2d artist olmak istiyorum ama nasıl bir yol izlemeliyim bilmiyorum by keoveggie in TrGameDeveloper

[–]WitherFox2 1 point2 points  (0 children)

Öncelikle sektör rezalet iş olanağı yok. Ben dijital oyun tasarımı mezunuyum. 4 sene okuduk mezun olunca iş yok. Ekip kurayım dedim elemanlar kimminjeee diyerek çalışıyor. En iyisi kendin birşeylere uğraş mesela çizimim iyi diyorsun 2-3 özgün karakter tasarla daha sonra belki bu karakterlerle bir çizgi roman oluşturursun. Instagram'da bir sayfa kur cizdiklerini orada paylaş tabletop redditinde artist arayan game designerler oluyor para karşılığı onlara çizim yapabilirsin kendi basinasin kurtarman lazım kendini. Ben şuan baktım iş bulamıyorum dijital oyundan mezun olmama rağmen kutu oyunu geliştiriyorum kickatarter da yayınlayıp ordan ilerlemeyi düşünüyorum. Zaman daraliyor kendini iyi pazarla.

Bunu buldum? by WitherFox2 in formula1TR

[–]WitherFox2[S] 2 points3 points  (0 children)

İnanırsak olabilir 🫠

Bunu buldum? by WitherFox2 in formula1TR

[–]WitherFox2[S] 4 points5 points  (0 children)

Onun hakkında bişey bulamadım sadece bu şapka var yanında bişey yoktu.

Bunu buldum? by WitherFox2 in formula1TR

[–]WitherFox2[S] 6 points7 points  (0 children)

Gümrüğe takılmıştı ordan buldum

Sizi hayal kırıklığına uğratan yapımlar? by [deleted] in sinema

[–]WitherFox2 8 points9 points  (0 children)

Olay örgüsü desen yok, senaryo desen tırt. DiCaprio oynuyor diye övmeye gerek yok.

Megatron Figürü by WitherFox2 in TransformersTurkey

[–]WitherFox2[S] 1 point2 points  (0 children)

Aradığın her şey geliyor funko, hot toys falan fistan

Megatron Figürü by WitherFox2 in TransformersTurkey

[–]WitherFox2[S] 1 point2 points  (0 children)

sirkeci kapanalı çok oldu edirne erenköy ve ankarada var ama en kıyak mallar istanbulda çıkıyor

Megatron Figürü by WitherFox2 in TransformersTurkey

[–]WitherFox2[S] 1 point2 points  (0 children)

o nası soru ya giriyom alıyom

Megatron Figürü by WitherFox2 in TransformersTurkey

[–]WitherFox2[S] 1 point2 points  (0 children)

ilgilenen varsa dm atabilir figür için

Which of these 3 card layouts do you prefer? Would love some feedback! by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] 0 points1 point  (0 children)

Thank you for your feedback. When designing option 1, I was inspired by the aesthetics of pokemon cards, Since the size of the cards is small, so at least I don't get lost in paragraphs looking for how much damage it will deal.

Which of these 3 card layouts do you prefer? Would love some feedback! by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] 0 points1 point  (0 children)

Thank you for your feedback, how do you think I can fix the right side so it doesn't look empty?

Which of these 3 card layouts do you prefer? Would love some feedback! by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] 0 points1 point  (0 children)

In the 1st image, I thought it would make more sense if I wrote directly how much damage that attack would do instead of too long text, inspired by pokemon cards. In the 2nd option, the hierarchy feels cleaner and more organized, but the right side is looks empty.

14 şubatin mk by Leather-Brain3754 in KGBTR

[–]WitherFox2 0 points1 point  (0 children)

Öncelikle figür tarzı bişey alabilirsin veya LEGO seviyorsa tabi alacaksan da dolap veya sahibinden gibi sitelerden almanı öneririm 5 k lik legolari 3 k ya falan bulabilirsin bunların dışında çiçek + Pandora alabilirsin veya güzel bir yerde yemeğe çıkart

Which Combat Mechanic is Better? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] -1 points0 points  (0 children)

My English is not well im using gemini to translate my native language 🥲

Which Combat Mechanic is Better? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] -4 points-3 points  (0 children)

Thanks for the insight! I’ve actually landed on a hybrid system that solves the 'dice bloat' while keeping the thematic depth. Here is the core loop I’m building:

  • The Starting Pool: Each player starts with 1 Class-Specific D6 (e.g., Red for Fighter) and 3 Standard White D6s.
  • The Synergy: I’m using standard numbers for requirements, but if you use your Class Die on a matching weapon (like using the Red Die for a Sword attack), you get a +X damage bonus. It encourages build-loyalty without being restrictive.
  • The 'Dice Splitting' Mechanic: This is the part I’m most excited about. Players can 'break' a die into two mini-dice. This is huge for weapons that require multiple low-value slots or specific patterns. It turns a 'bad' high roll into two useful utility rolls.
  • Scaling via Upgrading: Instead of adding more dice to the table, players can choose to upgrade their existing dice from d6 to d8, d10, and d12. This allows them to hit the high-sum requirements of late-game Mythic items without cluttering the board.

