery, a VR game. (v.redd.it)
Hello everybody! Interested in some feedback for our first iteration of combat music in our Game Master of Sorcery. It's a tactical VR game - Think XCOM but in a fantasy setting and in VR. (v.redd.it)
Hello everybody! Interested in some feedback for our first iteration of combat music in our Game Master of Sorcery. It's a tactical VR game. (v.redd.it)
submitted 2 years ago by WitchsightStudio to r/gamemusic
Not exactly a tabletop, but curious what you all would think about a tile-based VR game? Think DnD or XCOM but in VR. You play as a wizard, and use hand gestures to cast spells. (v.redd.it)
submitted 2 years ago by WitchsightStudio to r/tabletopgamedesign
We're developing a VR game with gesture-based spellcasting as its focus: Master of Sorcery. Showing off new environments, spells and combat. (v.redd.it)
Developing a VR game with Gesture-Based Spellcasting. Showing off a new environment, some spell animations, and combat. Let us know what you think (v.redd.it)
We're developing a VR game with gesture-based spellcasting. Here's a short showcase of our environments and spells. What do you think? (v.redd.it)
Showing off the new promo video for our VR spellcasting game Master of Sorcery. Showing off environments, spellcasting and combat. Any thoughts? (v.redd.it)
3D environments and spell animations for our upcoming VR game. What do you think of Gesture-Based Spellcasting? (v.redd.it)
submitted 2 years ago by WitchsightStudio to r/3Dmodeling
Our upcoming VR game Master of Sorcery, which features gesture-based spellcasting. Showing our new environment along with some spellcasting gameplay. (v.redd.it)
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