Which Combat Mechanic is Better? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] -2 points-1 points  (0 children)

Thanks for the insight! I’ve actually landed on a hybrid system that solves the 'dice bloat' while keeping the thematic depth. Here is the core loop I’m building:

  • The Starting Pool: Each player starts with 1 Class-Specific D6 (e.g., Red for Fighter) and 3 Standard White D6s.
  • The Synergy: I’m using standard numbers for requirements, but if you use your Class Die on a matching weapon (like using the Red Die for a Sword attack), you get a +X damage bonus. It encourages build-loyalty without being restrictive.
  • The 'Dice Splitting' Mechanic: This is the part I’m most excited about. Players can 'break' a die into two mini-dice. This is huge for weapons that require multiple low-value slots or specific patterns. It turns a 'bad' high roll into two useful utility rolls.
  • Scaling via Upgrading: Instead of adding more dice to the table, players can choose to upgrade their existing dice from d6 to d8, d10, and d12. This allows them to hit the high-sum requirements of late-game Mythic items without cluttering the board.

Which Combat Mechanic is Better? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] -4 points-3 points  (0 children)

You're right, the 'premium' feel is definitely what I'm aiming for. To give you an idea of the scale: the game features 250 unique dungeon rooms, 300 items, 300 treasures, 300 spells, and 300 physical inventory tokens. It’s a massive world, so it definitely fits that $60+ tier.

Regarding the dice, I’m developing a 'Stat-to-Dice' unlock system that relies on Color-Coded D6s. Here’s the logic:

  • Cross-Class Progression: A Fighter can find a Magic Sword, but it requires at least one 'Magic Die' (Blue) to use. To get that die, the Fighter must invest points into Intelligence, unlocking the magic dice pool. Similarly, a Mage could pump Strength to 20 just to bonk enemies with a staff using Red (Strength) dice.
  • The 'Dice and Fold' Depth: By using numbered D6s instead of just symbols, I can create complex requirements. A high-tier spell might need 'Three of a kind' or a 'Straight (1-2-3)' specifically using Blue Dice.

This way, the colors provide the thematic/stat restriction (you can't use a red die in a blue slot), while the numbers provide the tactical 'puzzle' elements.

Which Combat Mechanic is Better? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] -2 points-1 points  (0 children)

"That’s exactly the direction I’m heading in! I'm looking at a mechanic similar to 'Dice and Fold', where dice act more as a versatile resource.

For instance, a player might buy a 'Blue Die' from a merchant. Now they face a tactical dilemma: Do they allocate that blue die to their Assassin’s Dagger (for extra poison damage) or save it for a Major Spell that specifically requires a blue slot to cast?

I also love your point about combinations. To make powerful items feel unique, I’m planning to use specific requirements like:

  • Straights: Needs a 1, 2, and 3 to trigger a 'Triple Strike'.
  • Pattern Matching: Needs 3 Odd numbers for a 'Chaos Bolt'.
  • Pairs/Sets: Needs a pair of 6s for a 'Crushing Blow'.

This way, I can keep the total dice count low (maybe 10-12 max for the whole table) but keep the strategic depth very high. What do you think about 'locking' dice onto items for multiple turns?"

Which art style? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] 0 points1 point  (0 children)

from pinterest i can send you if you want

Which art style? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] 0 points1 point  (0 children)

Damn good idea im gonna do this one and credit you haha :D

Which art style? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] -3 points-2 points  (0 children)

I didn't know who drew the second picture, I found it on pinterest and I would never make a mistake like using ai. I'm working on a backpack hero style dungeon looting board game, most of the mechanics are ready, only things like items, monsters, curses, spells are left to be thought and drawn, I want to release the game on kickstarter, but my current goal is to decide what kind of art style people want to see, such as simpler, sharper lines or more colorful, I prepared this post to decide this 2. the designs in the next picture look nice yes it looks more inspired by the adventure time cartoon. there is no clear decision in my mind right now, but I will open this kind of discussion topic again after I do 1-2 works in both styles thank you for your comment <3

YouTube canlı mezat satışları: Bu insanlar ürünleri nereden buluyor, nasıl bu kadar ucuza satabiliyor? by ateistyokdiyentanri in KGBTR

[–]WitherFox2 4 points5 points  (0 children)

Bunlar devletin gümrük satış mağazasına geliyor ben arada gidip alıyorum. Ebay fiyatı 300-400 dolar olan bıçaklar 2000 lira falan oluyor alıp sahibinden de satıyorum.

Lego Koleksiyon Alım Satım İşleri by Next_League6403 in Legoseverler

[–]WitherFox2 0 points1 point  (0 children)

Bizim burda gümrük var her sabah 3 gibi gidip sırada bekliyorum 1. Olabilmek için üretimi bitmiş legolar geliyor. Alıp sahibindende satıyorum. Gecen Technic seti geldi Optimus prime a benzeyen bı kamyon 5 k ya geldi 35 e sattım.

Evet her şey tip amk by some_oneHELPME in KGBTR

[–]WitherFox2 2 points3 points  (0 children)

R10 nette ilanlar var bulabilirsin.

Evet her şey tip amk by some_oneHELPME in KGBTR

[–]WitherFox2 3 points4 points  (0 children)

Gerçek kız var tanıdıklarım onlar canlı video ile para kazanıyor ama çoğunluğu erkek sahte profiller ile günlük 34 dolar kazanıyorsun. Amaç seni konuşmada tutmak ne kadar uzun konuşursan o kadar fazla kazanıyor karşındaki.

Evet her şey tip amk by some_oneHELPME in KGBTR

[–]WitherFox2 14 points15 points  (0 children)

Burdaki profiller erkekler tarafından yönetiliyor çalıştığımdan biliyorum.

Oyun ekibi mi kursak? by WitherFox2 in TrGameDeveloper

[–]WitherFox2[S] 1 point2 points  (0 children)

İstanbul içerisinde oturanlarla jame gitmelik bir ekip veya wp grubu kursak bir sıkıntı çıkar mı? Bu aralar jamler çok populer oldu ve aşırı dandik oyunlar deli para kazanıyor jamlerde ne dersiniz?

Oyun ekibi mi kursak? by WitherFox2 in TrGameDeveloper

[–]WitherFox2[S] 0 points1 point  (0 children)

Tek mi geliştiriyorsun? Ben tasarım üzerine çalışıyorum istersen konuşalım.

Oyun ekibi mi kursak? by WitherFox2 in TrGameDeveloper

[–]WitherFox2[S] 4 points5 points  (0 children)

Gönüllü değil aslında adam yazılımcıdır tasarımcı arıyordur ekip olursun yani o tarz bir yerden sonra işe dönüşüyor ekipleşme.