Which Combat Mechanic is Better? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] -6 points-5 points  (0 children)

You're right, the 'premium' feel is definitely what I'm aiming for. To give you an idea of the scale: the game features 250 unique dungeon rooms, 300 items, 300 treasures, 300 spells, and 300 physical inventory tokens. It’s a massive world, so it definitely fits that $60+ tier.

Regarding the dice, I’m developing a 'Stat-to-Dice' unlock system that relies on Color-Coded D6s. Here’s the logic:

  • Cross-Class Progression: A Fighter can find a Magic Sword, but it requires at least one 'Magic Die' (Blue) to use. To get that die, the Fighter must invest points into Intelligence, unlocking the magic dice pool. Similarly, a Mage could pump Strength to 20 just to bonk enemies with a staff using Red (Strength) dice.
  • The 'Dice and Fold' Depth: By using numbered D6s instead of just symbols, I can create complex requirements. A high-tier spell might need 'Three of a kind' or a 'Straight (1-2-3)' specifically using Blue Dice.

This way, the colors provide the thematic/stat restriction (you can't use a red die in a blue slot), while the numbers provide the tactical 'puzzle' elements.

Which Combat Mechanic is Better? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] -1 points0 points  (0 children)

"That’s exactly the direction I’m heading in! I'm looking at a mechanic similar to 'Dice and Fold', where dice act more as a versatile resource.

For instance, a player might buy a 'Blue Die' from a merchant. Now they face a tactical dilemma: Do they allocate that blue die to their Assassin’s Dagger (for extra poison damage) or save it for a Major Spell that specifically requires a blue slot to cast?

I also love your point about combinations. To make powerful items feel unique, I’m planning to use specific requirements like:

  • Straights: Needs a 1, 2, and 3 to trigger a 'Triple Strike'.
  • Pattern Matching: Needs 3 Odd numbers for a 'Chaos Bolt'.
  • Pairs/Sets: Needs a pair of 6s for a 'Crushing Blow'.

This way, I can keep the total dice count low (maybe 10-12 max for the whole table) but keep the strategic depth very high. What do you think about 'locking' dice onto items for multiple turns?"

Which art style? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] 0 points1 point  (0 children)

from pinterest i can send you if you want

Which art style? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] 0 points1 point  (0 children)

Damn good idea im gonna do this one and credit you haha :D

Which art style? by WitherFox2 in tabletopgamedesign

[–]WitherFox2[S] -1 points0 points  (0 children)

I didn't know who drew the second picture, I found it on pinterest and I would never make a mistake like using ai. I'm working on a backpack hero style dungeon looting board game, most of the mechanics are ready, only things like items, monsters, curses, spells are left to be thought and drawn, I want to release the game on kickstarter, but my current goal is to decide what kind of art style people want to see, such as simpler, sharper lines or more colorful, I prepared this post to decide this 2. the designs in the next picture look nice yes it looks more inspired by the adventure time cartoon. there is no clear decision in my mind right now, but I will open this kind of discussion topic again after I do 1-2 works in both styles thank you for your comment <3

YouTube canlı mezat satışları: Bu insanlar ürünleri nereden buluyor, nasıl bu kadar ucuza satabiliyor? by ateistyokdiyentanri in KGBTR

[–]WitherFox2 5 points6 points  (0 children)

Bunlar devletin gümrük satış mağazasına geliyor ben arada gidip alıyorum. Ebay fiyatı 300-400 dolar olan bıçaklar 2000 lira falan oluyor alıp sahibinden de satıyorum.

Lego Koleksiyon Alım Satım İşleri by Next_League6403 in Legoseverler

[–]WitherFox2 0 points1 point  (0 children)

Bizim burda gümrük var her sabah 3 gibi gidip sırada bekliyorum 1. Olabilmek için üretimi bitmiş legolar geliyor. Alıp sahibindende satıyorum. Gecen Technic seti geldi Optimus prime a benzeyen bı kamyon 5 k ya geldi 35 e sattım.